Sea Power

Sea Power

Monroe Doctrine SoCal
35 Comments
RightCowLeftCoast 31 Jul @ 10:26pm 
As soon as you begin, the mission already says that the objective has been completed.
OliverPackers 2 Jun @ 5:10am 
The burkes doesnt load even though I tried everything (Reinslatlng mods and Sea lifter and anchor chain)
Hugh-Jassoul 22 Apr @ 12:09pm 
I would like to point out that the Chinese airbase is actually set up in San Diego, California. So basically the enemy forces in this mission have already invaded the United States.
PhallicDevices 9 Mar @ 3:49am 
Mission loaded great, no issues with the burkes or any of the other mods (using anchor chain and sealifter). I'd suggest not having the B-52s. Even the vast amount of P3s at the base makes mass harpoon striking the enemy fleet easy, with Prowlers backing them up.
Only issue I had was never finding a sub.
ImaMage 20 Feb @ 11:28am 
Looks like a fun mission to try on this weekend :)
TroopyUK 15 Feb @ 12:33pm 
This fixed the Burke issue for me: https://www.youtube.com/watch?v=4g3yE2-1_rM
Fix 8 Feb @ 5:16pm 
Mission works for me.
Issue probably lies in correct installation of burke mod.
general load order should be : anchor chain, sea lifter, mods and lastly missions.
CSI 8 Feb @ 7:16am 
maybe i have the load order wrong idk
CSI 8 Feb @ 7:14am 
dont see anything other than the Tarawa
NJNavy 8 Feb @ 3:33am 
Re-downloaded all the mods and now getting exception error:

[Unity] ERROR: File vessels/usn_ddg_arleigh_flt1_bl_7.ini required in StreamingAssets but does not exist in UnityLog.cs: HandleUnityLog (line 45)
[08-02-2025 06:31:04.648] [General] ERROR: NullReferenceException: Object reference not set to an instance of an object | Stacktrace: SeaPower.ObjectBaseLoader.loadObjectFromInternalResources (SeaPower.ObjectBaseParameters obp, System.String objectIniName, System.String objectIniFolder, System.Int32 objectNumber, SeaPower.GeoPosition geoCenterPosition, SeaPower.GeoPosition geoPosition, System.String nationOverride) (at :0) SeaPower.VesselLoader.
MajorMajor 7 Feb @ 3:41pm 
I'll keep playing with it, I'm not sure its something wrong with your scenario, as the Burke's are on the vessel list, but just don't seem to want to load with yours or any other mission I try to create. If I get a fix I'll post! Thanks for the work on the scenario, its a mod mod world :)
MajorMajor 7 Feb @ 3:35pm 
UPDATE.. I tried to use the Arleigh Burke's in a mission, so there appears to be something wrong there as they didn't load there either.

I do have sealifter installed and in the right load order.
Offensive Bias  [author] 7 Feb @ 3:23pm 
@MajorMajor do you have sealifter installed?
Offensive Bias  [author] 7 Feb @ 3:22pm 
@Harbinger Thanks for your feed back, appreciate it. Ill check out that null parameter value. The A.I. is capable of planning sorties. It just doesn't happen during every play through for unknown reasons. I will sometimes get a single flight of 14 MIG-27's running NAP trying to dunk on my TF, crazy when that happens. For the next mission though I will take your suggestion and plant some more enemy airpower. Again thanks for trying it out and letting me know what I can improve. Have an excellent weekend.
MajorMajor 7 Feb @ 3:16pm 
I can't get the arleigh burke's to load, I've installed all the mods required, including checking the pages for those mods to make sure i had any related mods in the right order. Anyone have any ideas? I checked in the mission editor, they are there, but the scenario doesn't seem to recognize them.
NJNavy 7 Feb @ 3:21am 
@baxter.bj check the logs for a null exception... \Steam\steamapps\common\Sea Power\Sea Power_Data\Logs
NJNavy 7 Feb @ 3:20am 
OK. I see the F22s now... just didnt scroll all the way down. My battlegroup still does not have the Burkes.
Harbinger 6 Feb @ 11:58pm 
Just attempted and played about a hour, and I noticed there seems to be minimal enemy fixed wing presence. Possibly due to them not finding my TF yet, but only actual aircraft (apart from ship-borne helicopters) they launched were single AWACS bird. Far as I know, current AI doesn't really have ability to 'use' flight deck manager systems, so you might want to hand place enemy planes bit more.

