DayZ
AutoCarFlip
149 Comments
Holborn  [author] 28 Jul @ 6:38am 
there is no prompt when away from the bollard you simply press F6 and it drags the car to the bollard
Sir Oinks Alot 3 Jul @ 11:50am 
see that hasnt been happening. only prompt when near bollard.. Ill try on test server with no mods on see if different. Maybe something else is messing with it
Holborn  [author] 3 Jul @ 10:12am 
it is possible yes, but you also dont need to stand at the bollard to recall the car. once the bollard is placed and registered you can move away and press F6 anywhere and the car will be pulled to the bollard. the bollard "reach" can be configured yourself in the server side config. Radius: 100 can be set to whatever you like
Sir Oinks Alot 2 Jul @ 3:02pm 
another question... Is it at all possible to make the vehicle move to one side of bollard or other? Or make it have longer reach to hit the pull car. Just getting alot players getting killed by the car pulling to the bollard
Holborn  [author] 1 Jul @ 7:44am 
@Sir Oinks Alot i will have a look and run a few tests :-)
Sir Oinks Alot 1 Jul @ 3:59am 
ok heres a weird bug... On namalsk. if out on the ice packs. No option to register bollard. If on main islands ur fine but doesnt work out on ice packs.
Holborn 24 Jun @ 6:07am 
The bollard will always require the last driver of a vehicle to register the post. Without this it would be to easy to exploit and 100% cause you more problems than it would solve
Holborn 24 Jun @ 6:06am 
It's as easy as using esp drag on your admin tools most tools have this function. To name 2 vpp and LBmaster
Darkangelcz 22 Jun @ 5:40am 
Noplayanymo
It is normal if a car falls into the water; neither the player nor the admin can pull it out. You can be registered calmly; I'm just saying there should be a possibility to pull any car out of the water with a pole so that the player can get the car back. If there is a restart, you have to register the car again.
splinter.fenix 22 Jun @ 4:57am 
@Noplayanymo, напомните, пожалуйста, как средствами админки вытащить авто?
Noplayanymo 22 Jun @ 3:07am 
Need ask players contact to admins and help them in that case. It's not really a lot cases with that situation, Darkangelcz!
Noplayanymo 22 Jun @ 3:07am 
Nope, without register all unlock vihecles maybe are stolen. Don't do that please
Darkangelcz 21 Jun @ 10:31pm 
Great mod, but I mean that when there's a restart and the car is in the water at that time, the player can't get into the car and the helicopter can't reach the tree either, and after the restart, that pole is useless because you can't pull any car out with it. I tried it and nothing worked; I always had to get into the car first, then the pole could be used.
Holborn  [author] 21 Jun @ 4:17pm 
without registering a driver how would the bollard know which car to pull ?
KiloVictor88 21 Jun @ 11:59am 
hello is the older version stil availble ? the server i play haven upgraded it yet and dont want to wait for the reboot in couple of hours :)
Noplayanymo 21 Jun @ 3:20am 
Great job. Thanks
Holborn  [author] 21 Jun @ 1:32am 
mod will be updated in a few hours, mod will generate a serverside config with 2 new options

distance radius: radius for how far the bollard can pull the car default is set to 100m

height Ignorre: 1-0: 1 being on with this setting you can have a small radius but still pull your cars or helis from the bottom of the ocean due to the hieght check being disabled


