Timberborn

Timberborn

Small Tubeway Station (Last Update)
33 Comments
KapiK 27 Feb @ 11:43pm 
Great! Thanks a lot :) Love you
miikrr  [author] 26 Feb @ 7:12pm 
@KapiK updated
miikrr  [author] 26 Feb @ 6:39pm 
@KapiK okay because you asked nicely
KapiK 26 Feb @ 4:31am 
Could you fix the last version ? I can't use my savegame :(
miikrr  [author] 13 Feb @ 4:17am 
reverted backl @[AUT] Indy
[AUT] Indy 13 Feb @ 12:29am 
so, i found the problem, in the modfiles you have the file: "PrefabGroup.Buildings.Folktails.json"
and the PrefabGroupSpec Id is set with IronTeeth, thats wrong it needs to be Folktails.

now my savegame is back.
[AUT] Indy 12 Feb @ 11:59pm 
@keeper, yes same for me sadly :(
[AUT] Indy 12 Feb @ 11:58pm 
Can load my savegame from yesterday (had version 1.0.7, now its 1.0.6)

v0.7.0.5-37896dc-xsw
PrefabMappingException: Duplicate prefab name DevPowerGenerator in objects: DevPowerGenerator, DevPowerGenerator.
Timberborn.PrefabSystem.PrefabNameMapper.TryAddPrefab (System.String prefabName, Timberborn.PrefabSystem.PrefabSpec prefabSpec, System.Boolean throwIfDuplicated) (at <d6bde63db63647afa3f0125542a58905>:0)
Timberborn.PrefabSystem.PrefabNameMapper.Load () (at <d6bde63db63647afa3f0125542a58905>:0)
keeper 12 Feb @ 11:46pm 
This mod have broken my 20+ hour save. Thanks.
Jayby 11 Feb @ 12:12pm 
great mod thank you. Is it possible to add this for the greedy builders faction?
accident1 11 Feb @ 11:45am 
the metal ladder pathing doesn't work correctly and seems to be limited to only 1 direction in or out instead of 3.
Jay 10 Feb @ 9:06pm 
Love this thanks for the work.
!nsane 10 Feb @ 1:54am 
Hey dude, really appreciate the mod, it's awesome and heaps more useful than the standard station. I think the latest 1.08 has broken my savegame from yesterday though
Ender 9 Feb @ 3:25pm 
when i use the detrory buildings tool and mouse over the station, the game crashes to desktop, i dont have to click, just highlight the station.
Bynal 9 Feb @ 8:36am 
Thank you so much for the ladder. I can't thank you enough.
I found 2 issues.
1. The ladder cannot be placed under water (aquatic farming)
2. When any object is placed facing the ladder, it says unconnected building.
The 2nd one might be working as intended.
Thanks again. Your hard work is appreciated.
kugelzucker 9 Feb @ 4:39am 
thanks! you should add the ladder to the description! its something everybody is looking for in amod right now
TomayGo 9 Feb @ 2:49am 
"Couldn't find an appropriate path marker mesh at (Coordinates)." errors in logs, and this some times causes crash.
Cloud 9 Feb @ 2:30am 
I'm running into a lot of crashes with the mod installed is this just me?
trybachris 9 Feb @ 1:18am 
Small specific bug found, if you put a decorating metal fence piece behind the small station, it shows a not connected to district sign. I have the tube connected from the underside off the station. The station keeps on functioning, but it shows the icon and the lights go dimm.
Grendel 8 Feb @ 9:47pm 
Not game breaking, But the ladders are showing flooded icon when underwater and not connected icon the front (opposite the ladder itself) is up against a wall
Ladders still work normally regardless
Grendel 8 Feb @ 5:56pm 
Fix confirmed! now loading both FT and IR saves!
@miikrr No worries man! and Thanks for adding the ladder to both factions! It's gonna be real convenient with my stacked farms :D
miikrr  [author] 8 Feb @ 5:31pm 
@Grendel Fixed it, sorry about that. I had a file still with IronTeeth in it which should have been folktails
Grendel 8 Feb @ 4:54pm 
FT save and New Game IR still crashing on 1.0.6 No other mods loaded
accident1 8 Feb @ 3:35pm 
I second 1.0.5 crashes on existing and new games. it doesn't crash on the map menu.
Grendel 8 Feb @ 3:17pm 
Crashing on new game (both factions) as well
Grendel 8 Feb @ 3:15pm 
My IT save is also crashing on 1.0.5
Grendel 8 Feb @ 3:11pm 
My FT save is crashing when I try to load with 1.0.5.
Was working ok with 1.0.3.
No other changes to modlist
miikrr  [author] 7 Feb @ 8:20pm 
@accident1 thanks for the heads up. I'll get those addressed tomorrow. I have leftover internal pathways from the larger station that I need to clean up. I only addressed the tunnel connections.
accident1 7 Feb @ 7:40pm 
Love it. 2 quick bugs. first beavers can walk through the building like they walk through trees. which is handy but still a bug. second is I had a path and 1 tubeway connected but the other 2 were blocked and the building showed not connected to district but functioned correctly.
miikrr  [author] 7 Feb @ 11:34am 
@Wolfman your wish is granted. version 1.0.2 adds bottom & fixed clock
Wolfman 7 Feb @ 5:38am 
It doesn't connect from the bottom. It'd be awesome to add that feature!
QueenPixxa 7 Feb @ 3:05am 
This was in my dreams last night, thank you again for such useful mods :)
DrogonSkye 6 Feb @ 2:53pm 
Thanks