RimWorld

RimWorld

RimCities Medieval Patch
12 Comments
Zaljerem  [author] 9 Feb @ 6:59am 
Corrupted cities were throwing an error if pirate factions were not present (at Industrial tech level, as Pirates are Spacer), but if you implemented a fallback for cities in general that's probably addressed already.

I set this mod to unlisted and will eventually remove it, thanks!
Cabbage 7 Feb @ 2:47pm 
I fixed the case where no industrial faction is available for generating cities. Are there any other patches from this mod which would make sense to include directly in RimCities?
Zaljerem  [author] 5 Feb @ 6:56pm 
Hey there, looks like you updated, so this is no longer necessary?
Cabbage 1 Feb @ 9:19am 
Hey there, RimCities author here. Feel free to open a PR on the GitHub repository, and I'd be happy to merge some of these changes into the original mod.

https://github.com/rvanasa/rimworld-cities
Rex705 30 Jan @ 12:43pm 
Dang was excited for Medieval Rimcities oh well. So for standard play this mod is pointless but I guess if you are running a Generations mod pack then this would help for cities to pop up after Medieval.
Zaljerem  [author] 30 Jan @ 8:43am 
I won't rule that out as a possibility as I learn more about RimCities, but honestly it's way more difficult as I don't directly control the code. Doing anything to it like this is convoluted.
DreamState 30 Jan @ 8:43am 
this bout to go crazy with medieval 2 when it comes out
Vororo 30 Jan @ 8:42am 
dang i hoped it would turn cities medieval
Good Old Jim 30 Jan @ 6:10am 
Gotcha, not hating on the mod btw sorry if it came across like that. Im just confused by it lol.
Zaljerem  [author] 29 Jan @ 10:26pm 
I was asked if I could patch RimCities in this manner by a mod pack creator, so I did so.
Good Old Jim 29 Jan @ 10:21pm 
Question whats the point of the mod? If you don't want cities to spawn just uh, don't have the Rimcities mod active right??? Am I missing somthing? Does Rimcities add something other than cities that a medieval play through would need?
ferny 29 Jan @ 8:17pm 
You the man