Project Zomboid

Project Zomboid

[B42]Ahu's ToolWeapon Pack
55 Comments
Akuma 28 Jul @ 10:27pm 
Does this mod replace the vanilla crowbar?
黄油鉴赏家学徒 4 Jul @ 3:53am 
很棒的模组,里面的工具都挺合理的,希望里面的撬棍能兼容常识模组里的撬门功能
大佬大佬,我想找你咨询一下关于有偿定制武器的想法:steamhappy:
Qing 13 Jun @ 3:26am 
大佬,能把mod里的多功能手电做成能挂腰带上的吗,
Qing 13 Jun @ 3:25am 
6
BeljikPakiBlanc 15 Apr @ 2:59am 
Is there no Ice Pick?
Gran Trasero 8 Apr @ 12:57pm 
This mod helps fill the void that the currently not updated "More Tools" left.
Efrainx117xKill 12 Mar @ 11:20pm 
I like mods that add weapons because apart from increasing the options to fight, I propose as a challenge to collect them all, but the spawn of this mod is very high in my game that I just started with the loot set to insane. In only 5 looted houses I have found 10 weapons 😅
阿胡  [author] 26 Feb @ 3:06am 
@Lux I can't do it. I can't fix code issues from other mods in this mod. It's common sense that this mod is designed to only recognize the specific "Crowbar" item, not all items with the "Crowbar" tag. If you use other mods with new crowbars (whose IDs are not "Base. Crowbar" or "Base. CrowbarForged"), you will find that the crowbars of those mods cannot be used for common sense mod
Lux 25 Feb @ 1:52pm 
can you make it compatible with common sense mod so crowbars from your mod can pry open? thanks
爱白嫖的腰子 25 Feb @ 1:07am 
能否把撬棍的长度缩短点,感觉像原版那样的长度会更好看点。:steamthumbsup:
阿胡  [author] 20 Feb @ 12:37pm 
@Cat lovers 我已经在之前的回复中解释过了,如果非要实现我模组中的撬棍能够撬门,那就会和常识模组冲突
Cat lovers 20 Feb @ 12:17pm 
你的撬棍应该配合常识模组,可以用来撬门
Anamijå 16 Feb @ 2:50pm 
thanks for this mod.

finally a change from the vanilla weapons i usually find. i usually only find iron bars and tire irons, which is just boring. with your mod i finally find other weapons that also look cool. the spawn rate for your weapons is just right. after 14 ingame days i had found maybe 10-15 weapons from your mod, which is super enough and doesn't seem like the mod is overloading me with weapons. the dmg seems to be right too.

i also use two other weapon mods, with those together there is a great mix of weapons, with your weapons being more common, which is great.
危害品 15 Feb @ 8:30am 
原来如此
PH 15 Feb @ 6:17am 
@阿胡 thank you
阿胡  [author] 15 Feb @ 5:22am 
@危害品 那是常识模组的问题,他的代码判断只是判断撬棍这个物品而不是所有包含撬棍标签的物品,和官方某些代码一样
危害品 15 Feb @ 4:34am 
如果能兼容常识mod就好了 你的撬棍好看我摸了一堆然后发现不能撬门:deadrat:
阿胡  [author] 15 Feb @ 3:29am 
@Gougie Mane Now updated
阿胡  [author] 15 Feb @ 3:28am 
@NopOYes Now this mod has without Traits and without food version
Gougie Mane 14 Feb @ 11:39am 
Have you updated this mod to spawn less of your weapons yet? Im just wondering. I fully intend on downloading this mod once Im sure the spawns have been tweaked to not be so heavy. Thanks!
PH 14 Feb @ 7:31am 
Could you make a version without Traits and without food? Just your weapons?
阿胡  [author] 12 Feb @ 8:22pm 
@L1Ck_ Please do not hold a one handed weapon to burn boddies now, as this behavior will result in swallowing the weapon in your hand, regardless of whether you have added a mod or not
阿胡  [author] 12 Feb @ 8:04pm 
@L1Ck_ I checked and it seems to be a bug in B42.3, not this mod
L1Ck_ 12 Feb @ 3:26pm 
Ello! Great mod mate, the weapons it adds are super flavourful.

