RimWorld

RimWorld

Progression: Warfare
83 Comments
GravitWry 12 Jul @ 5:08pm 
M'kay, just been checking in on some creators whilst I'm waiting for at least half of my modlist to be update to 1.6 :steamthumbsup:
ferny  [author] 12 Jul @ 5:03pm 
@GravitWry Yeah known for a while
GravitWry 12 Jul @ 4:58pm 
I'm assuming you're already aware that VFE Security is getting a overhaul from the announcement over a week ago? Just want to put on a reminder if you already do and inform you if you don't. :demoticon:
ferny  [author] 30 Jun @ 12:40am 
@melelconquistador VFE Medieval 2 isn't fully integrated into the Progression ecosystem yet
melelconquistador 30 Jun @ 12:05am 
The wall mounted Arbalest is still available to build in the animal starts.
StockSounds 29 Jun @ 7:35pm 
Agreed, it's all the same isn't it?
ferny  [author] 29 Jun @ 7:31pm 
@StockSounds Those mods (at least the neolithic and medieval part) if you are using Medieval Overhaul and VE have numerically zero new content so I choose to ignore them mostly. Might take another look at the higher tech ones tho.
StockSounds 29 Jun @ 7:30pm 
Would this sort of thing ever get patches for the Fortification series? They also have numerous duplicates.
ferny  [author] 29 Jun @ 5:36pm 
v15 - updated to 1.6
Thanks so much!
ferny  [author] 23 Jun @ 10:12am 
@DuckGoosebear PrairieDogLover This is a rebranded Progression: Defenses
DuckGoosebear PrairieDogLover 23 Jun @ 10:09am 
so this is/was progression defenses? or is that mod totally nuked and replaced with this?
ferny  [author] 22 Jun @ 3:44pm 
@Rhi @Batty It had to be done. Better to do it now as we transition into 1.6 and everyone resets their modlist then doing it later
Rhi 22 Jun @ 3:10pm 
Ditto. I spent the 20 mins loading Rimworld, found it missing when I loaded, and had to go back to RimSort (which reported errors...) and add it again. Not a huge deal but will probably confuse a ton of people.

Thank you for all the hard work you do on all this though!
Batty 22 Jun @ 1:35pm 
@ferny in the future, please refrain from changing the mod id, it gave me a real head scratcher that a mod was missing yet i was subscribed to all of the collection... (in addition, it wont load it in lists nor will it load it if you had the previous id loaded previous game launch)
mrChnky 22 Jun @ 8:32am 
@ferny Thx, good to know! While I don't really use your modpack, your mods for progression and categories are a godsend! Though I skipped the Equipment one, not a big fan of it.
ferny  [author] 22 Jun @ 8:23am 
@mrChnky Nope. Those will be moved to a new mod.
mrChnky 21 Jun @ 11:13pm 
@ferny Hi! Does Warfare now include restrictions for using higher tech lvl weapons?
ferny  [author] 21 Jun @ 3:19pm 
v12 - mod is now "Progression: Warfare" and includes the research changes from the now dead Progression Equipment
gazza_m_bolton 21 Jun @ 9:50am 
Please please please when/if you do the update please can you look at the trenches and swap them round. So can do a WW1 style defence.
Paprikahörnchen 19 Jun @ 1:08am 
Does someone know any mod for water defences?
Rye! 8 Jun @ 12:41pm 
you ok bro?
Saith 20 Apr @ 4:25pm 
@Polat Alemdar try resetting your config files on MO, exact issue I had previously, conflict seems to lie with disabling* the production chains.
ferny  [author] 20 Apr @ 3:23am 
@Polat Alemdar This is seeming like a bizzare unknown conflict or file corruption. This mod doesn't touch any of those things, nor patches any categories with stuff like that. I have absolutely no idea, sorry.
Polat Alemdar 20 Apr @ 3:20am 
Hi ferny, adding Progression: Defenses to my modlist causes some of the structures to not being able to build even on dev mode.


modlist: https://rentry.co/ugg9f66d

with Progression: Defenses: https://prnt.sc/fWJGFN8q4ZBv
withouth Progression: Defenses: https://prnt.sc/9VQyyN5o7jXq
Saith 17 Apr @ 2:51am 
np, assumed it was this mod since removing it let me build the structures again, but as you pointed out it was an odd conflict with production chains (leather, wood, etc) being enabled on Medieval Overhaul recently and your patches. Just mentioning it here for anyone else who assumes the same D:
ferny  [author] 16 Apr @ 6:38am 
@Saith Must be a conflict, mine works fine
Saith 15 Apr @ 5:43pm 
For some reason after a lot of troubleshooting this mod suddenly started removing the castle structure from MO from the structures cat, only being able to spawn it through dev TwT
ferny  [author] 4 Apr @ 11:12pm 
v11- Added overlap texture for MO/VFEM2 embrasures. Thanks Joe!
ferny  [author] 26 Mar @ 12:58pm 
@Iceobeasty Thanks man ❤️
Iceobeasty 26 Mar @ 12:50pm 
thanks bro, the only mod compilation i can think of better than yours is vanilla expanded. Youre killing it. Im excited for more ideas
ferny  [author] 26 Mar @ 7:58am 
@Iceobeasty Fairly easily yeah, look into my mod ReplaceLib or just learn how to make basic XML patch mods
Iceobeasty 26 Mar @ 6:55am 
quick question. is there a way to patch things like that in or out ourselves?
ferny  [author] 25 Mar @ 6:36pm 
@Iceobeasty 😂
Iceobeasty 25 Mar @ 6:24pm 
lol bro why the hate on embrasures?
Iceobeasty 25 Mar @ 6:24pm 
There is a space between the regular gate and palisade walls
ferny  [author] 25 Mar @ 6:22pm 
@Iceobeasty The embrasures I won't account for (See my mod Fuck Embrasures) But as for the palisade gate it looks fine to me
Iceobeasty 25 Mar @ 6:19pm 
The MO Palisade gates and embrasures are grapphically incompatible with the Medieval overhaul 2 palisade walls
gazza_m_bolton 22 Mar @ 9:30am 
Sorry to re-ask, but is there a chance of amending the trenches round to the one with cover or add cover features to the medieval ones?
glenninjapan 22 Mar @ 2:58am 
cool, thanks, I will see how it goes
ferny  [author] 21 Mar @ 5:47pm 
@glenninjapan Not sure, I know the guy who made that mod uses my mods but idk
glenninjapan 21 Mar @ 5:42pm 
are your patches compatible with Neolithic Frankenpatch? Or is it better to use one or the other?
gazza_m_bolton 18 Mar @ 7:31am 
Thank you that is amazing.
ferny  [author] 18 Mar @ 5:58am 
@gazza_m_bolton Will touch on this in Progression: Equipment later
gazza_m_bolton 18 Mar @ 5:36am 
@ferny is there a plan to go through the weapons of Medieval overhaul and VFE Medieval 2 and remove duplication?
ferny  [author] 14 Mar @ 6:10am 
v10 - added VFE Medieval 2 patches
gazza_m_bolton 12 Mar @ 10:07am 
Just a quick one is there a way to swap out/ merge the stats for the trenches the vfe: security one worked as a defence position while the medieval overhaul one is more of just path-finding cost.
ferny  [author] 9 Mar @ 6:24am 
v9 - moved reinforcer from VFE Mechs into the category
CarlosCreeper 8 Mar @ 7:20am 
I came here for the mod and ended up with depression after seing the story
ferny  [author] 7 Mar @ 5:07pm 
v8 - ported MO's VFE Security patch that they seem to have removed