STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

AOTCW: Rise Of The Imperators
27 Comments
zadrias  [author] 21 Jun @ 7:58am 
Copy both codes, one is for AOTCW and one is for this mod. You need both in that order to tell the game which files to grab to load the mod
asluter 18 Jun @ 10:54am 
Do I copy one or both of the steamod codes?
Malanthor 21 Apr @ 1:34pm 
Recusant dread has a tactical pop cost of 13. That is the same as the normal recusant.
Ghost of Malevelon Creek 20 Apr @ 10:24pm 
I can build Vic-II's but when i try to upgrade it, nothing happens
HeartfeltShield5 17 Apr @ 10:58am 
isnt that bad for balance? since early clone wars didnt even have venators yet?
zadrias  [author] 17 Apr @ 7:26am 
Yes he’s does
HeartfeltShield5 7 Apr @ 2:48pm 
admiral Dao starts with the tector in a new game
zadrias  [author] 25 Mar @ 5:47am 
Yep, that’s a text issue, I’ll fix it in the next patch
'Jin 外国人 18 Mar @ 8:24am 
I think the text for Admiral Trench's ship description is false. He's in a Dreadnought variant of the Providence yet he has the same health and shield as the smaller kind.
zadrias  [author] 8 Mar @ 8:57am 
No, as we both edit the same scripts, so one would override the other.
The Guy 21 Feb @ 8:37pm 
Is this mod compatible with limitless hero?
shatteredsoul0 9 Feb @ 11:13am 
I was here.
zadrias  [author] 7 Feb @ 2:51pm 
The version is the latest, the text just tells you it’s the old one because it’s annoying to change on my end every time they change a version.

It will be changed in the next update don’t worry…

And yes the commander/legion limit changes are intentional
zadrias  [author] 7 Feb @ 2:49pm 
You can’t launch it from the in game mod manager, you need to use the steam code launch option in properties.

Copy the code from the top of the description.
crator 7 Feb @ 9:03am 
the mod doesn't work it close my game after i selected it, pls repair ;-(
THEMEOWBALLS 6 Feb @ 6:18pm 
please can this be compatible with the cheat mines because its impossible for me to even build anything without losing countless worlds (yes im aware im shit)
holberry20 6 Feb @ 12:44pm 
the mods not working when i try to launch it it closes my game
GeorgiBOG4 6 Feb @ 8:44am 
But there are some bugs that were fixed in the later versions also some of the commander limits are changed (second one might be intentional idk) but when i dont play with the mod no old bugs are present
zadrias  [author] 6 Feb @ 1:22am 
That’s just an issue with the text, I’ll adress it at some point but it’s annoying to do so.
GeorgiBOG4 5 Feb @ 9:04am 
Why does the AOTCW mod return to version 1.0 when I put the submod? Can it be fixed?
SkyChaser:FIM 4 Feb @ 2:36am 
running into an issue where i can't use the victory 2 star destroyer as it crashes the game
zadrias  [author] 2 Feb @ 1:06am 
Yes, this is a submod for awakening of the clone wars
FnafGamer183 1 Feb @ 11:28pm 
is this a submod or?
StarGhostss 1 Feb @ 1:05am 
@Revan STEAMMOD=3418401739 STEAMMOD=3387971722
zadrias  [author] 31 Jan @ 11:49pm 
issue is fixed, will require a campain restart
skandimin 31 Jan @ 9:19pm 
Same Issue as BradTheDestroyer, I cannot build higher than warships 1, warships 2 is greyed out even though I have more than enough credits
BradTheDestroyer 31 Jan @ 7:48pm 
Why can I not upgrade higher than Tech 1 after doing all their tech 1 research?