Victoria 3

Victoria 3

University Inventions [1.9]
28 Comments
Floor 16 Jul @ 3:08pm 
Would love to try this mod out with Tech & Research (I don't know how hard it would be to make this compatible)
Sashimi_knife 8 Jul @ 7:41am 
Great mod! I have created a Japanese translation file and uploaded it. Please feel free to include it in the main mod if you wish.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3520216820
Honey Badger  [author] 23 Jun @ 10:23am 
Compatch with Morgenröte is now available.
Honey Badger  [author] 22 Jun @ 3:20pm 
Updated for 1.9, please let me know of any bugs/balancing issues here!
Honey Badger  [author] 18 Jun @ 3:46pm 
@xorxidox Hello, yes, will try to update it to the new patch this weekend :)
xorxidox 18 Jun @ 3:32pm 
hello, would you update it? engine factory got some bugs. really love it😽
羊村战神蕉太狼 13 Apr @ 5:21am 
Seems to be incompatible with Morgenröte - Dawn of Flavor
eye102307 27 Mar @ 5:21pm 
I have a suggestion: this mod is great but compatibility is bit hindered because it directly changes production methods. How about creating a simpler mod that invention changes input output and throughput modifiers? :)
2227817689 17 Mar @ 7:57am 
why there is no research funding option in my game?

Even a single mod won't work。
2227817689 17 Mar @ 7:49am 
How do weapon factories produce automatic weapons
Hello, love the mod but it seems like the innovations are slow. Am I doing it wrong or do I need to max universities for this?
牛奶大魔王 18 Feb @ 5:21pm 
@Honey Badger
add a link will be better,it is easy to update if have new localization
Honey Badger  [author] 18 Feb @ 11:55am 
@牛奶大魔王 Hi, thank you for the translation, I can definitely include a link in the description, or would you be ok with me including your translation in the mode directly?
牛奶大魔王 16 Feb @ 8:56am 
greeting! what a great mod, I want more Chinese player used it so i have translation it in ck3 mod Chinese submod
would u make a line in description

Here is my Chinese localization. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880069248
light3ning 15 Feb @ 11:23pm 
Can it be made compatible with Synthetic Oil and Rubber mode?
Honey Badger  [author] 13 Feb @ 1:15pm 
@LionHeart Do you have other mods, particularly mods that could overwrite the university building?
LionHeart 12 Feb @ 7:29am 
why there is no research funding option in my game?
Mycelia 9 Feb @ 9:39pm 
Good mod.
성실한 비둘기 9 Feb @ 6:16am 
세부 밸런스 몇개만 조정되면 빅토리아 3 필수 모드라 해도 될 듯
algi 8 Feb @ 12:42pm 
can you make a morgenrote compatch?
Honey Badger  [author] 6 Feb @ 4:19pm 
@Primus Good catch! It should now be fixed, thanks for letting me know.
Primus 6 Feb @ 3:40pm 
I liked this mod so far, but I believe I caught a bug: one of the tool PMs adds employment, a bunch of resources including 100 extra tools and has no additional output. Is that intended?
Honey Badger  [author] 6 Feb @ 2:59pm 
@Fulmicotone Absolutely, I'm a big fan of Project Variety and you're more than welcome to! Let me know if you ever need some help on your side :)
Fulmicotone 5 Feb @ 7:26am 
I actually love it; lemme know if it's ok for you if I were to integrate your mod into Project Variety
御剣ぷりえすと 4 Feb @ 10:00am 
holy fuck this is a fantastic mod
Honey Badger  [author] 2 Feb @ 10:48am 
@Van Neter Thanks for checking it out and for the suggestion! I will definitely look into ways of making the mod more compatible since modifying the buildings makes it very difficult to play well with other mods that also modify buildings. Maybe Community Mod Framework could help with that, or moving the techs outside of PMs like you mentioned.

I wanted to get it out there, but compatibility and balance are the two main next points on my to-do list for the next update very soon!
Van Neter 2 Feb @ 10:05am 
This is an amazing idea. The edits to buildings will make it difficult with the compatibility though. Have you considered keeping just the techs and move the controls outside of production methods into the journal, and then the effects as static effects (if possible, don't know)?