Total War: WARHAMMER III

Total War: WARHAMMER III

6 (+3) Dwarf Specialists
37 Comments
Kargan 22 Jul @ 8:25am 
Greaat Mod
Vrooktar  [author] 11 Jul @ 3:48am 
@Libellaria
Great that you like them.
I also have a Bretonnia mod and have concepts for some more stuff for more factions.
I am not sure when I will do more in that regard. I actually had something in store for Norsca, because I thought they wouldn't get anything anymore and now I am kinda waiting to see what their DLC looks like to make sure that it works well together.
Lets just say I still have plenty of ideas for years to come.
But I am always happy to hear more!
Libellaria 11 Jul @ 12:13am 
i discovered u just a minute ago and i have to say.. ur unit mods for dwarfs.. I LOVE IT! dang i love dwarfs and they are so shabby in vanilla.... ur tank mod...ur gyrocopter like mod and this one.. damng i cant wait to test it out.. do u have other mods for other races too? sry if this is a stupid question :)
Vrooktar  [author] 12 Apr @ 5:20pm 
@DarthTComandoe
Modding voicelines is a ton of trouble at the moment.
I have quite some ideas once CA made it easier, but so far I will try to avoid modding them as much as I can.
DarthTComandoe 12 Apr @ 4:36pm 
Have you tried getting the voice lines from the female dwarves from Return to Moria? You might be able to scrounge something up from that for the Valk Guard.
Vrooktar  [author] 31 Mar @ 3:10pm 
@Sombidy
You are welcome!
Sombidy 31 Mar @ 12:32pm 
thank you for letting me know! Thankful for all that modders do :D
Vrooktar  [author] 31 Mar @ 12:14pm 
@Sombidy
Yes it does.
Sombidy 31 Mar @ 11:53am 
does this still work for 6.1?
Vrooktar  [author] 17 Mar @ 5:11am 
@Altey
Thats technically the idea behind the Slayer Commandos.
They use their expertise to sabotage enemy ammo supplies.
Altey 17 Mar @ 4:00am 
Why not add slayer engineers too, malakai isnt the only one and i havent any mod do it yet
Fenris 28 Feb @ 1:27pm 
bang on, brother.
Vrooktar  [author] 28 Feb @ 7:18am 
@Fenris
So, after quite some testing I think I found the root of the problem and settled for an approach.
1. Dwarf Thunderers just suck. They are literally the worst non-hybrid gunpowder unit in the game. Even basic Empire Handgunners do more damage, because they have the same stats but 10 more entities. Thats not how it should be, but I think this explains why actually good units will always perform "surprisingly" well compared to this rather weak unit.
2. With that being said, my Sons of Morgrim performed very close to Chaos Dwarf Fireglaives. Thats not necessarily super op, but I failed to take into account that they also have longer range. So in exchange I decided to nerf their damage by around 15%.
Fenris 27 Feb @ 1:33pm 
not the most controlled testing. replayed a big battle vs the forest goblins next to thorgrim a few times. lots of nice targets. at that point i got the gun parts of the tec tree and theyre lvl 6 and an enginer in the army. they have more than x2 missile strength. they delete goblin wolfriders in 1 or 2 wolleys and the aracnarok spider is nothing more than easy target practice. with their great reload time and accuracy the missile strength might be to high for campain. their base missile dmg is 11 higher than skaven jezzails.
Vrooktar  [author] 27 Feb @ 12:48pm 
@Fenris
In the tests I have been running the Sons of Mogrim did approximately 70% more damage than Thunderers which appeared fine to me. I obviously didn't test with a super vast array of different targets though. Can you describe your tests in more detail? Maybe I can find blind spots of my own tests with your help.
Fenris 27 Feb @ 8:50am 
awesome mob, just the right amount of units. and the look great.
i think the Sons of Morgrim might need a slight debuff, they outpreform 3 units of thunderers and delete anything in the blink of an eye. they look 10/10 though
Vrooktar  [author] 20 Feb @ 7:34am 
@Oglion CZ
I introduced a new Slayer gun unit.
Maybe you like them!
✯Lunion✯ 8 Feb @ 2:32pm 
Top :))
Vrooktar  [author] 6 Feb @ 12:04pm 
@✯Lunion✯
I opened a Discussion thread for you to share as many ideas as you want!
✯Lunion✯ 6 Feb @ 11:46am 
ideas? I have them in abundance
I've been scribbling on a pile of papers ideas for units for the dwarves since tw1, most of them revolve around the different dwarven Karaks to make them more thematic, so that they have their own identity.

In the same vein as the expansions of the skaven clans present on the workshop, after all the dwarves are also proud !!
Vrooktar  [author] 6 Feb @ 4:50am 
@Oglion CZ
You are always welcome if you have more ideas about what to do with the gun slayers!
The more interesting ideas we gather the better. The sky is the limit. I have no problem doing another 20 units. If I find ideas for another 20 units that I find interesting enough to implement xD
Oglion CZ 6 Feb @ 3:54am 
I know about them, he made them at my request :) but I like variety and I'll be happy for any new option.
Vrooktar  [author] 6 Feb @ 3:11am 
@A random guy
Although I am always very cautious when it comes to dwarf mounts a goat pulled slow (for a chariot) mining cart with miners throwing blasting charges in it does sound thematic as hell.
I will put it on my list of possible things for the future!

