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The strength check means that it will do a minimum strength check on the zombie, if they are not strong enough for their speed type, they will not trigger the window crash. Meant to be played with randomized speed and strength enabled.
@Salesman by default shamblers will only crash through if superhuman strength I believe, however you can simply toggle them to always crash through via the sandbox settings toggle.
think probably sprinter only makes the most sense at least for us.
what does the toggle strength check mean, is it related to the zombie strength setting in zlore? like if if they are the highest strength they can smash but if weakest (ie. by random zombies) they can't?
Whereas Vaulting Zombies lets them vault over fences/the other stuff?
I'll try your mod first for now though, love how it works in its previews and the animations. We mainly want them breaking through the windows like 28 Days Later. If it is likely to conflict with Vaulting Zombies, we'll leave that out for now. Thank you
It is likely to actually be incompatible with "Stay Away From Windows" since they're messing with the same animation.
I've been considering adding sandbox options to do make zombies always vault, and an option to make it so no special animation plays at all and just breaks the window.
Set minimum speed to 1 in sandbox settings
Can't I activate it like this mode? I want the window to break right away
Removed multiple mod versions in favor of sandbox options!
Added sandbox options to toggle strength and target check.
Added sandbox options to toggle speed types always breaking windows.
Added sandbox option to set a minimum speed.
Added a check to prevent bandits from crashing through windows.
I have no idea if this will cause issues with bandits but I wouldn't be surprised since they are technically zombies.
Specialty is its own thing, but you can use the individual ones alongside it if you want a zombie type to always crash through windows regardless of strength. That's why I don't have them marked as incompatible.
Just 2 questions, is this mod compatible with Bandits or they will also play this animations? and second, the specialty module, requires the other three to work or it includes the three of them?
Optimized code
Changed the random number generator to a better version.
Decreased the chance of "seatbelt" activating on sprinters when crashing through windows
Fixed the speed type versions not properly checking for speed type
Added in animation triggers with help from Ryuku to further convey that the zombies are crashing through the window instead of just smashing it.
The animation that plays when smashing through a window is based on the zombie's speed and a random number generator.
Uh well it won't outright fix it, but it does make it so they have to be targeting a player so there should be less instances where they are breaking windows that high up.
I've been messing with the code on my end and I'm not sure if I messed up something before release or after release.
Glad to hear it's working properly.
That animation may either be from Vaulting Zombies by Ham or just custom altogether.
(They bust through windows already, I just thought the animation was specifically the one in Stay Away From Windows' preview video where it appears the zombie trips over the window.)
Random zombies by default won't have sprinters enabled, you have to set them to at least low with random zombies enabled. Otherwise it will just be slow and fast shamblers.
Renamed the mod to Zombies Crash Through Windows
Added a check to see if the zombie has a target to prevent every window in towns being smashed without player interaction.
Added versions for each zombie speed type.
Created a specialty version with rewritten code to make it so zombies with enough speed/strength will crash through windows instead of strictly being based on speed.
Well it does the same thing the original mod does, just only to sprinters.
Makes it so when they touch a closed and unbarricaded window, it breaks instantly.