Garry's Mod

Garry's Mod

SCP-106 Pocket Dimension [v2]
185 Comments
noskill  [author] 9 Jul @ 6:01pm 
I definitely rushed the shit out of the trench room, one day when I have time I will do more polishing on it
Autumnis 9 Jul @ 5:39pm 
also, the trench uses the wrong ambience (uses the regular pocket dimension ambience despite having custom ambience) and the bird is missing its screenshake when it passes
Autumnis 9 Jul @ 5:35pm 
the bird seems a bit inconsistent with how it works in containment breach. the camera locks onto it even after it has left sight, it moves much faster and its eye is always open instead of just when it can see the player
shackledlee 15 Jun @ 5:47pm 
let me know if you prefer a discussion page for bug reports/questions whatnot because i've been commenting a lot on this mod. anyway here's some bugs i found:

probably an oversight but 106 swep users still have a random chance to die when taking an exit

hallway pillar hitboxes seem to be incorrect, unlike in v1 i keep getting hit while i barely avoided it. try getting as close as possible without direct touch and you'll see what i mean

lastly, just curious, was the speed in v1 also 100 h/s? if its faster in v2 because of the trench room addition, i'd like to know if its possible to keep the old speed (from what ive seen, i think it was 70 or 80) and 100 speed in the trench room as maybe 70/80 might be too difficult in there (or not)

im asking purely because in v1 i remember escaping with much lower health, now i can easily still have 50+ hp and i like to blame it on the speed, as for the pillar room either keep it at 100 or slightly increase the time you have before 106 spawns
noskill  [author] 10 Jun @ 5:35pm 
some maps will apply a tint for whatever reason, I'm not sure if its color correction or something to do with fog
shackledlee 10 Jun @ 5:33pm 
nevermind, only happens on specific maps, at specific locations, most notably on this one in the spawnpoint area (position: -9442,26 -1290,77 10437,03):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=140618773

Image of the red dimension:
https://i.ibb.co/hRMKqjTk/image.png

weird that it happens only with the 106 swep and not the puddles, nor 106 npcs. but since it's such a specific bug, I do not really care whether or not this will get looked into.
shackledlee 10 Jun @ 1:54pm 
yeah, you're right. I didn't test it in sandbox, the gamemode had a custom weapon select. Thanks for telling me. By the way was there some silent update recently? I noticed that 106 swep users have a red screen now in the PD, whether or not this is intended, that's pretty sick. I swear that this wasn't present when I tested. Also, thank you for taking your time to update this mod to my liking. I really appreciate it!
noskill  [author] 9 Jun @ 7:15pm 
I can fix everything else but this part should be implemented already
"Basically, non 106 swep users cannot cycle through weapons"
shackledlee 9 Jun @ 12:08pm 
Oh, and one more thing. I apologize for being extremely nitpicky about this one, but the hitboxes of the pools are MUCH smaller than the model and the large one is only slightly bigger than the small one, if you think about it.

https://i.ibb.co/pq8SHfW/image.png
shackledlee 9 Jun @ 11:58am 
My biggest complaint is being able to sprint. I really prefer the old method where the walkspeed is slighlty faster than the current 50 walkspeed but much slower than the whopping 130 runspeed, which feels way too fast. I'm also slightly dissapointed that 106 in the pillar room doesn't do anything. I was hoping that he would instakill you if you took too long. It's also too dark/foggy to see the first platform, I can slightly see it if I move in a way that makes the fog not appear over it.

Besides all of that, I LOVE the v2, especially the corridor with 4 paths. Amazing work!
shackledlee 9 Jun @ 11:58am 
Thank you. The updated has given everything I was hoping for. The throne room is also a lot cooler now, and the hallway with the pillars now matches the SCP:CB one (i liked the old one aswell though). However, I do have some feedback about a few things but whether or not you want to implement them, is up to you as I still love this mod in it's current state.

I noticed that you can now cycle through weapons in the dimension. I bet this was done to use the 106 swep, which I fully understand. It would be better though, if there was a check for it. Basically, non 106 swep users cannot cycle through weapons. Just a bit of an immersion thing I guess.

