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*** Error(s) found in the file "E:\SteamLibrary\steamapps\common\Dwarf Fortress\data\vanilla\vanilla_creatures_graphics\graphics\graphics_creatures_interactions.txt"
CDI_LIST_ICON creature interaction not found BREATHE_FIRE
*** Error(s) found in the file "E:\SteamLibrary\steamapps\common\Dwarf Fortress\data\vanilla\vanilla_creatures_graphics\graphics\graphics_creatures_underground_large.txt"
Failed to find CREATURE_GRAPHICS creature CAVE_DRAGON
Unrecognized Graphics Token: DEFAULT
Unrecognized Graphics Token: ANIMATED
Unrecognized Graphics Token: TRAINED_HUNTER
Unrecognized Graphics Token: TRAINED_WAR
Unrecognized Graphics Token: LIST_ICON
Unrecognized Graphics Token: CORPSE
*** Error(s) found in the file "E:\SteamLibrary\steamapps\common\Dwarf Fortress\data\vanilla\vanilla_creatures_graphics\graphics\graphics_creatures_underground_large_statues.txt"
Unknown statue creature token: CAVE_DRAGON
Unrecognized Graphics Token: DEFAULT
the mod author literally passed away from cancer several years prior.
Or some detail at all in the description of WHAT the gameplay changes are?
They age faster? How and why? How does it affect world gen?
How does their heart stuff work?
Bro you gotta say what the mod does..
The rapid ageing plus the choice to let them interbreed with each other means I can consistently generate worlds where dragons don't go extinct (because some caves become breeding colonies).
(I don't know anything about balance yet, I have yet to be invaded by one of these)
Did you make a work around?
I've will link the Github page if anyone is interested, but I'l warn you that the Python code needs a rework.