Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

soul
68 Comments
dnwls2009 10 Aug @ 2:16pm 
In the Nemesis system, does "boss" refer to the Act end bosses? And by "reward," does it mean the boss's essence?
Psixi  [author] 9 Aug @ 12:45am 
To launch a mod, you need to first Subscribe to it on Steam. Then ingame, go to -> Custom Quest -> click the mod. Play. You will get a message about a ""bounce mod", and back to the Main menu, then click Play Titan Quest, and load up your normal campaign character. If you exit to main menu to respawn bosses, yes you need to load the mod again.

Though, I'm working on loot a lot in this mod, so in the future you won't need to load the mod as many times to get what you want.
PikoFumo 8 Aug @ 12:16pm 
opa, eu instalei o mod e ele já funciona?
outra pergunta esse mod nemesis, eu tenho que matar o chefe e ir pro menu e entrar no game de novo?
rompy 7 Aug @ 11:09pm 
yes, achievements still work
Capt. Jack O’Neill 7 Aug @ 7:28pm 
Do achievements still work if I use this mod?
Space 7 Aug @ 5:55pm 
can you merge this with xmax?
sebas.babou 5 Aug @ 9:08pm 
i'd like to try the nemesis system! something the goddess Nemesis herself want to see me suffer lol
Malleus Maleficārum 4 Aug @ 9:50am 
Adun toridas, mod creator! Descriptions sounds very tempting! I hope in future it will be not worse than SoulVizier mod:steamhappy:
Psixi  [author] 25 Jul @ 3:18pm 
Updated with Relic/Artifact reroll system.

Please read here for info on how it works: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3421932842/599658915298492117/

Report anomalies if you find them
Mr. Pizznob 14 Jul @ 6:13am 
can someone make overhead health bar mod pls :(
Damon 13 Jul @ 4:00am 
I agree with the poster below. I want see it considered complete before I give it a try :)
WariousGaming 27 Jun @ 11:38am 
This sound promising as hell - going on favorite and like :) but I am waiting for more updates to cover more game :)
Conan08 27 Jun @ 10:19am 
Thank you so much for this awesome mod, Psixi. I really enjoy playing with it.
🪬 ReAwaken 🌌🧿🪬 20 Jun @ 7:44pm 
Alright I better hop on the game then. Thank you so much! All the best!
Psixi  [author] 20 Jun @ 7:03pm 
Combat Feel is not done. There a lot of changes to masteries(like wolves spawn in pairs instead of 1), although not all I want to do are done. Smarter Unique is done for Ragnarok, probably end up doing Atlantis and EE after reroll update. Improved merchant stock is done, they will sell magical and rare items only. Fixes from Optimisation is done, the rest isn't.
🪬 ReAwaken 🌌🧿🪬 20 Jun @ 5:01pm 
Ohhh thanks I get it.. Great! Just one more thing, are these features already updated and up and running? Combat Feel, Masteries, Smarter Unique drops, Improved merchant stock and Optimization.. Thank you
Psixi  [author] 20 Jun @ 4:51pm 
Unofficial patch just makes items that can't drop in the original game now drop, nothing else. this mod is a full conversion experience of the vanilla game, changes skills, loot, monsters, everything
🪬 ReAwaken 🌌🧿🪬 20 Jun @ 4:40pm 
What should I download if I want better loot and better exp and overall experience. This one or the unofficial? Can you compare the two. Thanks a lot!
Psixi  [author] 17 Jun @ 9:02pm 
The next update will feature Artifact bonus reroll, as well as Relic bonus reroll and transmuting (think normal boar hide -> epic boar hide, vice versa). No ETA but the artifact part is already fully done.
Nappa | Argonil 11 Jun @ 7:43pm 
[1/3]
Hey. I think it would be a lot less misleading if you just posted which features are finished instead of advertising this grand concept and expecting users to figure out which 20% of it is actually in the mod. Put your finished features in the description in the most obvious and least confusing way possible, transparency comes first, it is of a higher priority than selling your vision to people or trying to appeal. This is the Steam Workshop, not a presidential election. It was the same issue with your bug fixes mod in the beginning where people thought it did more than it actually did, and at the same time it had changes that were undocumented which didn't qualify as bug fixes.
Nappa | Argonil 11 Jun @ 7:43pm 
[2/3]
I understand if you're a bit allergic to changelogs, they're tedious and I hate them too but they're necessary for more reasons than one. It amounts to false advertising for the users atm, you don't actually want that do you? Do you really want subscribers and favorites and steam awards from people who misread your description or just liked the advertisement? You seemed proud on Discord that the mod that you've named after your own username reached 1000 subs while misleading users, don't you see that's a bit "yikes"?
Nappa | Argonil 11 Jun @ 7:42pm 
[3/3]
I've seen people who got their identity tangled up in their mods many times in the modding 'industry', it's a tale as old as time. Let an old dog give you some friendly advice: Do not let your happiness and your pride and ego depend on your mods, it never ends well. Keep it at arm's length, it will be much better for your health, and you won't become too sensitive. Even if your mod does exceptionally well, you don't want your soul to live off this junk food, your soul deserves something more filling that can only come from within yourself.

Peace friend <3
General Ha Chuu 8 Jun @ 10:10am 
I haven't yet played around with the mod too much, but I quite like the premise of it! Appreciate your work on it and wish you all the best in its development - thank you :)
Psixi  [author] 8 Jun @ 5:40am 
There are over 5000 changes in this mod (and projected to be over 100,000 of release), for me to present every single one would take as long as it does for me to work on the mod.