@Oglion CZ
A better gun Slayer unit, since Pirates are really more something for the early game, doesn't sound bad. I wouldn't just make it a thunderer reskin though. I will put that on my list as well and keep thinking about what more interesting things I could do with them.
If I remember correctly Derpy made a Slayer Gunaxe unit. Maybe that furfills your fantasy.
A random guy 6 Feb @ 1:56am 
Edit: I meant to say arrows not bows, my mistake
Oglion CZ 6 Feb @ 12:32am 
Thunderers version for playing as Malakai and bonuses for Slayers (those Slayers pirates with longer range.) Maybe for playing only with Slayers. I like Slayers and guns. :)
A random guy 5 Feb @ 11:49pm 
What would you say about a dwarf chariot? Could be led by either boars or goats or something else and the dwarfs could shoot bows or throw bombs from it in similar vein like Scourgerunner Chariots
Vrooktar  [author] 5 Feb @ 12:18pm 
@A Drying Pan
All ideas are welcome!
Especially crazy ideas and design concepts tend to offer great opportunities to think about what really makes a unit interesting.
Basic Snipers and Drakefirepistols have already been done by other modders though.
I think Derpy himself has both in his gunpowder collection.
There would only be a point for me to add my own take, if I have an interesting idea that is actually different.

@Oglion CZ
Aren't that just unbreakable Grudgerakers without armor?
Oglion CZ 5 Feb @ 10:29am 
Nice work.
Could you please make an infantry version of the Slayers from the Malakai Makaisson airship as a Slayers infantry rifle unit?
A Drying Pan 5 Feb @ 9:42am 
the units look fun, thanks for the work
A Drying Pan 5 Feb @ 9:41am 
dual drakefire pistols - 2 shots each per volley, fire damage, small explosions on impact, decent range with poor accuracy, bit of armor with poor melee stats, slightly speedier than irondrakes (for a dwarf), and I would give them an ammo amount where they run out in an extended battle

nice for a sudden burst of flaming missile fire to smack a gobbo right in the leadership penalty, but then might need to retreat before firing again. dangerous to your own frontline but highly effective against swarming enemies / possibly as flank protection

total spitball ideas, ignore at will
A Drying Pan 5 Feb @ 9:41am 
dwarf snipers - slow moving, fewer unit models, fairly good melee defense/armor for ranged with low melee attack, shots with good knockdown and piercing damage from a middling range (significantly less than hochland LR)

the idea is that they perform well against enemies with low unit count and armor, single entities and characters, but would waste damage against mobs and are easy for mobs to close upon when unsupported, but can shrug off chaff attacks for a moment - elite infantry not so
REAL G 4 Feb @ 5:48pm 
great job man
Vrooktar  [author] 4 Feb @ 3:32pm 
@✯Lunion✯
My biggest question is always how I can make things interesting.
Hammerers with shields are straight forward, but how do you design snipers without just copying hochland long rifles?
How do I do pistols without just ending up with Slayer Pirates 2.0?
And I love the concept of runic units. Thats why my Spellbreakers follow this formula.
But I really struggled to come up with interesting roles for more such runic units.
So I am always happy if people have more ideas!
✯Lunion✯ 4 Feb @ 2:31pm 
That would be really cool, it's always a pleasure to have access to more versatility. As for the Hammerers, it's mainly because they are an official unit with their own distinct aesthetics, armor set, and weapons. From a gameplay perspective, the fact that they wield hammers instead of axes would translate to higher armor penetration compared to the Ironbreakers, while also being cheaper since they wouldn't have access to the grenade option.
✯Lunion✯ 4 Feb @ 2:27pm 
For Vermintide 2, I had in mind Bardin's pistol and sniper rifle,
they would make excellent ranged units for the Dwarfs. However, what stood out to me the most were the numerous runic skins for armor and weapons. I've always felt that this aspect of runes was sorely lacking for the Dwarfs in Total War, even though we know full well that they use their runes for military purposes as well. This could lead to the creation of a new unit theme, stronger, fewer in number, and serving as the ultimate showcase of Dwarven craftsmanship at its finest.
Vrooktar  [author] 4 Feb @ 1:42pm 
@✯Lunion✯
I did fill out all the gaps that were dear to me at this point.
I only played 2 hours of Vermintide so I don't know what variants you mean. If I find something interesting I would surely consider it.
And even if I don't, implementing a hammerer unit with a shield instead is not that much work. I can imagine doing a simple mod that introduces multiple weapon variants for the folks who like stuff like that.
✯Lunion✯ 4 Feb @ 12:08pm 
Amazing, any hope that you bring the arsenal of Vermintide II ?( Runics units ? Range weapons ? variations for ironbreakers...) and do justice to the hammerers ? Only their two hand variant exist...and theu have an very interesting red variant with shield..