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thank you so much for making this mod
i have way to mendy races there vanilla tab is so bad
Thanks for your report, I fixed this issue.
https://gist.github.com/HugsLibRecordKeeper/31027de5fb36e8dbc9d480c92df3b90e
hope you can find what is bugging me, and thanks for your hard work.
Note, i am still on 1.5, since other mods in my usual modlist are not updated yet, and i have all DLCs except Odyssey (obviously).
thank you for the quick answer, i am pretty sure it is a mod conflict somehow, but it'll take me time to test that out as i have currently 965 mods active. I will let you know my findings once i find the issue. I THINK it may be one of the bigger tweak mods, like Niilo's QoL (not saying it is that one though), as those are the only ones i think i added and touch the UI / XML settings.
Anyway thanks for your efforts.
I can't reproduce your issue. Please, follow troubleshooting steps from description.
If i try to access the settings via XML Extensions i am getting the same black screen with debug option, however no close button, and i can't return to XML Extensions mod list at all. I can only click the X on the top right corner.
If this is a mod conflict it is a very odd one, as i am sure last week i was able to change this mod's settings via XML Extensions mod options as well as the normal non XML options...
So at the moment i can only change settings via editing the config folder XML file
So I created a mod " zh.Davai's Sorted Categories
" that adds a Chinese translation for your mod and published it on the workshop. Thank you!
@Rogue
Fixed both issues. EBSG is a big mod so please let me know if there are still compatibility issues.
@Rogue
Thanks for your detailed reports. A'll look what i can do
EBSG adds the drug reliance genes (example: "Alcohol reliance"). With just EBSG, if I give a pawn "Alcohol reliance" and then have them drink beer, the health tab updates to say "Last ingested alcohol 0 seconds ago".
If I add Davai's Sorted Categories, then this timer stops updating the consuming beer does not update the timer. This results in pawns endlessly consuming the corresponding chemical under they overdose.
"Alcohol dependency" (the normal one from Biotech) works as expected even with this mod. So the implementation of "reliance" in EBSG must somehow break in combination with this mod.
No obvious warnings or errors related to this, but here is the logs: https://gist.github.com/HugsLibRecordKeeper/fd117fde99935f859e107071f42081c4
If anyone has any ideas on the issue, please let me know.
XmlExtensions.OptionalPatchExternal(field='MoveCaveMossToAnimalFoodCategory'): Error in <caseTrue> in the operation at position=1
XmlExtensions.OptionalPatchExternal(field='CreateAnimalFoodCategory'): Error in <caseTrue> in the operation at position=1
I'm playing without any DLC on 1.5. It appears that plant was created only for Ideology DLC (it is found in 1.5/Mods/Ideology/Defs/ThingDefs_Items/Items_Resource_RawPlant_Tunneller.xml .
Finally made so that drugs can be not duplicated in Drugs category with "Separate drugs by categories" feature. Thanks to Harmony.
Please report any issues with drugs here.
I've notice a small issue, i'm not sure whether it is been reported.
If `Cooking and Brewing : Remove alcoholic drinks from Drugs category` and `Cooking and Brewing : Remove non-alcoholic drinks from Drugs category` are both unchecked, while `Other : Seperate drugs by cateogries` is checked, then most of drinks will be removed from `Simple spirites` and `Luxury spirites` categories.
Under this circumstances, it is impossible to filter ingredients for making cocktails. Those recipes seems binding to `Simple spirites` and `Luxury spirites` categories.
Throughout my tests, I think those configs mentioned above should be checked all together to avoid confusion.
can you make an option to keep the duplication of drugs and drinks/alcohol or something (at least the categories used by Vanilla brewing expanded's cocktails so any mod with compatibility won't be scuffed here), or maybe an option just leave the related categories to cocktails untouched.
Thanks, it was a minor issue, but a fix is always welcome.
Fixed this
Fine Rum and Suspicious Rum, both from Alpha Memes.
They are in the Sera category, where things end in the letters "rum", which is kinda funny.
Please provide more details. What kind of rum beverages are they and which mod they are from? How have you configured the relevant settings?
Just a small detail I noticed.
XML Extensions is a hard requirement. But it's not a mod and does nothing itself. Only an instrument for other mods like this. So don't worry, it's safe to use as long as the mod does it correctly (this does).
Не планируется
Raw food but will not cause food poisoning
@Unavalible.exe
I'll look at these soon.
10/10 mod.
Ok. I'll mess around with the last 10 mods I downloaded, see if that helps. I'll give an update when I can
I visited Ogre Stack's mod page and saw that it has mod settings whre you can configure stack limit for catgories. Have you tried it? Maybe new categories are listed there.