If you would like to know a certain thing, make a thread in discussions and you can ask specific things there, and I'll answer you as it's much more convenient to gather one or few pieces of information.

In future I will write up a "page" for each feature, that goes into more detail and try request my mod's database onto bytesquire.github.io's Titan Quest Calculator, that way you can see my classes skill trees and plan builds - you'll be able to see mastery changes there if you contrast to vanilla.
Isaac 6 Jun @ 1:29pm 
is there any list where we can see all the exact changes? because some of these descriptions are kinda vague
BitCraft Online Moderator 1 Jun @ 5:34am 
Super cool sounding. It's about time TQ got a decent mod
Vivalavida 19 May @ 11:58am 
The relic comletion bonus rerollable stats is definitely a good idea. They should keep it in TQ2
Stycs 5 May @ 4:34am 
Nevermind I got it to work, it didn't work for me for a very dumb reason lol
Psixi  [author] 5 May @ 3:30am 
Maybe it's a problem with Steam. Try restarting the application. You can check it's location from: \Steam\steamapps\workshop\content\475150\3421932842
Stycs 5 May @ 2:27am 
I can't get the mod to show up in custom quest after I subscribed to it, is there a bug or something i'm doing bad ?
Pedde 1 May @ 1:41am 
Thanks, that explains it :)
I also noticed that trash mobs seem to be a little stronger now. Probably (among other things) because they do not longer wield broken weapons. I like it. Makes combat in normal difficulty a little more interesting, I think.
Keep it up!
Psixi  [author] 30 Apr @ 12:38pm 
That's actually not a bug, it's a feature :-)
Dual Wield is now global

You won't be able to perform an attack with both weapons at the same time, like the "Dual Wield" skill lets you though, you will just alternate between left and right at a 50% chance. In some cases, that might lower your damage, So it's up to you. But if you have the choice of equipping a offhand weapon for the "stats". DW skills are still needed to proc those attacks, so if you want to specialise in those, nothing really changes.
Pedde 30 Apr @ 11:37am 
Tried the mod for the first time earlier. I really like it. Makes reasonable changes to how some skills work and makes some builds more viable and fun again. The new ragdolls are _money_ as well. Looking forward to trying out more builds!
I might have found a bug though: Even though I have not put any points into Dual Wield (Warfare), I am able to hold dual-wield weapons.
Autentist 30 Apr @ 10:29am 
Liked, subsribed, added to the Favourites. Well done, man!
Psixi  [author] 30 Apr @ 7:57am 
My mod is still work in progress, that feature is not implemented yet. Things like that will come last, after I'm done with loot, monsters, classes, balance.
Maple 30 Apr @ 6:15am 
how could i find the gold sink mechanic to reroll Relic, Charm, and Artifact bonuses
Psixi  [author] 28 Apr @ 12:31pm 
yes, it's possible to play without DLCs, although you won't experience all changes/features, present or future. I think the core should be fine.
Pedde 28 Apr @ 11:53am 
First of all: Thank you for your work!
One question: Will it be possible to play the mod with the Anniversary Edition but without DLCs? Even though I own Ragnarok + Atlantis I actually disabled them, because I dislike the path finding in the new chapters with a passion. Of course I would understand if all DLCs needed to be enabled if you chose to balance your changes around the "complete" game.
Thanks in advance.
Gucci Army 26 Apr @ 5:06am 
very Soul!:steamhappy:
SmileUA 23 Apr @ 3:18am 
Thank you for your work <3
Psixi  [author] 16 Apr @ 6:26am 
The broken thing was just for weapons of the base game, which is now fixed and I'll publish it to Steam later today
Psixi  [author] 16 Apr @ 6:16am 
I'm gonna look into the broken thing, since I might have missed something in the published version, but for Epic items (blues), this mod doesn't increase that, I recommend you try a mod like Loot Plus, if that's what you want :) .
cbl 15 Apr @ 12:35pm 
i did that but i'm still seeying broken itens and i only got 1 blue item all over the run. i'm trying to post the SS here but idk how. i tested in PTBR and EN.
Psixi  [author] 14 Apr @ 2:51pm 
you have to load the mod. Custom Quest -> soull -> Play Titan Quest -> Load your character
cbl 14 Apr @ 2:13pm 
Hi everyone. i'm still seeying broken itens im my game and i think nothing changed at all (close to finish first act and i didn't saw any blue itens). Does the mod isn't working on my computer? How do i fix that? thx. i'm rookie in Titan Quest and it's my second mod in the game
Psixi  [author] 14 Apr @ 8:58am 
I honestly don't know how to help you since I don't own a Steamdeck to test those things. If it's a problem with workshop, and SteamOS lets you do User things like a personal computer, I recommend looking into the feedback/discussion pinned thread, where I write instructions to somebody on how to "move" the mod, to your local documents, so it's a local copy. I don't know if that would help though, since I can't really determine why it doesn't work on deck
.smoergausen 14 Apr @ 8:00am 
Don't know where else to post this.

I can't launch the mod on Steam Deck, but it works perfectly fine on my computer.
On the Deck, I launch the mod, then the Main Quest. When it loads, the game crashes.
rosshaslett 10 Apr @ 11:35pm 
Fantastic Mod. The eradication of broken items has led to me having to return to a city to sell off magical items I do not require. A great problem to have .
Psixi  [author] 7 Apr @ 7:43am 
Yes, and yes all mods have to be loaded when you logout

If I ever finish the mod, I will consider making a "hard mod" version ,which replaces your game files so the mod is always active without needing to launch it
Vieta Chan 7 Apr @ 7:08am 
Do you mean I can just play with normal characters next? Do I have to load it like this every time I reopen the game?