RimWorld

RimWorld

Davai's Sorted Categories
82 Comments
GHOSTDRAGON120 9 Aug @ 10:03pm 
finally a mod to categorize race meet
thank you so much for making this mod
i have way to mendy races there vanilla tab is so bad
Shinzou 29 Jul @ 10:36am 
can confirm fixed, many thanks
Davai  [author] 28 Jul @ 11:21pm 
@Shinzou
Thanks for your report, I fixed this issue.
Shinzou 28 Jul @ 11:58am 
Hi Davai, i was just testing with only your mod and requirements enabled and the issue persists. I then added Log Publisher from HugsLib to get the Logfile and uploaded it here:

https://gist.github.com/HugsLibRecordKeeper/31027de5fb36e8dbc9d480c92df3b90e

hope you can find what is bugging me, and thanks for your hard work.

Note, i am still on 1.5, since other mods in my usual modlist are not updated yet, and i have all DLCs except Odyssey (obviously).
Shinzou 28 Jul @ 9:58am 
@Davai
thank you for the quick answer, i am pretty sure it is a mod conflict somehow, but it'll take me time to test that out as i have currently 965 mods active. I will let you know my findings once i find the issue. I THINK it may be one of the bigger tweak mods, like Niilo's QoL (not saying it is that one though), as those are the only ones i think i added and touch the UI / XML settings.
Anyway thanks for your efforts.
Davai  [author] 27 Jul @ 6:46am 
@Shinzou
I can't reproduce your issue. Please, follow troubleshooting steps from description.
Shinzou 26 Jul @ 12:44pm 
So, for some reason i am unable to get into the mod settings anymore. I have been able to before, and i am unsure what changed. If i click on Options and then this mod, i just get a black screen with only the "Debug" option toggleable and a slightly misplaced close button on the bottom to return to the mod list.

If i try to access the settings via XML Extensions i am getting the same black screen with debug option, however no close button, and i can't return to XML Extensions mod list at all. I can only click the X on the top right corner.

If this is a mod conflict it is a very odd one, as i am sure last week i was able to change this mod's settings via XML Extensions mod options as well as the normal non XML options...

So at the moment i can only change settings via editing the config folder XML file :steammocking:
Renvarr 26 Jul @ 11:20am 
This is a very useful mod, thank you for making it :)
Davai  [author] 22 Jul @ 11:29pm 
Thank you :steamthumbsup:
恰似宛然一笑生花 22 Jul @ 10:16pm 
Hello Davai. That's an interesting mod.
So I created a mod " zh.Davai's Sorted Categories
 " that adds a Chinese translation for your mod and published it on the workshop. Thank you!:dslike:
Davai  [author] 16 Jul @ 6:26am 
@SharkySuited
@Rogue
Fixed both issues. EBSG is a big mod so please let me know if there are still compatibility issues.
Davai  [author] 16 Jul @ 12:50am 
@SharkySuited
@Rogue
Thanks for your detailed reports. A'll look what i can do
Rogue 15 Jul @ 6:21pm 
Disabling "Separate drugs by categories" resolves the issue (after a restart) in case anyone else runs into this. It doesn't look like the source code for this mod is available so I wasn't able to debug any further on the cause.
Rogue 15 Jul @ 6:18pm 
So I've run into an incredibly bizarre bug when used in combination with EBSG Framework / Expanded Biotech Style Genes - All in One.

EBSG adds the drug reliance genes (example: "Alcohol reliance"). With just EBSG, if I give a pawn "Alcohol reliance" and then have them drink beer, the health tab updates to say "Last ingested alcohol 0 seconds ago".

If I add Davai's Sorted Categories, then this timer stops updating the consuming beer does not update the timer. This results in pawns endlessly consuming the corresponding chemical under they overdose.

"Alcohol dependency" (the normal one from Biotech) works as expected even with this mod. So the implementation of "reliance" in EBSG must somehow break in combination with this mod.

