Project Zomboid

Project Zomboid

Legendary Katana
71 Comments
Seeker 14 hours ago 
Thank you for your amazing mod. Please consider making both mods available for version 41.
Akyrohunter  [author] 2 Aug @ 8:01am 
@usatoasashi I'm sorry but I don't know how the Trait Purchasing System mod works.
UsatoAsashi 31 Jul @ 2:53pm 
Your katana doesn't count up the killcount and xp for "Trait Purchasing System"
Akyrohunter  [author] 26 Jul @ 2:33am 
Yes it works but you have to select compatibility in the sandbox, if you already have a game started I would recommend that you use the addon [b42] Sandbox Options https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3386906181&searchtext=sandbox that allows you to change the sandbox options, remember that you have to save and re-enter for the sandbox options to load again.
zephyr 25 Jul @ 10:21pm 
It doesn't work with tactical sheath...
Akyrohunter  [author] 2 Jul @ 3:30pm 
Yes, you just have to activate it in the sandbox and it is fully compatible.
zero 1 Jul @ 11:14pm 
你好老大非常喜欢的作品! [B42] Tactical Sheaths 这个mod 能做进去吗? 他的刀鞘和你的武士刀搭配会非常漂亮 谢谢!
Akyrohunter  [author] 24 Jun @ 3:23am 
If the semicolon was inserted, the comma, but I did it well, and from what I've seen before I also did it well, simply not to test that it could be sharpened I lowered the condition of the sword with the debug and apparently it can only be repaired if the condition of the weapon is greater than the edge of the weapon and it did not appear to me in the repair recipe, but I have tested it now and it works perfectly. I am going to add recipes to repair the condition of the weapon and with what you have helped me it can also be sharpened, a thousand thanks to all and especially to @poedgirl for helping me improve this humble mod.
poedgirl 23 Jun @ 7:50pm 
@Akyrohunter You need to use semicolons in the tags list, so it ends up like this:
Tags = IgnoreZombieDensity;HasMetal;FullBlade;Sharpenable,
Akyrohunter  [author] 23 Jun @ 4:45pm 
I don't know if it's because of the latest patch, but I tried that a while ago and it gave me an error. I'll try it again locally and if it works, I'll make another version that can sharpen. Thanks for keeping an eye on it. Did the line stay like this?
Tags = IgnoreZombieDensity;HasMetal;FullBlade, Sharpenable,
SludgyFob4 23 Jun @ 1:51pm 
I tried it too and it worked, thanks @poedgirl
AbAdOOn 23 Jun @ 1:34am 
@poedgirl Thanks for your advice. I tested it, and it worked great.
poedgirl 21 Jun @ 10:42pm 
@ Akyrohunter In order to make it so the whetstone can sharpen the blade, you just need to give it the "Sharpenable" tag. I tested this by modifying the LKItems file locally and it worked.
Akyrohunter  [author] 14 Jun @ 2:20pm 
What this addon you mentioned does, if I know how to program it, is a repair recipe where it asks you for a metalworking level, a plate that is consumed in the repair, but this only repairs the condition of the katana, the edge becomes dull. What I'm trying to do is use the sharpening stone to recover the edge and I haven't been able to do that yet.
SludgyFob4 10 Jun @ 3:21am 
@Akyrohunter I found a mod called Fix Your Katana [B42], I'm not sure if it works because I don't have the skills to repair yet, the mod is new but the few comments indicate that it works, in case it helps you
Akyrohunter  [author] 9 Jun @ 1:39pm 
At the moment, they can't be repaired. I can't sharpen them. I can repair them using a plate, etc., but that only restores the katana's condition, not its edge. If anyone knows how to do this, I'd appreciate the help.
Tank5168 8 Jun @ 9:45pm 
Can the Katana be repaired?
The Katana is not sharp enough, how can I repair it?
The whetstone in the game cannot be used to repair the Katana.
https://ibb.co/Hw6tjy1
Akyrohunter  [author] 27 May @ 1:46am 
And exactly when does it happen when you unsheathe it, when you use it to attack, can you give me more details?
Dark@Noon 26 May @ 12:54pm 
Been having an occasional glitch recently where the sword will just disappear. I have tactical sheaths with it enabled to connect with this mod. It's only happened twice but hell of a thing to happen in the heat of the moment.
Akyrohunter  [author] 25 May @ 3:10am 
Thanks for letting me know. With the new version 1.7.1 I have corrected this error. If you are so kind as to confirm that it is already solved, thanks again.
Akira_Akari 23 May @ 8:03pm 
UI_EN.txt is not translated to english
JediKnightSky 19 May @ 5:56am 
OK gotcha, usually dont mess with the sandbox options too much so missed it. And that guy died anyways, so that run is now over. Went out with a last bump and a bullet.
Akyrohunter  [author] 19 May @ 12:10am 
JedikinghSky, for compatibility you have to select it in the sandbox options. If you have created a non-customizable game, it is disabled by default. You could activate it in a game that has already started, I suppose with this addon: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2670674997&searchtext=sandbox
Sanfew 18 May @ 1:11pm 
Just coming back to say I'm a moron and @JediKnightSky we have to enable it in sandbox settings right at the top is a compatability option. It works now, sorry for the false report I've only recently started playing the game.
JediKnightSky 16 May @ 4:02pm 
Hey I don't want to be a bother, but made the base katana sheath from the tactical sheath mod for B42, and it wouldn't let me sheath a worn legendary katana I had found. Since you said it was compatible with that one, thought I would mention that.
Akyrohunter  [author] 14 May @ 6:05am 
You're right that the syntax can be misleading, I'll try to find a more accurate definition. This actually comes from how the game calculates that a weapon or object will deteriorate and end up breaking. This is calculated using several factors: the player's maintenance level, the weapon's specialization level, and on the other, two object values that you can parameterize in the legendary katana sandbox: ConditionLowerChanceOneIn and ConditionMax, which are translated as probability of breaking and durability, respectively. To give you an idea of how it works.