The trench room's terrain is a bit subpar, as it's very hard to navigate on and you have to jump constantly to make progress. Not sure if the plane is going too fast; maybe it's because it's too close. It would also be better if it flew a bit further before rebounding as the sound is constantly heard and the plane returns a little too fast.
max70751 8 Jun @ 7:04pm 
seems to have fixed it so far
noskill  [author] 8 Jun @ 6:36pm 
my bad I didnt test it in singleplayer, thank yall for reporting, hopefully the update pushed to dreams fixed it
alicia_chipper1010 8 Jun @ 6:32pm 
all I see is a black screen
max70751 8 Jun @ 6:09pm 
can confirm that pocket dimension is now just a white screen
noskill  [author] 8 Jun @ 4:53pm 
reinstall dreams too and disable all other mods, if it still happens let me know
Kate 8 Jun @ 12:46pm 
noskill , still white screen....:steamsad:
noskill  [author] 8 Jun @ 11:51am 
try reinstalling it
Kate 8 Jun @ 11:45am 
noskill , i think u bugged addon cuz its not working anymore
noskill  [author] 3 Jun @ 7:52pm 
coming soon:tm:
STBuilder 31 May @ 8:43am 
Hello, the mod is very good, I'm waiting with my friends for the addition of a room with trenches and pillars, we are waiting for more mods on the DREAMS system:lunar2025snakeinablanket:
N1kk. 18 May @ 1:32pm 
best mod
shackledlee 15 May @ 10:07am 
:steamhappy:
noskill  [author] 14 May @ 5:48pm 
@shackledlee
1. yes
2. yes
3. maybe but I think its funny
4. yes
shackledlee 14 May @ 3:06pm 
i know trench room is on the todo list, but will there be a consideration of adding the pillar room aswell? not sure how to implement this yet since 106 doesn't actually spawn in the dimension and that room involves him teleporting slowly to you

speaking of the trench room, will the trench room have slower damage threshold? otherwise it would probably be nearly impossible.

also occasionally, when dropping down the corridor onto the stone path (with the rotating pillar), you might instantly die because you will teleport/land exactly where the pillar will hit you. yes i know not moving will teleport on a nearly safe spot, but i think it's better to teleport the player a little further to prevent this accident.

my last question is will there be spawnable sinkholes added? especially ones with different sizes? that would make for an amazing trap or just a hazard

thanks
Kaitlyn 7 May @ 3:30pm 
what is the best scp addon for this?
PXG | Sifio 25 Apr @ 9:31am 
Wich 106 weapon is compatible ?
provokedartist 31 Mar @ 2:15pm 
i dont want to go to detroit
noskill  [author] 29 Mar @ 2:41pm 
maybe
SchanoNikita 29 Mar @ 2:16pm 
Hello, I would like to ask if you will make a SCP 860 key and an entity door.
Jacket Gaming 27 Mar @ 4:56am 
ah hell yeah
noskill  [author] 26 Mar @ 9:30pm 
@Jacket Gaming should be added, sorry for it taking so long
Bubs57 8 Mar @ 7:26am 
can u fix the the stuck in crouch thing (i use a toggle crouch) and im stuck after the neal room
Noseboi 4 Mar @ 4:59pm 
Nice mod! However.. one small issue.

WARNING! STFU! Or you will die, even if you don't shut up! Clarissa isnt freaking real. Snap back to reality. hopefully, if you copy and paste this comment and spam it in 10 comments in the next 10 minutes, we can hopefully stop these stupid comments. TIC TOC
noskill  [author] 27 Feb @ 8:06am 
does this happen with just this mod and an npc mod enabled
PKM_Enjoyer 27 Feb @ 7:38am 
I just get a black screen and slowly die, maybe I'm doing something wrong?
17th21stlancers 27 Feb @ 6:21am 
this is revolutionary
Mel0nin 27 Feb @ 1:57am 
Can you please do the link to some 106 Npc, because i can't find npcs
wolfee0507 26 Feb @ 12:07am 
also i think it would be cool if props could enter the corrosion puddles that scp 106 leaves behind if thats possible, like how the player can fall into the pocket dimension so props could enter pocket dimension aswell!
wolfee0507 25 Feb @ 11:57pm 
it would be cool for a setting to use weapons while in the pocket dimension

i was having a idea of using the tardis mod with this mod and when im in scp 106's pocket dimension i could call the tardis to materalize with the sonic screwdriver for the fun of it


anyway this mod is pretty cool i like it
gdmer_00 25 Feb @ 4:14am 
How to increase the range of visibility there?
Autizmosskids 24 Feb @ 9:28am 
how does this work? its so cool
FruitBerryCrunch 22 Feb @ 4:45pm 
Ah ok.
noskill  [author] 22 Feb @ 4:19pm 
Its added i forgot to update the description
FruitBerryCrunch 22 Feb @ 3:17pm 
I'm reading the description and it says the Coffin Room is coming soon. Is that true? Because I'm pretty sure you already added it. You even have it in the fourth screenshot. I also looked it up on the SCP:CB wiki and it says that's the coffin room. Is that a mistake in the description or is there another coffin room that I'm unaware about?
Demoman 21 Feb @ 9:31am 
And what will pocket do to ragdolls or npcs that die in it?
Demoman 21 Feb @ 9:30am 
either way yea its fixed
Demoman 21 Feb @ 9:20am 
ì've checked on gmod consturct it works normally imma go check on the map it occcurs