Europa Universalis IV

Europa Universalis IV

Jeee's Request Occupations
14 Comments
paulatreides0 14 Jul @ 5:05pm 
Would it be possible to get a comp patch for Proper 2K UI Enhanced?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3290499798
Argonne Divulge 31 May @ 5:51pm 
@Espritviril`` all you gotta do is copy guiButtonType added by this in "provinceview.gui" to the "provinceview.gui" of your main mod of choice. Simple stuff. You can use WinMerger
Espritviril`` 6 Apr @ 4:33am 
Sadly it doesn't work with Beyond Typus. I imagine UI changes break this mod.. So sad.
Jeee  [author] 27 Mar @ 1:59pm 
I believe that shouldn't happen but considering this mod does edit alot of GUIs then it was already likely to conflict. Unfortunately I haven't actually tried that mod so I can't exactly tell you what the issue is but I could try to make it work if I can @BigVegasBoss . Thanks for the feedback though!!!
BigVegasBoss 21 Mar @ 8:42pm 
Hey there, This mod works fantastic but While adding Development Points Expanded seems to be causing a small conflict, which causes a visual bug in the build menu of each province which shows an emporium building in each one even if there isn't meant to be one. (Just letting you know for feedback purposes).
Nice mod! Paradox couldn't make this option since they were too busy selling hundreds of dlc
Lord Troutacus 14 Feb @ 9:26am 
The chosen one! THE CHOSEN ONE HAS SHOWN HIMSELF!
Technophile Max 12 Feb @ 8:25am 
fewer
Jeee  [author] 10 Feb @ 1:03pm 
Thank you!! @Ro
Ro 10 Feb @ 12:37pm 
Thanks for the explanation! Great mod.
Jeee  [author] 10 Feb @ 11:37am 
It differs based on core and claim, where if the occupant has a core it is the most expensive, claim second and nothing is the cheapest but they are static values @Ro
Ro 9 Feb @ 11:57pm 
Nicely done! Does the amount of favors scale with the value of the province? Or is it a static amount?
Jeee  [author] 9 Feb @ 12:33pm 
Thanks! If you fins any bugs please let me know
Clark Crente 3 Feb @ 6:03am 
Nice mod!