Each Maintenance level gives 2 points to ConditionLowerChanceOneIn.

For example, you have weapon with ConditionLowerChanceOneIn = 5. Therefore Maintenance of your weapon = 100 / 5 = 20% that weapon will lose 1 condition after the hit. If your skill maintenance = 2 lvl. Then that Weapon's maintenance will be 100 / (5+4) = 11.11%. So 11,11% is the chance when weapon will lose his 1 condition after the hit.
TEMPEST 12 May @ 11:25am 
I don't know if it's a translation error or a English as a second language error, but the grammar in this mod's settings is completely wrong; the second line in the MOD SETTINGS is "Probability of the legendary katana breaking - with 100 in it's data field.

This means that there is 100% guarantee that the legendary katana WILL break.

If you hover and get the toottip, then what you actually me is that there is a 0% chance of it breaking.

You really need to change all this text or invert the data field numbers because this is just nonsense.
Akyrohunter  [author] 27 Apr @ 2:56pm 
I don't know what's happening to you exactly, but I haven't had any issues, so try unsubscribing and resubscribing to the mod again.
lamzevil 27 Apr @ 11:40am 
Why is this not showing on my Mods? I cannot enable it and cannot make it work when hosting.
Redacted 22 Apr @ 2:42am 
If you figure out how to sharpen them. Here's another fun little thing you could do;
- Add 'tempering ball & riceoil cleaning set' and give it some special effects until it is 100% bloodied or something.
Akyrohunter  [author] 9 Apr @ 2:24pm 
The truth is that it does provide a way to set the tag=Sharpened, but it gave an error; it didn't work. I did some research to see if it could be done without success. I have it in my to-do list. I asked on the developer's Discord forum without success. I hope to be able to sharpen them in the future. Any help on this issue would be welcome.
Silver Phoenix 9 Apr @ 1:12pm 
I dont know if you can add it to the mod or not but if you add the "Sharpenable" tag to the base katana in the 'items_weapons_long_blade" it allows your katanas to be sharpened. Side note, I do think forging the blade should require the forge to make.
Akyrohunter  [author] 25 Mar @ 2:24pm 
Thanks for sharing your experience. I really appreciate the feedback, as with my games I can't fully test whether the droop probability is set to its default value. If you think any value should be modified, I can discuss it.
JediKnightSky 25 Mar @ 7:43am 
Oh I dont think the mod is causing them to be super common per se.