No obvious warnings or errors related to this, but here is the logs: https://gist.github.com/HugsLibRecordKeeper/fd117fde99935f859e107071f42081c4

If anyone has any ideas on the issue, please let me know.
SharkySuited 15 Jul @ 9:19am 
Hello, I've got a patch error. In 1.5/Mods/VPlantsEMorePlants/Patches/VPlantsEMorePlantsPlants.xml it can't find VCE_RawMoss.
XmlExtensions.OptionalPatchExternal(field='MoveCaveMossToAnimalFoodCategory'): Error in <caseTrue> in the operation at position=1
XmlExtensions.OptionalPatchExternal(field='CreateAnimalFoodCategory'): Error in <caseTrue> in the operation at position=1

I'm playing without any DLC on 1.5. It appears that plant was created only for Ideology DLC (it is found in 1.5/Mods/Ideology/Defs/ThingDefs_Items/Items_Resource_RawPlant_Tunneller.xml .
Davai  [author] 14 Jul @ 12:20pm 
Hey there, released an update.
Finally made so that drugs can be not duplicated in Drugs category with "Separate drugs by categories" feature. Thanks to Harmony.
Please report any issues with drugs here.
Davai  [author] 13 Jul @ 8:15am 
Also implemented @AdaChanDesu and @lol feature requests. Feel free to suggest a feature.
Pheace 13 Jul @ 8:03am 
Thank you!
Davai  [author] 13 Jul @ 7:44am 
Updated to 1.6, updated sorting features, added new ones. See change notes for details.
Davai  [author] 12 Jul @ 11:28pm 
Hello there, working on an update
Giggles 11 Jul @ 4:01pm 
Plans for 1.6?
Porcyon 2 Jul @ 6:12pm 
Hello, any thoughts on a 1.6 update?
uoh 2 Jun @ 10:08am 
Hi @Davai
I've notice a small issue, i'm not sure whether it is been reported.
If `Cooking and Brewing : Remove alcoholic drinks from Drugs category` and `Cooking and Brewing : Remove non-alcoholic drinks from Drugs category` are both unchecked, while `Other : Seperate drugs by cateogries` is checked, then most of drinks will be removed from `Simple spirites` and `Luxury spirites` categories.
Under this circumstances, it is impossible to filter ingredients for making cocktails. Those recipes seems binding to `Simple spirites` and `Luxury spirites` categories.
Throughout my tests, I think those configs mentioned above should be checked all together to avoid confusion.
Raptor 5 May @ 10:30am 
xmlextensions is not bugged for sure, it is a core lib for nearly every more complex mod list. If you stuck in a loop it is for sure one of mods using it. Even when in a loop you can see the debug output in the Player.log which is usually in c:\Users\<USER>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ in windows. There you should be able to see what the problem is.
Rocky 3 May @ 3:24am 
Hi @Davai, I just tried to load in Rimworld, and I just get stuck in initialising screen forever. Checked the steam page comment for XML Extensions, others are stuck on initialising screen too, I removed both mods to test, and it loaded the game without both mods. XML Extensions seems to be bugged with no update even as of rn. Is it safe for me to just load this mod without it? Cause I have quite a lot of mods installed and this helps a lot for my colony storage configuration, but I rather loose this than not being able to load in the game at all.
Three 2 May @ 11:21pm 
@AdaChanDesu: I would recomend you to post it in "Suggestions" thread above, because sometimes Authors do not get notifications about new comments in this section, but do get notifications about new post in threads :cleanfloppy:
AdaChanDesu 2 May @ 4:03pm 
Could I kindly request a minor compatibility feature for Medieval Overhaul? It adds a new type of Component (Basic Components, medieval tech) and it'd be lovely if there was an option to also group it with the other components in the settings. Thank you very much for the mod!
The changes to the alcohol categories messes with Vanilla brewing expanded's cocktail alcohol selection(try looking at the allowed stuff in the cocktail recipe, alcohols all missing), even if I use the option to force alcohol out of the drugs category, stuff from some of the other related mod (as well as some of the stuff from Alpha Crafts) does not appear.

