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It is normal if a car falls into the water; neither the player nor the admin can pull it out. You can be registered calmly; I'm just saying there should be a possibility to pull any car out of the water with a pole so that the player can get the car back. If there is a restart, you have to register the car again.
distance radius: radius for how far the bollard can pull the car default is set to 100m
height Ignorre: 1-0: 1 being on with this setting you can have a small radius but still pull your cars or helis from the bottom of the ocean due to the hieght check being disabled
maxDistance (max radius for bollard teleportation)
ignoreHeight (0 = depth calculated so if the helicopter 1000m under the water it still counts as 1000m, 1 = depth isnt calculated so if the helicopter was 1000m under water but you were within a 100m radius still it can be brought)
It will be pretty good, Sir
thank you to those who reported the issues
ScriptMembersNetSync::RegisterVariable - "m_lastVehicle" - isn't int
Class: 'SurvivorBase'
Entity id:0
Function: 'PlayerBase@2275#1'
Stack trace:
HB_FlipVehicle/Scripts/4_World/classes\playerbase.c:12
RegisterNetSyncVariableBool("m_PersistentFlags"); for those who already use the Expansion mod, which already does this registration.
I don't know if my point of view is correct.