Ive done a fair few Week One runs the last few weeks, and aside from another were I found a single Legendary in the house next door, only the manuals have been fairly reliable at the well stocked book stores in week one.

This big stash was certainly some kind of outlier even on Week One as far as I can tell. I just thought it was worth sharing mainly for the laughs.
Akyrohunter  [author] 25 Mar @ 3:08am 
I haven't been able to try that wonderful mod from week one, but I suppose what it does is multiply the drop percentage, because it's assumed there hasn't been any looting yet, etc. Check in the sandbox in the legendary katana options that the drop percentage is low.
JediKnightSky 24 Mar @ 7:50pm 
Funny story, Today I was doing a new Week One run, had this mod enabled, and when I made my way to a police stations locker room. There I found if I recall correctly 3 Legendary Katana in good condition, one in worn condition, 1 Epic Katana, and several blades and handles of Legendary quality,

I can only assume this is some kind of buggery connected with Week One, as this would be a nonsensical amount of even the Vanilla Katana to find at one location.
LokiPhur 22 Mar @ 6:00pm 
I have sharpened the base katana many a time with a whetstone. The issue is the condition usually goes down with the sharpness on katanas, so its more rare then some other bladed weapons.
Akyrohunter  [author] 10 Mar @ 2:34am 
I have not been able to add that functionality yet. It seems that the base katana cannot be sharpened either. I don't know if I'm wrong about that, but if anyone knows how to do it please enlighten me.
Dodge[69] 8 Mar @ 3:48pm 
Hello , when it gets dull it should be shapened with a Whetstone right ? but it doesnt show the option
Akyrohunter  [author] 27 Feb @ 9:46am 
Thanks for your comment, it is an interesting vision. But my objective in creating this mod has not been to respect historical rigor, but rather something fun to change the games a little and enjoy with the katanas destroying zombie after zombie, later I can think about giving a little more lore to the mod, for the moment its objective is fulfilled, especially with the customization through the sandbox
JediKnightSky 26 Feb @ 8:17am 
Fun fact, several of the swords made during Japan's golden age of sword making did go missing at various points during wars and conflicts. These swords could be the based for altering this mod into one that could be considered lore friendly, as it is entirely possible the swords did end up in the U.S. as war trophies taken home by soldiers.

If one did want to make the swords more detailed and supported by history, I would encourage looking up this topic for yourself.
Redacted 22 Feb @ 3:44am 
Just gonna drop this here...

In One Piece, Roronoa Zoro (cool character that wants to be the worlds strongerst swordsman and fights with 3 swords), there is a list of specific rare legendary swords of a mastersmith.
These swords all have their own 'character', and some of them are cursed.

I'd like to see this concept of master crafted swords that go beyond just 'forging a sword' effect the character of the swords. You seem to have the basis down, might as well create some lore, and add some more spice.

I suggest things like follows (compared to already rare chances of finding a katana);

Ultra Rare [Legendary Katana];
- Masters Masterpiece, grans the user a little healing on every kill, and cures all infections. <- A stoic personality. It just observes, and guides it's user to the same perfection it in itself expresses. It's unbreakable as a sword (cheat weapon, highest reward, might be only attainable after collecting swords or achieving some other conditions).
Redacted 22 Feb @ 3:43am 
Rare [Epic Katana]
- Blessed Sword - Antidote, grants the user temporary immunity against zombification/infection with every kill, but cannot cure it. Should have insane durability as the 'zombie slayer'-sword, i.e. the defacto #1 to kill hordes. <- It's an angelic sword, it has no personality like cursed swords, but is blessed to sanctify it's user, by it's divine and almost unachievable mastery and proportions. The sword should function more or less like a vanilla katana, but in the hands of a master it should be nearly unbreakable. (So postponing it's use might be a valid strategy to save it for hordes). (Blue)
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Redacted 22 Feb @ 3:43am 
- Wealth Sword - Functional version of the dull ceremonial blade, for which the look was considered in it's prototype. This sword grants it's user an increase in luck (and crits), and despite it's vanilla stats, should have great endurance, low weight, and should be the true prototype for a sword that was to be mass produced to generate the strongest army of samurai warrios. <- It's a proud sword, and even though it has no personality of it's own, rather it is superficially glorified by augmentation, collecting it's augmentations will upgrade it's attack, it's endurance, and will superficially boost it's reputation. Either you find it completed, or still have to complete it, but it's power lies in the pride of it's user for having the complete and beautifull sword. (Would be cool to have to craft it through a difficult process, so that it rivals even the Masterpiece). (Yellow)
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Redacted 22 Feb @ 3:43am 
- Cursed sword, sword that talks to the user (also similar to I think it was Edge in Soul Calibur, or something else I've seen in the past), whenever the sword talks, it might attract zombies, and if you could a relationship with the sword, it might be out to cause you trouble by detecting zombies and deciding wether to call for help in killing you, or deciding to shut up as a means to protect you. <- It's a talkative sword, yapping away, that hates to be dull. When it gets dull, it remembers the neglect and turns on it's user, and vice versa, great care befriends it. It will grant battle cries to it's friends (increasing it's damage during heat of battle), and it will resist drawing blood (no crits, lower damage) to those it despises. (Orange)
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Redacted 22 Feb @ 3:42am 
[Continue]