can you make an option to keep the duplication of drugs and drinks/alcohol or something (at least the categories used by Vanilla brewing expanded's cocktails so any mod with compatibility won't be scuffed here), or maybe an option just leave the related categories to cocktails untouched.
Ultimuh 14 Apr @ 6:06am 
@Davai
Thanks, it was a minor issue, but a fix is always welcome.
Davai  [author] 14 Apr @ 12:29am 
@Ultimuh
Fixed this
Ultimuh 13 Apr @ 12:22pm 
@Davai
Fine Rum and Suspicious Rum, both from Alpha Memes.
They are in the Sera category, where things end in the letters "rum", which is kinda funny.
Davai  [author] 13 Apr @ 1:11am 
@Ultimuh
Please provide more details. What kind of rum beverages are they and which mod they are from? How have you configured the relevant settings?​
Ultimuh 12 Apr @ 3:23pm 
This puts two rum beverages into the serum category.
Just a small detail I noticed.
Davai  [author] 8 Apr @ 5:02am 
@Abster
XML Extensions is a hard requirement. But it's not a mod and does nothing itself. Only an instrument for other mods like this. So don't worry, it's safe to use as long as the mod does it correctly (this does).
Abster 8 Apr @ 3:33am 
Is XML Extensions a hard requirement for this? I haven't used XML Extensions before, and that mod's page has a lot of comments with users having many issues with it, so I'd like to avoid it if I can help it.
Amroth 26 Mar @ 7:54am 
Oh man, what an underrated mod. I hope it explodes!
Davai  [author] 20 Mar @ 11:20pm 
@bnuuy
Не планируется
bnuuy 20 Mar @ 9:20am 
Вопрос: поддержка RimCuisine 2 будет? Спасибо
Davai  [author] 4 Mar @ 10:08pm 
That's a good idea
zyzyhasl 3 Mar @ 7:15pm 
Can you add a ThingCategory:raw tasty
Raw food but will not cause food poisoning
Davai  [author] 23 Feb @ 7:33am 
@Zilarrezko
@Unavalible.exe
I'll look at these soon.
Zilarrezko 18 Feb @ 8:17am 
Hi, I love the sorted categories but I've noticed a little problem with cooking vanilla cooking expanded and canned category. The canned goods show in the list of allowed ingredients but the recipe doesn't pick them for fine, lavish, gourmet etc meals but does for simple meals. Id guess its because the simple meals requires raw food, whereas the others are specificially vegetarian and meat/animal product and with cans moved to their own category it doesnt include them?
HMMMMMM 17 Feb @ 8:23pm 
when using this mod with vfe mechanoids the cannerys dont take meat from the nasty catagory for whatever reason
Mimic 12 Feb @ 6:01am 
a reminder that seems to be incompatible with old saving. It manifests as pawn not being able to auto-consume food
Ork 10 Feb @ 1:17am 
Я не дам тебе ничего, кроме огромной благодарности за твоё дело. Продолжай в том же духе, бро)
DRYWALL EATER 9 Feb @ 9:31am 
@Davai the new categories aren't included. It's semi fixable via changing the misc scalar, but that changes the stack size of everything it doesn't have a category for, which is non ideal. Somebody with more knowledge than me will probably make a simple patch for compatibility.
Davai  [author] 9 Feb @ 3:48am 
Good
KPEX 9 Feb @ 3:01am 
Ive tested and retested. I cannot replicate it now... my only guess is that it was a combination of mods that were not sorted at the time. I usually have 2-3 mod loads saved but again, I cannot replicate it. Sorry for the misunderstanding.

10/10 mod.
KPEX 9 Feb @ 1:57am 
@Davai
Ok. I'll mess around with the last 10 mods I downloaded, see if that helps. I'll give an update when I can
Davai  [author] 9 Feb @ 1:42am 
@DRYWALL EATER
I visited Ogre Stack's mod page and saw that it has mod settings whre you can configure stack limit for catgories. Have you tried it? Maybe new categories are listed there.