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Feature idea: To avoid spoiling the game, do not show post-Hardmode and post-Plantera enemies until those stages are reached.
存在一个现象:无法通过贝壳电话逆向查找其合成配方。可能是仅有ID5437有合成配方而ID5358–5361没有,也许该进行一点归类工作。同时缺少微光转化物品的配方,这一点上合成表(Recipe Browser)也一样。
Fishing Loot Tables: Whenever you check the recipe of a fish it shows the lootable and chances of everything you can catch from the biome it is from like a lootbag
Prioritized Keybinds: When you press R for example to check a recipe it won't recall with R
In high-definition, the text in this mod's interface is too small. I hope i can adjust the font size myself, or set it to a fixed size or something similar?Thx u.
OF COURSE it's a macOS issue!!! well, thank you for doing the investigation for me anyways, i appreciate at least knowing the root cause :)
[12:43:15.891] [Main Thread/WARN] [FNA]: KEY/SCANCODE MISSING FROM SDL2->XNA DICTIONARY: 1105 SDL_SCANCODE_GRAVE
[12:43:47.906] [Main Thread/WARN] [FNA]: KEY/SCANCODE MISSING FROM SDL2->XNA DICTIONARY: 1098 SDL_SCANCODE_RIGHTBRACKET
[12:43:48.042] [Main Thread/WARN] [FNA]: KEY/SCANCODE MISSING FROM SDL2->XNA DICTIONARY: 1098 SDL_SCANCODE_LEFTBRACKET
Is this some kind of feature of changing the windows language in the middle of the game? I found only one topic on the Internet with such an error, but it is dedicated to Linux. I don't know what to do with this, but, in any case, the question is for Tmodloader himself. Thanks :)
Thank you, will try to catch a bug
Look at this page [github.com] for an explanation on how to find the log file, which should show any exceptions that may have been thrown.
oh, oops, yeah i totally missed that. i guess i thought otherwise because the recipe viewer window wouldn't close (with ESC) until clicking on the window outside of the text field
• Recipe Browser doesn't have history, so if you click on a recipe and want to go back to looking at the previous one, you have to search for it again.
• I personally feel like Recipe Browser's UI is kind of inconsistent and confusing. For example, in Recipe Browser, if I want to know what items I can get from a loot bag, then I have to go to the items tab and click on the loot bag item, and the drops will appear on the right side. This is not very obvious to me. In Quite Enough Recipes, all of the information (recipes, drops, et cetera) associated with a particular item are displayed in one place.
• Recipe Browser doesn't let me easily look through items and recipes at the same time without constantly switching back and forth between tabs.
• Recipe Browser does not support NPC shops nor shimmer.
an issue i've noticed is that ESC to close the recipe viewer doesn't work after opening it at first; i have to click on the background on one of the "windows" for it to start working. also, it would be nice if i could disable having the text fields selected immediately upon opening the recipe viewer - instead allowing me to select them manually after opening it
I was thinking that it would be best to add that kind of handling to every possible place where I might be interfacing with buggy code from other mods, but dancing with the dragon seems to be the only instance of this happening so far, so I'll probably just go ahead and add a fix for this specific bug for now in the next update.
E.g. with grapple & show recipe set to F, hitting F when mousing over an item in the search query will not cause the grapple to come out. But if I press F on the blue UI region that doesn't overlap with an item (even something like the scroll bar), then the grapple does come out.