Project Zomboid

Project Zomboid

Mad Crafter [electric weapon and more] v0.2
98 Comments
Fred 15 Jul @ 5:43pm 
can a shishkebab from fallout be added?
四大皆空 11 Jul @ 8:12am 
锯片爪甚至没有武器分类
四大皆空 11 Jul @ 8:11am 
此mod武器伤害重量实用性都弱于原版,似乎仅供娱乐:(
SDgamer 7 Jul @ 4:37pm 
I know that the Electric Weapon category has a few Long Blade but, can we please 1 or 2 Long Blades in the Mad Weapon category like a Wood Saw Blade and Metal Bar/Rod Sword?
Greenjack 1 Jul @ 9:13am 
heyo Rocco! this is an awesome mod, making electrical skill finally a proper and rewarding use, but just wondering... any chances this could be B41 compatible?
Ryan 6 Jun @ 4:25pm 
42.8 ui messed up in 2k display can't change options as the ui options go outside the options screen into hidden space on both left & right
magond 3 Jun @ 10:48pm 
@Rocco, thank you for this wonderful mod. But it has a big problem. When I created the electric baseball bat (the first weapon in this mod), I noticed that some zombies become inactive. That is, they don't get excited at all when the player approaches. You can safely kill them and they will continue to just stand there. At first it was just a few zombies, but then there were more of them. If you exited the save and re-entered, they became active. But as soon as you went a little further, you would see these “lazy” zombies again.
I think this is how your mod affects it. It has a function to electrocute zombies. And it affects other zombies in the game.
I hope you will fix it.
Vororo 30 May @ 1:30pm 
Awesome mod! If you were to add anything, perhaps you can use the propane tanks and hairsprays for fire-based weapons?
Windnest 24 May @ 12:47pm 
Can confirm. Causes problems to start the game on B42
BeljikPakiBlanc 24 May @ 2:05am 
Rocco been truely making masterpieces, maybe toxic based weapons? using things like poison berries rat poison bleach etc dealing a lingering effect that would slowly damage any zomboids it hit
short 23 May @ 6:23pm 
i am begging you to bring to b41, like on my hands and knees begging you
psychonurse 30 Apr @ 9:45pm 
you have an amazing mod as always, hope you create more weapon mods and UI
BetaBoiii 25 Apr @ 6:50pm 
Thats some Dying Light 1 bullshit... i love it
Zanetti 18 Apr @ 5:36am 
eletric machete? is this a kyle crane reference?
xXAlamedAXx 13 Apr @ 12:12pm 
please bring it to the b41
ZeroTwo.exe ( Allkeyshop ) 8 Apr @ 4:46pm 
It crashes when I try to create a world with the mod activated, without the mod it does not crash.

