RimWorld

RimWorld

Mechanoid Invaders
128 Comments
Ratboy33 30 Jul @ 2:03am 
Commander, the aliens continue to make progress on the Avatar project!
SerratedSaturn 28 Jul @ 11:05pm 
Is this compatible with alpha mechs?
Shrapucino 27 Jul @ 10:40pm 
WOOOH MY GOAT UPDATED TO 1.6
Eclair 27 Jul @ 11:18am 
@Elseud Have you changed how to draw the mechanoid by any chance? Because new mechanoid textures seem to be surrounded by white jaggies. I am familiar with this issue, I always suffered when making mods. Thanks for the great mod though.
PKPenguin 26 Jul @ 1:42am 
Could try using Cherrypicker?
Elseud  [author] 26 Jul @ 12:26am 
@Fluffer
Sadly it's not an option. UI code is notoriously tricky to implement even to experienced C# coders, nevermind to a greenhorn like me
Fluffer 23 Jul @ 11:54pm 
Can I individually disable and enable certain mechs from appearing in game? For instance I am not finding Skirmishers fun for personal reasons

Thanks for this amazing mod. I greatly enjoy it despite the complaint
Asunib 23 Jul @ 3:10pm 
all good man, everyone has to start somewhere :) looking forward to the future of this mod regardless, it's so high quality for what it is so far
Naraxa 23 Jul @ 1:59pm 
While I agree with Asunib I absolutely understand not having the knowledge to make it happen yet. Hope soon you can either learn it yourself or get someone interested to help out!
Elseud  [author] 23 Jul @ 12:36pm 
@Asunib
I'd love to do that, but I do not have the C# skills necessary to make it a reality right now.
Asunib 23 Jul @ 8:52am 
i love the 1.6 update! are there any plans (and i know this is a long shot) to make the infiltrator some kind of stealth unit the player can use, like disguising as pawns from another faction and being ignored by them in combat?
dchy 22 Jul @ 1:32pm 
Is there any way to increase the accumulation rate of reaper toxin? In my experience reapers create 1 ripperling once every 5 kills, and they don't do that much because of their fragility.
(It would be great if they didn't just spawn ripperlings out of pawns based on number of hits, but turned them into unique shamblers which after a while spawn ripperlings, as it was in the games. But it's difficult to implement, and besides, the existing content is very good.)
Elseud  [author] 22 Jul @ 11:57am 
@Urek
My apologies, I forgot to change the values from tetsing. Just uploaded a fix, infiltrators should be now far less common
Urek 22 Jul @ 9:58am 
Is it possible to lower the chance of infiltrators? just started a new run and the first two pawns I recruit both turned out to be one. Feel like they should be a bit rarer than that.
Rako'Thurz 21 Jul @ 8:41pm 
@Elseud huge thanks for the update, this is one of my favorite mech mods!
性感蛤P在线打枪 21 Jul @ 8:41am 
@Elseud
The fixes work. Thanks for your quick response and hard work. :steamthumbsup:
Elseud  [author] 21 Jul @ 8:17am 
@性感蛤P在线打枪
The red errors should be gone, and the constrictor properly gestatable and ressurectable
Elseud  [author] 21 Jul @ 7:54am 
@性感蛤P在线打枪
Thank you, I'll look into it right away. As for the constrictor, it is intended to be gestatable, I appologise for the oversight
性感蛤P在线打枪 21 Jul @ 7:44am 
Thanks for updating mod to 1.6, but I get some xml errors in 1.5:

XML error: <canTargetSubhumans>false</canTargetSubhumans> doesn't correspond to any field in type TargetingParameters.

from

1.5\Mods\Biotech\Defs\MechanitorImplants.xml - IM_SystemInterlink_1 (2, 3)
1.5\Defs\AbilityDefs\Abilities.xml - IM_SystemMerge (IM_GrapplePull, IM_CrushingBind)


And is it intended that Constrictor can not be built in gestator? Infiltrator is available but not for Constrictor.
Ishchyaboi 21 Jul @ 7:38am 
I'm still trying to figure out how to make a full XCOM playthrough but this mod is fantastic for taking me most of the way there.
TheGreenDigi 21 Jul @ 12:16am 
Just wanted to say, absolutely adore this mod. Such a unique and fitting way to integrate xcom aliens into rimworld, while also giving new cool mechs for the player to use an have fun with. The art is amazing, their mechanics are cool and unique for mechs while being faithful both to EU and xcom 2 aliens. Amazing job
Gerewoatle 20 Jul @ 6:48pm 
Great update, and brutal-looking new mechanoids too.
Kimo' 20 Jul @ 12:49pm 
Thank you for the update!
Elseud  [author] 20 Jul @ 12:41pm 
1.6 updatte is out, as well as 1.5 CE compat update (better late than never I guess). Sorry for the very late update, university was kicking my ass.
PyroRaider47 #ILikeIt0001 20 Jul @ 12:38pm 
thanks mate love you :reheart:
Cookie of Fish 20 Jul @ 12:38pm 
ermmmm 1.6 plox I am going to like sjdjdhdjsjsjhs if not the 1.6 dyehdjdj

I go on every mod to add to the 8 other people saying 1.6 because that make modder go faster

what u mean on 1.6 already???!$!
ゆきんこ 15 Jul @ 6:39am 
1.6 pls
易离 13 Jul @ 12:27am 
1.6 pls!
Tutor 11 Jul @ 10:19pm 
update to 1.6 please
TerribleSasquatch 4 Jul @ 10:48pm 
Christ. Guess I'm dealing with mech chryssalids now.
BigGovernment 26 Jun @ 6:46am 
Do we have an ETA on the CE patch? It's been in the works since early February
Shrapucino 15 Jun @ 9:37pm 
i fw this heavy
Filleis 6 Jun @ 1:00pm 
Really looking forward to that CE patch. :dip::dip:
nako 31 May @ 10:09am 
@keyofrage i'd guess the Bombardier is based off of the Andromedon which has a three pronged area denial weapon and a glass canopy head
Head 22 May @ 7:41am 
great mod
hollowdreamer 21 May @ 5:37pm 
@Inerael, yep, you can build them, and they're pretty damn cool. The Berserker can solo a Thrumbo.
Inerael 12 May @ 5:19am 
looks great ! can i build them ? :)
keyofrage yt 9 May @ 4:13pm 
is the bombardier based off anything cause i cannot tell what it looks like from xcom
Deankiller Turnupseed 6 May @ 5:21pm 
@broadside you're so special
Boxnami 5 May @ 5:27pm 
yayyyy xcom
Corpse Starch 3 May @ 4:16am 
Guy sees a mod he really likes and wants to know if it works with another mod that most of the community uses and really likes. "CE FAN BOYS WAHHHHHHH WWAAAAAAAAAAAAAHHHHH!"
broadside 29 Apr @ 10:45pm 
CE fanboys don't be annoying challenge:
BigGovernment 25 Apr @ 5:03am 
Any word on that CE patch?
hollowdreamer 16 Apr @ 4:06am 
>We all give up a few things chasing a dream...
I feel that.
Egoist 12 Apr @ 5:08am 
Templar feels weak
pray
eugh 10 Apr @ 7:41pm 
I pray for the day a CE patch is made
DRG Engineer 29 Mar @ 8:28am 
Are there enemy ones that spawn or can I only build them?
BigGovernment 15 Mar @ 3:58pm 
@suave i don't think the CE patch is done yet
SUAVEMENTEEEEEEEEEEEEE 9 Mar @ 12:33pm 
so... does this work with Combat Extended or do I need a patch?