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Tags = IgnoreZombieDensity;HasMetal;FullBlade;Sharpenable,
Tags = IgnoreZombieDensity;HasMetal;FullBlade, Sharpenable,
The Katana is not sharp enough, how can I repair it?
The whetstone in the game cannot be used to repair the Katana.
https://ibb.co/Hw6tjy1
Each Maintenance level gives 2 points to ConditionLowerChanceOneIn.
For example, you have weapon with ConditionLowerChanceOneIn = 5. Therefore Maintenance of your weapon = 100 / 5 = 20% that weapon will lose 1 condition after the hit. If your skill maintenance = 2 lvl. Then that Weapon's maintenance will be 100 / (5+4) = 11.11%. So 11,11% is the chance when weapon will lose his 1 condition after the hit.
This means that there is 100% guarantee that the legendary katana WILL break.
If you hover and get the toottip, then what you actually me is that there is a 0% chance of it breaking.
You really need to change all this text or invert the data field numbers because this is just nonsense.
- Add 'tempering ball & riceoil cleaning set' and give it some special effects until it is 100% bloodied or something.
Ive done a fair few Week One runs the last few weeks, and aside from another were I found a single Legendary in the house next door, only the manuals have been fairly reliable at the well stocked book stores in week one.
This big stash was certainly some kind of outlier even on Week One as far as I can tell. I just thought it was worth sharing mainly for the laughs.
I can only assume this is some kind of buggery connected with Week One, as this would be a nonsensical amount of even the Vanilla Katana to find at one location.
If one did want to make the swords more detailed and supported by history, I would encourage looking up this topic for yourself.
In One Piece, Roronoa Zoro (cool character that wants to be the worlds strongerst swordsman and fights with 3 swords), there is a list of specific rare legendary swords of a mastersmith.
These swords all have their own 'character', and some of them are cursed.
I'd like to see this concept of master crafted swords that go beyond just 'forging a sword' effect the character of the swords. You seem to have the basis down, might as well create some lore, and add some more spice.
I suggest things like follows (compared to already rare chances of finding a katana);
Ultra Rare [Legendary Katana];
- Masters Masterpiece, grans the user a little healing on every kill, and cures all infections. <- A stoic personality. It just observes, and guides it's user to the same perfection it in itself expresses. It's unbreakable as a sword (cheat weapon, highest reward, might be only attainable after collecting swords or achieving some other conditions).
- Blessed Sword - Antidote, grants the user temporary immunity against zombification/infection with every kill, but cannot cure it. Should have insane durability as the 'zombie slayer'-sword, i.e. the defacto #1 to kill hordes. <- It's an angelic sword, it has no personality like cursed swords, but is blessed to sanctify it's user, by it's divine and almost unachievable mastery and proportions. The sword should function more or less like a vanilla katana, but in the hands of a master it should be nearly unbreakable. (So postponing it's use might be a valid strategy to save it for hordes). (Blue)
[0/7]
[1/7]
[2/7]
Uncommon [Rare Katana]
- Cursed sword, that has an extremely high chance to break when used by the untrained user (one-shot at using it), but can't break in the hands of a trained user (literally infinite endurance on level10 Long blade). It's should do as much damage as a regular katana, and shouldn't be repairable. <- It's an innocent blade, with a pure soul, it is naive and needs expert guidance or it will succumb under the guilt. (White)
[3/7]
- Cursed sword, a count-down to the amount of kills, if it runs out, the user sets on fire, it should have low endurance, but very high attack damage (variable if possible, like flames to a fan it increases in the heat of battle), as it is 'not queenched it's thirst since it was molded in the forge, and thus still feels hot to the touch and is maleable'. Low weight as well. (Repairable by good smith) <- It's a sword that is immature and lashes out, goes berserk (Red)
[4/7]
- Cursed sword, a count-up, the higher the death toil of the sword, the greater it's need for blood lust. If the sword is not satisfied, it drains life of the user over time when carried (so not carrying it around becomes a scary prospect of taking it on a trip again, and you might opt to never dare using it again), the higher the death count, the greater the attack boost (even though just a few like a hundred or so, should max it out, after which it just becomes a burden) (repairable by decent smith, as the sword will take even a dull edge or crooked blade to quench it's thirst for blood) <- It's a sword that tempts and manipulates it's user, a succubus sword. (Purple)
[5/7]
- Cursed sword, a sword that has a chance to take your soul if you use it in combat, i.e. turn you into a zombie (high risk, high reward), grants higher attack, and almost limitless endurance. (Can be repaired like normal sword) <- It's a sword that swallows blood, and thus corrupts with zombie infection. (Black)
- Rare sword, higher endurance than normal katana (nothing special compared to vanilla)
- Rare sword, higher damage than normal katana (nothing special compared to vanilla)
- Rare sword, lower weight than normal katana (nothing special compared to vanilla)
- Rare sword, ceremonial prototype, allways dull, should function as a blunt weapon.
[6/7]
Common
- Vanilla Katana's (Tier-0)
- Cursed sword, that secretly lowers luck of it's user when it's in his/her inventory (becoming an unknown cause for injuries, bad loot etc) (Should have superior qualities to vanilla katana, but indirectly causes finding other legendary master katana's harder) <- It's a sword that tried to find a suitable user, a jealous stalking sword. (Green)
Each of the swords is ofcourse unique, and can not be allowed a second spawn.
Just had some fun, don't worry about actually having to do something with this.
[6/6]