maxDistance (max radius for bollard teleportation)
ignoreHeight (0 = depth calculated so if the helicopter 1000m under the water it still counts as 1000m, 1 = depth isnt calculated so if the helicopter was 1000m under water but you were within a 100m radius still it can be brought)
The Eagle [911] 19 Jun @ 2:48am 
Would be great, 100 m is not enough most of the times (for heliz in the water)
Noplayanymo 19 Jun @ 1:14am 
i could also make this distance configurable via json
It will be pretty good, Sir
Holborn  [author] 19 Jun @ 1:05am 
i could also make this distance configurable via json
Holborn  [author] 19 Jun @ 1:04am 
you can use the bollard within a 100m radius
The Eagle [911] 19 Jun @ 12:50am 
So now we can't use the bollard anymore to fish heliz out of the water?
Holborn  [author] 18 Jun @ 3:21pm 
update: you can now only restore a car within 100m of the bollard, F6 from the driver seat functions as before
Noplayanymo 12 Jun @ 8:50am 
When you will update the radius of bollard?
m1a1battletanker 8 Jun @ 6:34pm 
discord link invalid
Cyanotic 6 Jun @ 6:50pm 
awesome great to hear thank you!
Holborn  [author] 5 Jun @ 12:16pm 
i will update the radius over this weekend
Cyanotic 2 Jun @ 11:55am 
Is there no limit on distance with the bollard getting reports of people moving vehicles and loot across the map??
Holborn  [author] 9 May @ 12:35am 
its works with expansion, no fps issues on a clean install when tested
Firstpeek 5 May @ 12:16pm 
Does this work with dayz expansion ? Will it cause server fps issues ?
UnicórnioSuicida 25 Apr @ 11:33am 
Sent you on steam, the discord link isn't working for me :p
Holborn  [author] 25 Apr @ 11:30am 
if you add me as a friend and let me know what you'd like the messages translated to i can help you
Holborn  [author] 25 Apr @ 11:29am 
it is possible with an override yes
UnicórnioSuicida 24 Apr @ 6:32pm 
Is it possible to translate the messages without repacking? If yes, can you teach me how? If not, can I do it?
Holborn  [author] 21 Apr @ 12:55am 
link the lock i can take a look
Holborn  [author] 19 Apr @ 8:23am 
added the discord link @Noplayanymo
Noplayanymo 19 Apr @ 6:05am 
@Holborn Where we can find your Discord channel?
Holborn  [author] 19 Apr @ 4:51am 
updated apologies i have been super busy with work and real life, its always best to visit the discord if you want a quicker answer :-)

thank you to those who reported the issues
Arsenic 19 Apr @ 1:55am 
So best I can tell, from you trying to register m_lastvehicle and m_lastBollard as integers its throwing the not int error because Carscript and EntityAi are objects, so RegisterNetSyncVariableInt should be RegisterNetSyncVariableObject instead.
Arsenic 19 Apr @ 1:15am 
Hey, this is a nice mod but this needs to be fixed it's spamming the crash log I'm upto like 3,000 lines of the same error. Both my test server and live server.


ScriptMembersNetSync::RegisterVariable - "m_lastVehicle" - isn't int
Class: 'SurvivorBase'
Entity id:0

Function: 'PlayerBase@2275#1'
Stack trace:
HB_FlipVehicle/Scripts/4_World/classes\playerbase.c:12
HF 18 Apr @ 3:52pm 
Good evening, what was updated? For me, the crash continues to be the same
Holborn  [author] 18 Apr @ 8:12am 
i will update later today when i get some time
Burschi 18 Apr @ 3:03am 
Hello .. we loke your mod very much.. can you change it was LBmaster says .. so we have not so hard performance lost for it.. thx a lot for your work
[2Low] LBmaster 17 Apr @ 1:27am 
you are breaking the game scripts by calling Init() again in the constructor of PlayerBase! Init it called twice because of it. Constructors are not overwritten, but all called. Remove line 10 from your PlayerBase class
Holborn 15 Apr @ 3:31pm 
Again if you use expansion switch to the legacy version. I don't run expansion.
Лёха 15 Apr @ 1:11pm 
Yes, an error appeared after the update that HF ​​reported, because of it the crash file takes up several megabytes, mods are also installed on the servers expansion
HF 15 Apr @ 11:58am 
Thanks
Holborn 15 Apr @ 10:22am 
I don't use expansion and do not have this issue with the servers I run maybe the legacy version of this mod would suit you better until I get some free time to look into this.
HF 15 Apr @ 7:51am 
I've been analyzing it and it's clear that the mod is trying to register a class that's already been registered by another mod. I believe that to get around this, a version of this mod would have to be created without the line:

RegisterNetSyncVariableBool("m_PersistentFlags"); for those who already use the Expansion mod, which already does this registration.

I don't know if my point of view is correct.
Barni 15 Apr @ 7:06am 
in the game launcher it says that the mod is not recognized, the launcher for some reason does not see it