I ran into a problem though. It seems when you go to burn boddies with one of the weapons in your primary hand it just gets deleted? Tried it out 3 times and everytime its the same.
Kilted Weirdo 12 Feb @ 7:26am 
ahh x*y, where y is listed elsewhere. i got ya. good luck on straightening the numbers and effects.
阿胡  [author] 12 Feb @ 7:11am 
@Kilted Weirdo I know, I also did these things, but in some containers, I only considered the probability of each item spawn and did not take into account the total probability of these items spawn, which leads to why there are so many mod items in some places
Kilted Weirdo 12 Feb @ 4:46am 
@阿胡 there should be loot tables for fire departments, separate from most other item places.

just like police stations and jails, hospitals, drs and pharmacies.

a suggestion. make a list for each room type, container type, even if you set it ridiculously low.
think about it. barber shop, sledge hammer. well, in some neighborhoods, people carry weapons in shops to defend them. depending on state and location, time, be common. barber is a trade taught in a lot of prisons with felons who can't touch guns so. the sledge is also a high damage weapon.
EpicMoonShine 11 Feb @ 2:24pm 
great mods could use it some i need thank you
阿胡  [author] 11 Feb @ 2:03am 
@Mitchel Vories The vanilla loot settings do have an impact, and I also checked the item spawn at the fire department. Due to certain reasons, the total amount of item spawn in this mod is indeed higher. This is my calculation error, I will make adjustments to it in the next update
irrelevantredundancy 10 Feb @ 1:23pm 
I just realized I had melee weapon loot set relatively "high" at ".75". The weapons from this mod did outnumber the items I would normally find at certain locations. I experienced this at the Fire Station in Brandenburg.

Should the vanilla loot settings affect the spawn rate of weapons from this mod?
阿胡  [author] 10 Feb @ 10:07am 
@Mitchel Vories Do those weapons appear more frequently in Safehouse? The weapons in my archive are basically fewer than the vanilla weapons(the spawn probability I set is 0.4), only the Safehouse spawns a lot
triada_1975 10 Feb @ 8:48am 
@阿胡 thank you so much for the answer!
irrelevantredundancy 10 Feb @ 7:53am 
Dude, I love the variety of weapons this adds. They're all killers. But I do agree with kArMaFPS a little, the spawn rates are a little high. But I love the weapons, especially all the new axes.
阿胡  [author] 10 Feb @ 3:52am 
@triada_1975 Now, you can also potentially obtain piping materials from dismantling some furniture with plumbing(Need Metalworking level)
阿胡  [author] 10 Feb @ 2:17am 
@kArMaFPS This may be a matter of luck. In my save, the probability of them appearing is less than the vanilla weapons (I set it to 0.4). Additionally, some items are both tools and weapons, and they may be influenced by the tool probability setting
kArMaFPS 9 Feb @ 6:18pm 
I understand about weapons not replacing vanilla weapons. But I'll leave my point of view, I have the spawn of melee weapons at 0.10 (between extremely rare and insane) and even so your weapons appear in droves... I think you should better adjust the procedural distribution of your mod
阿胡  [author] 9 Feb @ 1:13pm 
@triada_1975 Pipe materials usually appear in places such as garages or stores, and you have a very low probability of finding them in trash cans
triada_1975 9 Feb @ 10:22am 
Is there other way to get pipe materials? I haven't played for long and didn't find any weapon I could demontage for pipe materials in order to craft everything else
阿胡  [author] 9 Feb @ 7:05am 
@kArMaFPS I usually don't try to replace any vanilla items because doing so would result in poor compatibility between mods. And this mod did not replace any vanilla items, it just added
kArMaFPS 9 Feb @ 6:18am 
Does your mod replace vanilla items or does it add more weapons to the game? I have the impression that your mod just replaces pre-existing items, and that's not good
阿胡  [author] 9 Feb @ 2:24am 
@Camelia 不是第一个,还有更早的
Camelia 9 Feb @ 12:59am 
大佬牛逼,B42的近战武器包你好像是第一个,牛逼牛逼:steamthumbsup:
RTX7474741 8 Feb @ 10:46pm 
good,i了
AM 8 Feb @ 2:40am 
一空输 哈哈
阿胡  [author] 8 Feb @ 1:47am 
@Treecy 更新后的不会,但是本模组的新增那两个特质将会失效
Violet 8 Feb @ 1:39am 
好像会和更多特质冲突,小人负重降到20了
zach2233 7 Feb @ 5:30pm 
thanks for updating :)
NNNM1911 7 Feb @ 4:42am 
it's not that big of a problem i'm just telling you so that you can complete your mod
S: P 7 Feb @ 3:53am 
这个不错b42终于有了