Uncommon [Rare Katana]
- Cursed sword, that has an extremely high chance to break when used by the untrained user (one-shot at using it), but can't break in the hands of a trained user (literally infinite endurance on level10 Long blade). It's should do as much damage as a regular katana, and shouldn't be repairable. <- It's an innocent blade, with a pure soul, it is naive and needs expert guidance or it will succumb under the guilt. (White)

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Redacted 22 Feb @ 3:42am 
- Cursed sword, damages the user whenever using the blade, but does LOTS of damage in the hand of trained user (while hurting the untrained/unworthy user a lot), it's a cursed sword that can be mastered to rival even the master piece. Highest Attack, Highest endurance, but also heavier than most swords. (Repairable by expert smith) <- It's an experienced sword, judging the character of it's wielder compared to it's previous masters, it's dignified and unforgiving (Cyan)
- Cursed sword, a count-down to the amount of kills, if it runs out, the user sets on fire, it should have low endurance, but very high attack damage (variable if possible, like flames to a fan it increases in the heat of battle), as it is 'not queenched it's thirst since it was molded in the forge, and thus still feels hot to the touch and is maleable'. Low weight as well. (Repairable by good smith) <- It's a sword that is immature and lashes out, goes berserk (Red)
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Redacted 22 Feb @ 3:41am 
[Continue]
- Cursed sword, a count-up, the higher the death toil of the sword, the greater it's need for blood lust. If the sword is not satisfied, it drains life of the user over time when carried (so not carrying it around becomes a scary prospect of taking it on a trip again, and you might opt to never dare using it again), the higher the death count, the greater the attack boost (even though just a few like a hundred or so, should max it out, after which it just becomes a burden) (repairable by decent smith, as the sword will take even a dull edge or crooked blade to quench it's thirst for blood) <- It's a sword that tempts and manipulates it's user, a succubus sword. (Purple)
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Redacted 22 Feb @ 3:40am 
[Continue]
- Cursed sword, a sword that has a chance to take your soul if you use it in combat, i.e. turn you into a zombie (high risk, high reward), grants higher attack, and almost limitless endurance. (Can be repaired like normal sword) <- It's a sword that swallows blood, and thus corrupts with zombie infection. (Black)
- Rare sword, higher endurance than normal katana (nothing special compared to vanilla)
- Rare sword, higher damage than normal katana (nothing special compared to vanilla)
- Rare sword, lower weight than normal katana (nothing special compared to vanilla)
- Rare sword, ceremonial prototype, allways dull, should function as a blunt weapon.
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Redacted 22 Feb @ 3:39am 
[Continue]

Common
- Vanilla Katana's (Tier-0)
- Cursed sword, that secretly lowers luck of it's user when it's in his/her inventory (becoming an unknown cause for injuries, bad loot etc) (Should have superior qualities to vanilla katana, but indirectly causes finding other legendary master katana's harder) <- It's a sword that tried to find a suitable user, a jealous stalking sword. (Green)

Each of the swords is ofcourse unique, and can not be allowed a second spawn.
Just had some fun, don't worry about actually having to do something with this.
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