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md 每次破我振 是真滴难受
Mods in stacktrace:
- RandomNumberPredictionMaster (1.0.0)
Cause:
java.lang.IllegalArgumentException: n must be positive
at com.badlogic.gdx.math.RandomXS128.nextLong(RandomXS128.java:110)
at com.badlogic.gdx.math.RandomXS128.nextInt(RandomXS128.java:99)
at com.megacrit.cardcrawl.random.Random.random(Random.java:65)
at com.megacrit.cardcrawl.cards.CardGroup.getRandomCard(CardGroup.java:558)
at randomNumberPredictionMaster.predictors.AllOutAttackPredictor.update(AllOutAttackPredictor.java:43)
at
有考虑添加对事件的支持吗,例如变牌或拿书事件之类的
I will try to fix the first bug.
Regarding the second issue you mentioned, if the Doom & Gloom & Darkness Orbs kills an enemy, the target of the lightning orbs will change accordingly. This is something that must be anticipated. If you choose Ball Lightning to attack different enemies, you will notice that the targets of the lightning strikes keep changing. XD
As for the other events, since they only appear once per run, implementing them feels like a lot of effort for little reward. I'll give it a try.(Forgive my poor English.)
1. viewing transform menu from card reward screen will make the latter inaccessible afterward
2. dmg display is shown for doom & gloom & darkness orbs for some reason? i thought the mod was to display random outcomes more than anything. i especially dont understand doom & gloom here
3. likewise, no display is shown for rip & tear?
muahaha you are cheating in a game man don't go so high xDD