Rain World

Rain World

Dawn 1.2.2 (Black sand fix)
39 Comments
mir 20 Jul @ 5:15am 
realy needs to be more flexible with the rain timer. (the night time is stuck to a set timer and even the random cycle timer goes against it. i want an actual sunset, not a cut to black.)
Vulkin 15 Jul @ 10:05am 
tarraein settongs :o
leebaker682 13 Jul @ 6:17am 
if you lower the rain cycle timer it still doesnt activate when the timer runs out- instead only activating after the real rain timer, could you maybe modify it to function with an altered rain timer?
windy 30 Jun @ 5:55am 
this mod doesnt let me spawn pups

here are two first lines of exceptionlog, if needed i can upload the whole file to pastebin:
InvalidOperationException: Sequence contains no elements
System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
Peacherweasel | Skyjackal 1 Jun @ 4:15am 
yeah the creature den bug is still happening for me. (making the lizards loop back & fourth while trying to get the friend passage & stuffs)
Haizlbliek  [author] 30 May @ 8:53am 
@windy
Oops, I forgot to update the mod version!
Will do that soon
windy 30 May @ 4:18am 
(in the mod list i meant)
windy 30 May @ 4:18am 
ive unsubbed and subbed back, but the version still says 1.2.1... hmmm...
Haizlbliek  [author] 29 May @ 8:50am 
@windy
The problem has been fixed!!!
Ruffles 26 May @ 9:34pm 
ITS TIME TO NO MORE RAIN WORLD!!! :rwslugcat:
windy 26 May @ 2:38am 
this mod makes terrain black color no matter what, the exceptionLog says this:
https://pastebin.com/FKpu0WhN
apyrrex 15 May @ 6:15pm 
The problem with creatures being unable to bring creatures to their den has resurfaced again, kinda? This bug seemingly activates randomly, but when it does not activate prey as small as eggbug can be brought back to dens and everything will work as intended, but with bigger bodies? Those bodies will just fly out of the den over and over. I tried looking for an uncompability but it was not the case
apyrrex 10 May @ 12:58pm 
Atm there's still the problem with creature's dens: Lizard and other creatures can't bring prey in their dens, however most of the time they will ignore it unless you give it to them
Peacherweasel | Skyjackal 9 May @ 10:52am 
Ok thanks! I will update with the results as soon as I can get into my game for testing things out
Haizlbliek  [author] 9 May @ 10:08am 
@Peacherweasel | Skyjackel
I have updated the mod to hopefully fix the problem.
Please let me know if you have any more issues.
Thank you for reporting this.
Haizlbliek  [author] 9 May @ 9:55am 
@Peacherweasel
So sorry about the problems!!
I'll hopefully send out a fix later today or tomorrow.
Peacherweasel | Skyjackal 8 May @ 6:15am 
Hi
I'm having an issue with freezing in expedition when trying to enter the exterior from chimney canopy. I sent a portion of my exceptionlog to the rw disc server & I guess this was a part of it: `NullReferenceException: Object reference not set to an instance of an object
Dawn.DawnDevTools.On_RoomSettings_Load (On.RoomSettings+orig_Load_Timeline orig, RoomSettings self, SlugcatStats+Timeline timelinePoint) (at C:/Users/linus/Documents/Programming/Rain World Mods/Dawn/DawnDevTools.cs:107)
浮猫 8 May @ 3:38am 
Bro, I think you should update the usage guide for this mod.
Xafier777 5 May @ 3:34am 
I remember having this idea. It's cool to see!
Peacherweasel | Skyjackal 2 May @ 5:04pm 
https://pastebin.com/yBdAACSg
Got an exceptionlog from a expedition in subterranean. Game froze in a random room
Peacherweasel | Skyjackal 2 May @ 4:27am 
ok thanks! Cause I asked someone who had this mod as a dependency for their own mod & they said something like "it's definitely dawn being buggy"
Haizlbliek  [author] 2 May @ 3:53am 
@Peacherweasel
I have noticed this bug actually!
Will definitely push an update soon
Peacherweasel | Skyjackal 1 May @ 1:48pm 
I believe there's a thing with this mod that's causing different npc creatures when holding something (scavengers & pearls) & (lizards with carcasses) specifically, when they go into pipes/other rooms/creature dens with said item it pops back out & if they retrieve it it pops out again & they get stuck in a loop.
IamMael 29 Apr @ 5:41pm 
i think its broken on the new update, froze the game at CC gate to the exterior entrance, i can send the exceptionlog if you want
Haizlbliek  [author] 27 Apr @ 7:20am 
@gdmOlten045
Sorry about the problems!
I'm not sure what could be causing to problems, but I will try to update Dawn soon!
gdm0lten045 25 Apr @ 1:05pm 
Hello! I recently encountered an error when walking into Shoreline after the day cycle ended in shaded. I was good for the first few rooms from the gate, but once I entered the main area, the game crashed. I was using a couple of other mods alongside it, like No More Rain World and Watcher creatures in vanilla, and I wanted to have an idea on what could've caused the crash
Haizlbliek  [author] 19 Apr @ 7:52am 
@AFaeFox
This mod finishes the Vanilla night cycle.
Previously it went from Day->Dusk->Night
This mod adds the final ->Dawn->Day
AFaeFox 18 Apr @ 8:50pm 
Wait does this turn into day?
boilingwaterpot 17 Apr @ 12:23pm 
Nice thumbnail art.
ヽ( ◕ v ◕ )ノ <3 16 Apr @ 11:50am 
Are you able to adjust the color of the plants? Also is this compatible with the Pallet Customizer mod?
nytrok07  [author] 14 Apr @ 7:05pm 
Elsa Fogen the mod adds a custom dev tools effect that you apply to a room via dev tools, you are not locked into just dawn or just rain. you can mix and match any way you wish.
Elsa Fogen 13 Apr @ 6:22pm 
so, if i have few regions in my mod, using this, i can't have one with normal rain and other with night?
Retro Shibineer 9 Apr @ 6:50pm 
That thumbnail gives heavy Terraria vibes and I love it.
Autumnis 3 Apr @ 6:18pm 
very cool thumbnail i like this
CocoaRaptor 3 Apr @ 2:59pm 
Will be using and am excited for a mod that applies this to vanilla/msc regions
Just a Floating Eye 3 Apr @ 11:50am 
Nice mod! Can't wait for region mods to use this.

Although it will probably ruin a modpack if you have nightcycle mod enabled.
Haizlbliek  [author] 3 Apr @ 11:01am 
It does not.
That would be an easy thing to add tho.
This mod is made as a dependency, so it's not supposed to change the gameplay.
secretmeister 3 Apr @ 9:15am 
Does this automatically add a cycle turnover (day/night/day cycle) to vanilla regions without rain? (metro, upper exterior, 5p?)
ZaricElite 2 Apr @ 7:27pm 
Will be using :3