Sea Power

Sea Power

Alaska Class Strike Cruiser (NTU)
13 Comments
GoldLeader108  [author] 2 Aug @ 2:47pm 
I have to rework all of my mods outside of ToE to fix the Harpoon issue, but other than that, they should work fine
kctogether 2 Aug @ 2:01pm 
When loading with the latest update (0.4.0), an error message appears stating: "This mod is not declared to be compatible with this version of Sea Power by the author, would you like to disable?"

[This message is displayed for a boatload (no pun intended) of other mods as well.]

To the best of your knowledge, is this mod (as well as all the mods you have created) still good-to-go with the 0.4.0 version?

Thank you... and thank you for all the hard work you have put into mods for this game.
SHIPWRECK 29 Jun @ 3:37pm 
The helo bay door not animated.
Rickshaw 31 May @ 3:14am 
Awesome ship! Only imperfection is the stern still says "MAHAN".
Sundowner 15 Apr @ 3:12pm 
Thanks man, im learning tbe system myself so I can try to make ships for my worldbuilding project
GoldLeader108  [author] 1 Apr @ 12:34pm 
I have something big in the works, that I'm sure all of you will be quite excited to have, just have patience, it'll come. And to answer your question, we might see more Zeus ships soon.
Sundowner 1 Apr @ 5:17am 
Hey GoldLeader, I really enjoy your ZEUS-equipped vessels, is there any chance we can get some more vessels equipped? (Ticos, ETC). Its hard to keep track of what vessels have Zeus lol.
godfather 3 Mar @ 12:30pm 
BEST Cruiser :steamthumbsup:
GoldLeader108  [author] 5 Feb @ 5:54pm 
Fixed. Harpoon update coming SoonTM when I have time
Destro 5 Feb @ 2:55pm 
Not sure if intentional or not but I noticed in the ini for the vls Alaska you didn't have the AEGIS radar included in the weapon system sensor meaning the rim-66h's only had a range of 47nmi. Adding the SPY-1B as an associated sensor gives the missiles its 90nmi range.

From
[WeaponSystem1] #MK26 Front
Type=Missile
SystemName=MK41
#Sensors
AssociatedSensors=SensorSystem5,SensorSystem6,SensorSystem2,SensorSystem7
[WeaponSystem2] #MK26 Rear
Type=Missile
SystemName=MK41-1
#Sensors
AssociatedSensors=SensorSystem5,SensorSystem6,SensorSystem2,SensorSystem7

To
[WeaponSystem1] #MK26 Front
Type=Missile
SystemName=MK41
#Sensors
AssociatedSensors=SensorSystem5,SensorSystem6,SensorSystem2,SensorSystem7,SensorSystem12
[WeaponSystem2] #MK26 Rear
Type=Missile
SystemName=MK41-1
#Sensors
AssociatedSensors=SensorSystem5,SensorSystem6,SensorSystem2,SensorSystem7,SensorSystem12
Nix 5 Feb @ 10:01am 
Aw man, I was gonna name my Aegis Virginia as Alaska-class. Well I guess I don't have to keep working on my admittedly pale imitation now. Another great mod from GoldLeader.
retarded-runabout 4 Feb @ 1:29pm 
Agree with the last comment. Amazing mod, been waiting for someone to bring CSGN to life, though one of it's unique quirks is it's 16 Harpoons / 4 quad-racks, kinda like how Truxtun's unique quirk is the funny-looking dual-CIWS setup on the bow like if it's a gunslinging cowboy. That's really all it's missing, and im no modder but it might be an easy-ish fix maybe jamming another set of quadpacks amidships or just ahead of the No.3(AFT) Fire Control dish?

Again, love the mod regardless and i appreciate that you took the time to bring this to life!
Lord General 4 Feb @ 9:43am 
I love it! But i believe theses ships are supposed to have 16 harpoons instead of just 8