Also, as I've tried to load the mission in editor to see if there is other things I might have missed during my playthrough, one of parameter value seems to be 'null' (couldn't really find it in mission file though) and shows up error instead. Not sure this is error on my end, but you could probably want to check it as well.
Super Tzefa 6 Feb @ 10:44pm 
Trump policy
baxter.bj 6 Feb @ 9:51pm 
Cheers From Western Australia, Lived onboard my ship in Longbeach, SOCAL, for 12 months back in 81, FFG 01 HMAS ADELAIDE and spent time with HMAS CANBERRA FFG 02, during refit at San Pedro. I will stay with it and watch for your updates.
Offensive Bias  [author] 6 Feb @ 5:50pm 
@Baxter.bj Hey BJ, yea this game is still in early access and will freeze up and sometimes crash from time to time. This mission does have a lot of moving parts and that will cause more freezes than other less complex missions. When it freezes I generally wait around 5 minutes to see if resumes, 50%50 currently. Sorry to hear you lost your progress. Hope you are having fun down under. Sending you good vibes from SoCal.
baxter.bj 6 Feb @ 4:31pm 
Offensive Bias , have just tried the mission, I have all the dependencies, a top spec machine,
but when the action got busy, the mission froze??????
BJ from Oz
baxter.bj 6 Feb @ 2:46pm 
Thank you, looking forward to having a go. Cheers from DownUnder.
BJ from Oz
Offensive Bias  [author] 6 Feb @ 1:40pm 
@NJNavy Yes its just the Tarawa with three Burkes. You should be able to spawn the F-22's at the friendly airfield.
Offensive Bias  [author] 6 Feb @ 1:37pm 
@NJNavy Thank you for telling me this!
NJNavy 6 Feb @ 1:37pm 
Running but the Burke battlegroup only has the Tarawa assigned???? NO F22s
NJNavy 6 Feb @ 1:24pm 
OK fixed.... add "Chinese Navy (PLAN)" to your dependencies. Need the Han class sub
NJNavy 6 Feb @ 1:18pm 
Alot of errors wont load:

[Unity] ERROR: File vessels/plan_ssn_han.ini required in StreamingAssets but does not exist in UnityLog.cs: HandleUnityLog (line 45)
[06-02-2025 16:16:08.570] [General] ERROR: NullReferenceException: Object reference not set to an instance of an object | Stacktrace: SeaPower.ObjectBaseLoader.loadObjectFromInternalResources (SeaPower.ObjectBaseParameters obp, System.String objectIniName, System.String objectIniFolder, System.Int32 objectNumber, SeaPower.GeoPosition geoCenterPosition, SeaPower.GeoPosition geoPosition, System.String nationOverride) (at :0) SeaPower.SubmarineLoader.loadSubmarineFromInternalResources (System.String variantReference, System.String submarineIniName, System.Int32 submarineNumber,
Offensive Bias  [author] 6 Feb @ 8:06am 
@Baxter.bj Should be fixed now. File size went down at least to the Kb range.
Offensive Bias  [author] 6 Feb @ 7:53am 
@Hamsterchops102 I re-saved the mission and double checked I saved it in the mission file and re-uploaded it. Would you mind seeing if it works for you now? I made sure to make a separate folder in streaming assets and save the mission in the missions folder. The .info file is in the folder outside that missions.
Offensive Bias  [author] 5 Feb @ 9:40pm 
Baxter.bj is that just because its a big mission?
baxter.bj 5 Feb @ 9:08pm 
What he means you uploaded 4.6 gigs
Offensive Bias  [author] 5 Feb @ 8:27pm 
@KribyMirror2 What do you mean the entire game folder?
Hamsterchops102 5 Feb @ 5:32pm 
Not showing in missions
KirbyMirror2 5 Feb @ 5:18pm 
@Offensive Bias the entire game folder was uploaded