Slay the Spire

Slay the Spire

Random Number Prediction Master
28 Comments
星野岚川 8 Jul @ 5:54am 
请问有魔盒的预测吗?毕竟魔盒也是变牌,只不过是好多张基础牌。
摇摇摇yz 1 Jul @ 1:09pm 
开天眼了
nlsnk02  [author] 11 Jun @ 7:48pm 
@Skadi 是我忘记做测试了,已修复,感谢反馈。。
Skadi 11 Jun @ 11:32am 
打面团有bug,其他预测显示会无效
nlsnk02  [author] 6 Jun @ 11:12pm 
新增了个面团预测的功能
nlsnk02  [author] 3 Jun @ 10:14pm 
@狐腻 ,这个自己靠手速或者别sl这个吧,毕竟原版是没打算让你sl这个的
狐腻 2 Jun @ 7:06am 
什么时候加入换④和随机敲牌的预测:resmile:
老八 28 May @ 6:04pm 
别带
子夜 23 May @ 11:55pm 
一时兴起了
nlsnk02  [author] 16 May @ 9:20am 
更新:加入了调牌序的功能,点击预测雷达的第二页可以看到
nlsnk02  [author] 14 Apr @ 11:31pm 
@vr0119 ,好,我这两天改改显示的方式
vr0119 14 Apr @ 9:47pm 
变牌预测的那些牌是没办法放大的吗,本体角色还好,mod角色好多新卡小图是真看不出来干啥的
nlsnk02  [author] 14 Apr @ 8:18pm 
@hehe ,感谢反馈,已修复
hehe 14 Apr @ 7:32pm 
报个bug,跳瓶+是上四次三层毒,但是预测的数据像是上三次四层毒
浮木 19 Mar @ 10:52pm 
可以加个干手的预测吗,还有比如手牌有相同的卡,预测看不出是左边的还是右边的
nlsnk02  [author] 14 Mar @ 7:00am 
@飒岚i 加上了(我本来觉得破灭和随机数没什么关系就没做,但是其实还是有点关系的)
飒岚i 12 Mar @ 10:42pm 
man 可以加一个红裤衩拿破灭:steamfacepalm:
md 每次破我振 是真滴难受
洛秋叶之枫 19 Feb @ 8:47pm 
好哒,十分感谢
nlsnk02  [author] 19 Feb @ 6:12pm 
@洛秋叶之枫 感谢反馈,已修复
洛秋叶之枫 19 Feb @ 1:02pm 
你好,两次同样的闪退情况
Mods in stacktrace:
- RandomNumberPredictionMaster (1.0.0)
Cause:
java.lang.IllegalArgumentException: n must be positive
at com.badlogic.gdx.math.RandomXS128.nextLong(RandomXS128.java:110)
at com.badlogic.gdx.math.RandomXS128.nextInt(RandomXS128.java:99)
at com.megacrit.cardcrawl.random.Random.random(Random.java:65)
at com.megacrit.cardcrawl.cards.CardGroup.getRandomCard(CardGroup.java:558)
at randomNumberPredictionMaster.predictors.AllOutAttackPredictor.update(AllOutAttackPredictor.java:43)
at
nlsnk02  [author] 11 Feb @ 4:18am 
@Cedaro 有变牌预测的,点击屏幕右上角新加的按钮就好了
Cedaro 11 Feb @ 1:04am 
帅,SL终结者
有考虑添加对事件的支持吗,例如变牌或拿书事件之类的
Dice_24K 10 Feb @ 5:29am 
Time to find out if this works with 40+ mods, including a character mod.
nlsnk02  [author] 9 Feb @ 4:01pm 
@rightasreine ,Thank you for your feedback and review.

I will try to fix the first bug.

Regarding the second issue you mentioned, if the Doom & Gloom & Darkness Orbs kills an enemy, the target of the lightning orbs will change accordingly. This is something that must be anticipated. If you choose Ball Lightning to attack different enemies, you will notice that the targets of the lightning strikes keep changing. XD

As for the other events, since they only appear once per run, implementing them feels like a lot of effort for little reward. I'll give it a try.(Forgive my poor English.)
rightasreine 9 Feb @ 3:38pm 
couple things from first impression:
1. viewing transform menu from card reward screen will make the latter inaccessible afterward
2. dmg display is shown for doom & gloom & darkness orbs for some reason? i thought the mod was to display random outcomes more than anything. i especially dont understand doom & gloom here
3. likewise, no display is shown for rip & tear?
浮木 9 Feb @ 3:02am 
科学忍具
Xals 9 Feb @ 2:58am 
"In essence, SL is a combination of wisdom and persistence"

muahaha you are cheating in a game man don't go so high xDD
井上心叶 8 Feb @ 9:50pm 
某辉同款吗(doge