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Also makes the colors look good again?
(for example I realized when zoom is off the colors look noticeably richer and more vibrant.
I always just figured the game looked like that due to the textures, wouldnt ever have imagined it was a blur shader
Didn't notice any performance impact or significant render errors so far. I noticed some double doors, like the ones on top of the mall at the helipad, are partially black, but that may have been introduced by recent patches to the base game.
...Then i started my game. Oh my it looks CLEAN.
Thank you for this mod!
comparison so amazing
https://imgsli.com/MzQ1NTUz
It's my bedtime so I had no time to even step outside of that building, but I'll be playing more tomorrow and I'll let you know if other errors pop up.
And regarding performance, if there is a difference, then at least for me it's marginal
But also the first issue came from Water rendering in your log
Don't have an AMD GPU available but will try to check how I can lower the required specs
LOGS:
https://gofile.io/d/IudR0t
Static images of what the game looked like during flickering:
https://imgur.com/a/bpdKwu3
It also remove unecessary calc from original
devs did show that you can turn on ForceNearestMagFilter in Debug settings, but can't be turned on without it so we are forced to have all that UI clutter that Debug provides but this mod makes the game look even cleaner than this setting, I don't know but there was always that little 1 pixel blur around everything when I looked up close on screenshots for example, but this mod finally makes the game look like it should, so thank you!
I really hope you will keep the mod up to date later during B42 development if things will change and break the mod, because it's truly the only way to enjoy this game on 1080p.
The unblur shader works perfectly. Thank you so much!