ERROR: Lua f:0, t:1744154910767> ERROR: Mannequin zone missing properties in media/maps/Muldraugh, KY/objects.lua at 13583,1299,0
LOG : Lua f:0, t:1744154912346> can't find map objects file: media/maps/West Point, KY/objects.lua
LOG : Lua f:0, t:1744154912630> can't find map objects file: media/maps/Rosewood, KY/objects.lua
LOG : Lua f:0, t:1744154912705> can't find map objects file: media/maps/Riverside, KY/objects.lua
LOG : Lua f:0, t:1744154912767> can't find map objects file: media/maps/Echo Creek, KY/objects.lua
LOG : Lua f:0, t:1744154912942> can't find map objects file: media/maps/Wilderness/objects.lua
OxTailSafu 8 Apr @ 4:05pm 
Ahh that makes sense. It's not the biggest deal then, although it does make the maul alittle more difficult to acquire than what I'd like. Looking forward to your future work :).
Rocco  [author] 8 Apr @ 12:32am 
@OxTailSafu Thank you for your support! This mod was made during 42.1, so after several updates, some of the recipes might have changed. Recently, I've been working on turning this electric weapon into an open community framework mod, hoping that more modders will join in to create electric weapons together. I’ll also be refining and improving this electric weapon further in the future.
OxTailSafu 7 Apr @ 12:47pm 
I absolutely *love* this mod. It's so fun being able to find random parts and makeshift a weapon out of them. I do have one question, is there a reason why the Car Battery Maul recipe also requires a baseball bat with nails? It seems rather arbitrary given how there's already a dedicated recipe for an electric spiked baseball bat.
BeljikPakiBlanc 3 Apr @ 1:05pm 
this mod reminds me of dead island/dying light, absolutely amazing mod and i hope it sticks around since there are not currently many mods that allow melee weapon customization. you are a legend Rocco
Yatzuno 31 Mar @ 5:12am 
Can I use only the Mad Weapon and not the Electric weapon?
Houndormu 29 Mar @ 9:57am 
Any plans to bring this mod on b41 mp?
Rocco  [author] 28 Mar @ 11:09am 
@ El F1 me hizo lo que soy Sorry,this mod only for b42
El F1 me hizo lo que soy 28 Mar @ 10:37am 
I have a server with some friends and I'm subscribed to this mod, but no matter how hard I search, I can't find it in my server's mod list and I can't add it. It's as if it doesn't exist. I searched for the keyword "Mad Crafter" and it doesn't appear either.
losesouls 26 Mar @ 10:57pm 
Can you add melee weapon using ammo? Like "I Built a SHOTGUN AXE" in youtube
triggerhppy26 23 Mar @ 10:23am 
Just a thought, allow for electric skill gain after crafting? After finishing crafting the machete, I gained no skill increase for my electric skill AND the machete went DOWN in max damage. (maybe this is implemented but mine is bugged?)
Evicor-kun 6 Mar @ 3:20pm 
You plan on expanding or combining the mod with other melee weapon mods?
Ryuu Tempest-Sama 5 Mar @ 12:03pm 
una traduccion al español y quedaria joya....
Arisu 2 Mar @ 2:01am 
can you make fire? Ice? thats could be interesting :3
Quilava 25 Feb @ 11:25pm 
Wow, i didnt know it already a feature, i havent commit to any long game yet so i dont know, thank you :cta_emo7:
Rocco  [author] 25 Feb @ 9:37am 
@Quilava As long as your level is one higher than the required level, you can automatically unlock this recipe.
Quilava 25 Feb @ 8:25am 
I got some really bad run lately and couldnt find any magazine in book store, so i think it maybe a good idea to add skill level to unlock recipe, something like if you reach level 6 in electric, the recipe will unlock without magazine, B42 loot drop to only 25% of B41 just insane :steamfacepalm:

Also love the new description page update, look very neat and clear, still a lot word to read, but it feel very professional :steamthumbsup::cool_seagull:
Redacted 22 Feb @ 2:40am 
This should give the devs a little nudge to creating their own 'spin' on realism in regards to the time period, while creating a unique (memorable) kit of 'ultra rare' and/or 'end-game rewards' to boost the reason to both survive longer and explore more, or at least visit differnt plances etc.

Interesting way to keep it lore friendly, yet give it a fallout feel.
Rocco  [author] 22 Feb @ 12:40am 
@5 it can only be worked in b42,sorry
5 22 Feb @ 12:23am 
does this work in b41? i cant seem to find it on the mod list when trying to select a mod for a solo run
Cinder-SG 21 Feb @ 11:15pm 
大佬是否考虑电击手斧,双手斧体力消耗太大了
Rocco  [author] 21 Feb @ 6:09am 
@robotic_man_1.1 you can make it with craftrecipe
Rocco  [author] 21 Feb @ 6:09am 
@稳中向好共富裕 铁带,可以锻造出来的
稳中向好共富裕 21 Feb @ 4:34am 
电斧里面的 lron band 是什么材料
robotic_man_1.1 18 Feb @ 6:03am 
How do i get crafted trigger?
SpringLeaf 16 Feb @ 8:31pm 
this is so damn awesome! more cool reason to level electric!
Pimpollo 15 Feb @ 7:35pm 
Does it appear in mods? because it doesn't appear to me, only in workshop
FAIER42 15 Feb @ 5:47pm 
Can it be added in a game that has already been started? And another question, can it be added in multiplayer?
xKilroyx 12 Feb @ 10:42pm 
Great idea1 Excellent mod.
Vinwick 8 Feb @ 9:39am 
If they're hiring modders now, they need their eyes on you brother
banger
bob 7 Feb @ 5:09pm 
Real Dead Island vibes, but honestly I think this could all be vanilla PZ content. Really great work - thanks for making
neowit 7 Feb @ 1:20pm 
TIS needs to hire you. This is an amazing direction for the electrician skill and fits the b42 aesthetic perfectly.
Evicor-kun 7 Feb @ 9:51am 
That's so fking creative dude, keep it going, transform PZ into Dying Light/Dead Island!
Rocco  [author] 7 Feb @ 5:45am 
@FireWatch 在合成菜单的电工页面能找到