Scrap Mechanic

Scrap Mechanic

Lights++
25 Comments
turbodiddy 15 Jun @ 2:43pm 
gui might have died? pressing use on any of the lights does nothing, and none of them respond to logic.
Vajdani  [author] 26 May @ 12:18pm 
Whats the issue?
eepy 26 May @ 10:32am 
I dont think the mod works anymore. At least for me.
Kevan 12 Mar @ 9:30pm 
Does anyone know if there is a way to have lights render farther away or is it a baked in setting like the strength of bearings? I have a giant base in survival and a strong pc, but whenever I step back to take in my base, only half of the lights actually render due to it being so a large distance.

I looked through the .json file for lights but couldn't figure out which number changed that if you even can at all.
Yes I know this will cause more lag but like I said, I have a pretty good pc and can always change it back.
Apocabot 18 Feb @ 6:19pm 
I understand, I just thought it would be a good idea to add something like this :)
Vajdani  [author] 18 Feb @ 2:56am 
That would be a bit more tricky to do, but it is definitely possible. I'm not sure I'll be making it though.
Apocabot 17 Feb @ 6:36pm 
The mod is cool, I really liked it. But it would be cool if you also added the ability to change the color of the logical gates (the display color separately from the frame). It would be quite good to diversify the creation of all sorts of computers and also not make your eyes dazzle when you try to understand what is responsible for what.
Vajdani  [author] 9 Feb @ 4:05pm 
thank you bro i will use this feedback to improve my mod greatly
Спасайте пиво 9 Feb @ 3:39pm 
хуйян:steamhappy: переделывай
afdelta01 7 Feb @ 7:53pm 
Thanks bud! I just noticed it, I'll test it later.
Vajdani  [author] 7 Feb @ 4:52pm 
I've fixed the issue related to HexInk, it works correctly now.

I've also added the crafting recipes. Sadly, the recipes for the override lights don't work yet.
afdelta01 7 Feb @ 3:20pm 
Can u figure out a way to get the hexink mod to work with this? Or have a unicolour mode? The current light setup means I cannot use both mods at once rn :c
lophatkao 6 Feb @ 10:48am 
useful and helpful - 4.5/5

please add recipes for modded craftbot and it would be 5/5
petruchenyaaristarh 5 Feb @ 1:42am 
сагласен з dykalis і Ford Steemwheels казалосьби така мала мелоч а така прикольная функція
dykalis 3 Feb @ 8:48pm 
Это должно быть в ваниле, надеюсь Акселоты возьмут на заметку
Ford Steemwheels 3 Feb @ 4:10am 
Это должно быть в ваниле, надеюсь Акселоты возьмут на заметку
Vajdani  [author] 2 Feb @ 6:25am 
Ill add those later
Foxhell 2 Feb @ 6:21am 
but and the craft recipes for survival mode?
Vajdani  [author] 2 Feb @ 5:22am 
Yes, thats the entire point of the mod :3 that you can paint those two separately :3 Press U on your keyboard :3 and you'll be able to paint the bulb :3
Foxhell 2 Feb @ 4:44am 
the color paint tool not changes color of light?
Ben👾 2 Feb @ 4:12am 
support for "Custom Gamemode" and "Craftbot Recipes"
00Fant 2 Feb @ 12:00am 
Nice, Finaly better lights!

also
unknown81311... dont be a durf :buzzed:
unknown81311 1 Feb @ 1:47pm 
im gonna 00fant this mod 🤬🤬💢💢
dima73 1 Feb @ 12:33pm 
my transleit: pls make sensor on 255 bloks which can redact
google translation: make a sensor for 255 blocks that can be changed
The Red Builder 1 Feb @ 12:07pm 
You are gonna get DMCA'd for copying my style frfr (obviously a joke)