Sid Meier's Civilization V

Sid Meier's Civilization V

Better Caravansary and Harbor
7 Comments
Eli Pye 23 Feb @ 7:08pm 
haha no worries
Nebula Night  [author] 23 Feb @ 6:27pm 
Eli Pye, thank you! I'm surely gonna buff the range, I'm just a little lazy xD
Eli Pye 23 Feb @ 12:27pm 
Excellent mod, pairs well with City of Marbles which adds a National Wonder for caravansary's and Arendelle's (4) Extra Policy Trees and Ideologies which has a policy in Commerce that buffs caravansary's. A buff to range like the post below said would be nice and not OP.
Nebula Night  [author] 11 Feb @ 12:05am 
And update is out! Now caravansary and harbor provide +1 gold instead of +2, but caravansary now provides +1 gold from each cotton, dyes, incense, silk, and spices worked by the city and harbor now provides +1 gold from each fish, crab, pearls, and whales worked by the city.
Viss Valdyr 9 Feb @ 4:00am 
thank you, that would make the caravansary even better (but not imbalanced). The base distance is a mere 10, 15 with the caravansary, sure, with combustion it is 20, but that are not so many tiles, is it? Imagine how far they traveled on the silk road, and they can barely reach the next city. I think giving it 100% extra range istead of 50% would be good. Cargo ships have 20 default range, raising it to 40 may be a bit much... on the other hand, long range travels were common.
Nebula Night  [author] 9 Feb @ 3:37am 
Viss Valdyr, I'll think about it :3
Viss Valdyr 9 Feb @ 3:28am 
looking good so far. It isn't imbalanced like a lot of other caravansary mods. Some bigger buff on the radius if possible would be nice, still.