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I don't mind multiple paths to the endpoints, but I need to have a decent idea of which direction I'm supposed to go in.
The survival map, on the other hand, is not particularly something I really enjoyed, mainly because.... it feels weird to play a limited resources survival. Granted, you do have enough resources to deal with the waves (even on Extreme), but I am more used to playing survival where ammo are considered to be pretty "infinite" in a way.
Due to the map being really small, you will be looping around a lot, which allows you to be ambush sometimes by spitters or runners starting their attack animation even before you can see them, and when you do, its just cheap damage that you can't really avoid, which is not the map creator fault, but more on the AI behavior. I do appreciate the map being constantly updated though.
La forma mas fácil de hacer que steam descargue la versión mas actualizada es volver a subscribirse
Cant have a Mod without it breaking at some point hehehe
Thanks again
Seems its referencing a Map i have for testing purposes on one of the assets, because you dont have it, it causes a crash, on my setup it works because it just finds it there.
I'll fix it now and upload asap a working version
Thanks for pointing that out and sorry for the error caused
Collision in the two towers were a bit off, but that was the only thing I had an issue with.
Survival mode was very interesting, kept me on my toes for sure. Also can agree with random item spawns so its not predictable where what spawns.
Posting vid soon
Thanks again for making another fun map ^^
So you lowered the final bridge, but didnt know the ending was there??
I played your spy map and left a video as a discussion, i think its great!
I also like the beacons part to open the last door. But I got lost to what door was triggered, I knew there was a bridge so I guessed it had to be the one being lowered. However, I almost went back into another loop because the final bridge was not clear to me that it was the final destination.
I hope you played my "Spy Mission" challenge and give me some feedback maybe.
It was going to be an arena with a "maze-like" structure, dense fog and zombies showing up everywhere
I wasn't happy with how it was turning out, and I really had no plan or idea of what to do with it. Once I had the towers with zombies walking around them, I left the ruins as decoration.
If i come up with a cool idea or something that works and I'm happy with, I'll add to and expand the map. But for now, nothing comes to mind.
I'm working on a different map. I've been struggling with this one for a while, scrapping and restarting multiple times, but I think I have "something" now.
I tried uploading a layout image with numbered huts, but Steam wouldn’t let me. I think I found the stuck spot near a hut and will fix it.
Ammo balance might be off, so here’s the loot distribution:
Starting loot:
Glock 12
GlockAmmo 30
Pills 1
Hatchet 1
Map loot:
GlockAmmo 41
ShotgunAmmo 12
UMP45Ammo 28
RevolverAmmo 15
Grenade 5
Pills 5
UMP45 25
Revolver 6
Shotgun 7
MedicalKit 3
Landmine 2
Knife 3
EnergyDrink 4
HK416Ammo 16
HK416 15
The number next to the gun name means how many bullets it comes loaded with.
Huts open by selecting 6 random ammo drops and 2 utilities. List of possible drops, comma separates hut/wave number:
Ammo Drops
Glock 20,35,35
Revolver 11,13,15
Shotgun 9,11,12
SMG 18,28,30
AR 10,12,25
Utility Drops:
Grenade 1,1,2
Landmine 1,1,2
If the first hut rolls AR ammo 6 times, you get 60 AR rounds.
I’ll fix the stuck spot and look at the loot. Thanks again!