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yeah
you need ur medic to walk over to ur wounded/downed marine to heal them properly
you can't actually throw the medkits
@Agent MLM As to the airstrikes on large compounds I use M72s to open line of sight into center of the area, very useful in other mods as well.
this is pretty close, but MARSOC airstrikes are basically just RPGs which shoot invisible projectiles :>
there's a couple other mods which do have fire support as thrown grenades; you can throw them over walls but you're also handicapped by limited throw range
and it's impossible to change max throw range for a given grenade :(
enable MARSOC in the in-game mod manager (bottom right button in the main menu)
then create a new MARSOC unit
>I think the suppressors are not working. (?)
i need more details, "not working" is incredibly vague
which weapon and ammo are you using?
MARSOC shouldn't conflict with ARES/T1O tho
I'm running "Project ARES" and "TIer 1 Overhaul"
you gotta create a new MARSOC unit on ur own, the game doesn't automatically create one for you
this also goes for every other modded unit
With fatigue being a factor, and how common large maps are in campaigns, just seems like there aren't enough members to stay on top of things. Even one more fire team would make a big difference. I know realism is the jam, but I feel a stretch of reality is okay in some instances.
4. Please add more available personnel photos for each team member. I miss the customization the vanilla squad offers.
5. Again, I know realism in the idea, but it would be sick if you added compatibility with, Ember-4's "GPNVG-18's" quad-nods mod.
2. SLAPs should be available to all classes, currently only available to the Breacher, and Grenadier. I feel that more classes should have the majority of items available for use. With obvious exceptions. Like the JDAMs and A-10 make sense to only be avail to the JTAC, but I see no reason as to why all classes couldn't have access to the HEDP singles and triples, spy camera, wall shots, SLAPs, etc.