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I'd love to see other maps with the first person mode in the future, maybe even a daytime variant of this one? It's so dang good!
When I first play tested the mod with him, I asked him about viewmodels too because I didn't know it was a stylistic choice. When he explained to me why he didn't do it, I didn't act all entitled like you just did. I just enjoyed the mod for what it is, which is a homage to the original Ghost Recon game.
Playing OG Ghost Recon is what inspired this version of the mod so I just replicated that as much as possible, including no viewmodels.
The other maps will hopefully come eventually - this version of the mod is lower priority. It's also very tedious to switch over to working on this mod due to how the Halo tools work.
I'll try to do it later tonight.
Good job buddy.
One of my biggest complains about the normal Trooper Firefight addon is that aiming feels a bit weird because if there are Marines behind you, they get in the way. And if you're carrying certain weapons on your back, aiming is straight up impossible because the stock gets on your way.
I don't know if this is possible to do but, I have this idea.
Is it possible to have the game on 3rd person, but make the camera switch to 1st person with these reticles when you aim? Kinda like how you can do it in Ghost Recon or something.
I feel that would make aiming down the sights a lot more comfortable.
Again, I don't know if this would be easy to program or even possible at all. But I think it would be a really good addition!
All and all, I like how you're trying out new ideas with this mod. First with the campaign version and now this. Love to see where this goes later on in the future.
I love classic Ghost Recon and wanted to quickly make something resembling that in this game.
Also, apologies for the small text wall, just wanted to vent a little. ^^;
I love old tactical shooters. I'm glad they get to live on in my favorite sci-fi universe. I haven't played the OG Ghost Recon since around the time it came out, but this is an amazing homage to a great era of gaming.
Also, it's so satisfying to smoke covies like a badass operator.
I haven't made 1st person models and animations for the 20+ custom weapons.
I was inspired by classic Ghost Recon to make this version of the mod, emulating the movement and weapon mechanics (no viewmodel, just crosshair). I even used sounds from 2001 Ghost Recon for this mod version.
Great job on the mod, this is something I was afraid would never come to light. The suppression mechanic is SO well done, and theres so much personality you've crafted from just a crosshair. Adding weapon viewmodels would help me understand which weapon I'm carrying since the HUD doesn't update the weapon icon for some weapons. I understand that's a HUGE ask, tho lol
The combination of movement, screen blur, tunnel vision, muffled sound... its beautiful. So well done. The sprint takes me out of it a little bit but that's just Halo being Halo. If you could add a screen bounce / shake while running, I think that would add a lot to the overall experience.
thanks for answering
But after playing so much SWAT3, Rainbow 6, and Ghost Recon I'm pretty used to not having viewmodels.
This version of the mod in its current state is something I made in a day. Lots of things can change though.
Maybe I'll make 2 first person versions: 1 with no viewmodels that is this classic Ghost Recon inspired version with very short time-to-kill, slow movement, dark enviroments, less allies and less battlefield chaos.
Then another version that is literally Trooper Firefight 2024 except from a proper 1st person perspective with proper viewmodels and the same mod mechanics as the main mod.