RimWorld

RimWorld

Progression: Agriculture
572 Comments
Techlich 30 Jul @ 8:31am 
Sorry for the late reply. Thanks.
ferny  [author] 29 Jul @ 8:05pm 
@Rosa Harmless error. Would just need a manual removal which I'm not gonna do but someone else can send me on git.
Rosa 29 Jul @ 7:53pm 
Doesn't seem to be working right with Poncho's Automatic Hydroponics. it gives an error on startup that basically tried to reference the devilstrand research project, which is obviously disabled in this mod.

Could not resolve cross-reference to Verse.ResearchProjectDef named Devilstrand (wanter=researchPrerequisites)
Thranos 29 Jul @ 3:27am 
Is the only way to get seeds for flowers and basic-ass grass trading/quests?
VitaKaninen 27 Jul @ 4:26pm 
@Vertigo, I use the same mod, and wondered the same thing myself. It doesn't give any harvestable product, so there is nothing to make seeds from. I think you just have to get lucky and find a trader that sells them. That's what I did in my game.
Vertigo 27 Jul @ 4:14pm 
[FSF] FrozenSnowFox Tweaks has a Pasture Grass option. I am unable to sow it nor can I create a seed bundle of any sort for it.

I do see the bundle for it in dev mode. I just can't figure out what ingredients I need to create it within game. Hay and Straw are not working for it.

Another issue I noticed, is even with the settings for bundle size set to 5, it still requires 10 of an item to create a bundle.
ferny  [author] 26 Jul @ 5:51am 
@NiMv Open the seed bundles
N 25 Jul @ 10:42pm 
An answer to my own question, They can be found in temperate swamps. Neat.
N 25 Jul @ 9:20pm 
Sorry for asking, but what is the best way to look for seeds? I have Waster colonists who need Psykite and I can't seem to find it anywhere.
ferny  [author] 25 Jul @ 6:04pm 
@ FlyOnTheWall No sorry :steamsad:
FlyOnTheWall 25 Jul @ 5:58pm 
Is there a way to craft seed bundles from crops I already "discovered"? Tried both in the spot and in the packing bench but there are no available recipes for them :(
(I'm using a mod that gives me item requests and sometimes seed bundles are required, that's why I want to craft them)
Touka 25 Jul @ 2:48pm 
ohhhhhhhhhhhh
ferny  [author] 25 Jul @ 2:44pm 
@Touka You can't grow them because you aren't in their biome.
Touka 25 Jul @ 2:42pm 
I think alpha biome trees might be incompatible atm. I got the seed bundles for alpha biomes trees and they don't show up in the grow zone planting list
ferny  [author] 24 Jul @ 6:59pm 
@melelconquistador Its a standalone mod, not one of ours. We use it but its like VFE Farming+DBH compat or something
melelconquistador 24 Jul @ 5:49pm 
I swear one of these mods cleaned up the sprinkler overlap between VFE Farming and Dubs Bad Hygiene.
Bodacious Cowboy 24 Jul @ 8:06am 
@ferny So I should definitely be able to plant say, Plumeria from VPE? Something is fucked up somewhere in my game then, damn.
ferny  [author] 23 Jul @ 2:07pm 
@Bodacious Cowboy Mainly like flowers
Bodacious Cowboy 23 Jul @ 12:42pm 
What am I supposed to be able to plant in a "Plant Decoration"? I've unlocked a few flowers but the menu is blank.
K41RY 23 Jul @ 4:24am 
based
ferny  [author] 23 Jul @ 1:41am 
@K41RY 😂😂😂😂😂😂 ay i'm good with that honestly
Vulkandrache 23 Jul @ 1:18am 
Are you talking about the normal Rimworld tutorial? If so you have talent as a comedian, well done.
K41RY 23 Jul @ 1:16am 
bruh this mod makes it impossible to finish the tutorial because seeds for rice don't exist in the tutorial
VitaKaninen 21 Jul @ 11:43pm 
Ok, thanks.
ferny  [author] 21 Jul @ 11:36pm 
@VitaKaninen Yep
VitaKaninen 21 Jul @ 11:08pm 
When opening a stack of seeds, it consumes the whole stack. Are they not supposed to stack, and that is because I use Ogrestacks?
ferny  [author] 21 Jul @ 5:43am 
@Mal Good idea, I'll do that when I find a moment
Mal 21 Jul @ 5:42am 
No problem then. I just removed the trader for now since Odyssey landmarks and travel makes finding them in the wild pretty engaging actually. Adding a few more buy/sellables to the tradertype might make them a bit more dynamic, and less "you wanna buy my seed kid". Keep up the good work ferndawg
ferny  [author] 21 Jul @ 2:39am 
@Mal I'm not sure if trader offsets exist.
Mal 21 Jul @ 2:34am 
I'm getting a pretty high amount of agricultural traders compared to everything else, I would guess it's partially dependent on the total amount of trader types present in my modlist (not using your modpack). Is there a tweak I can put into the defs to reduce their chance or do you recommend a specific mod that adds more trader types to even these out?
ferny  [author] 19 Jul @ 8:16pm 
@Big Head Zach Workin on it
Big Head Zach 19 Jul @ 8:13pm 
@ferny Is it intended that Advanced Crashlanded doesn't start with seed bundles?
ferny  [author] 19 Jul @ 5:29pm 
@Poor Little Meow Meow Yeah there are no exceptions.
Poor Little Meow Meow 19 Jul @ 11:38am 
Re: missing bundles, boomshroom and the pink hallucinogenic mushrooms in the glow forest, probably more from the biomes I haven't played in. For comparison a lot of obviously wild trees (glow tree, golden cube tree etc.) have bundles, so I assumed it just generated them automatically off the list of growable plants?
Naturtok 18 Jul @ 10:38pm 
I apologize if this has been asked before, but what part of Crop Rotation is incompatible? I don't know how automatically swapping crops by time of year would impact the seed mechanic in this mod, but I obviously dont know what's going on under the hood. I'd like to use both and just avoid whatever behavior causes the issues, if possible. Thanks!
Turambar 18 Jul @ 5:09pm 
Ooohhh I hadn't noticed, thank you!
ferny  [author] 18 Jul @ 4:49pm 
@Turambar Already done that, read the mod page
Turambar 18 Jul @ 4:27pm 
Is there a way to display in the trading interface (or elsewhere) when a seeds bundle has already been acquired? Maybe by changing its icon after opening it if that's possible?
ferny  [author] 18 Jul @ 2:57pm 
@Hedgehog No worries, enjoy!
Hedgehog 18 Jul @ 2:56pm 
reading helps: the tentacualr aberation is a paltn that cant be cultivated.

i am a dumbass, don't mind me.


people check the description of the original plant oyua re trying to sow.

aniway love your mods, especially this one!
ferny  [author] 18 Jul @ 2:46pm 
@Hedgehog Not sure honeslty
Hedgehog 18 Jul @ 2:45pm 
i got more. but good point, how can i chek if something is sowable? (without having seeds for it)
ferny  [author] 18 Jul @ 2:39pm 
@Hedgehog You got at least 20 in a stockpile? Is that stuff sowable?
Hedgehog 18 Jul @ 2:38pm 
not realy, i have a lot of the blood bouquet and the other fruit lying around.
thats why im asking.
ferny  [author] 18 Jul @ 2:30pm 
v39 - fixed error
ferny  [author] 18 Jul @ 2:30pm 
@Techlich fixed
ferny  [author] 18 Jul @ 2:17pm 
@Hedgehog It works fine, I'm assuming that's just cause that's the only material you got right now
Hedgehog 18 Jul @ 2:15pm 
is there a planned integration for alpha biomes? becsue wiredly enough i can make seeds out of redwood but nothing else.
ferny  [author] 18 Jul @ 2:12pm 
@Techlich Errors like that with this mod are irrelevant, as tree sowing has been removed entirely as a mechanic, so its harmless. But I still should fix it, so I'll go look into that.
Techlich 18 Jul @ 1:37pm 
It keeps giving me this error: Could not resolve cross-reference to Verse.ResearchProjectDef named TreeSowing (wanter=researchPrerequisites)
Is that a known issue, or am I doing something wrong?
Happened even when I just had Medieval Overhaul, the Alpha mods, and VE plants/cooking/and brewing.