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When a pack of wolves can beat braced tzar guard, thats a problem. When tier 2 slaneesh cavalry can beat braced phoenix guard, thats not okay.
CA announced that this means it will crash until they become lower case.
Anychance for a fix?
The reason I've reduced picking a target is to reduce the time it has to calculate during the initial impact. Almost trying to create a response that is too late. With that, you get the odd maverick soldier or entity missing a target and squeezing though. It's not perfect but I'm still tweaking.
I've also added a few small settings in another table to adjust impacts but I'm still testing that. Nothing drastic should of changed though, so don't worry.
As for SFO units, I'll look into making a sub mod due to the mass discrepancies.
If that bothers you then its going to get CONSIDERABLY WORSE as time goes on.....
Could you make one? Def would like to give it a go with my group. Charges just aren't worth the dedicated micro in vanilla, even sfo, in my opinion
Cavalry seems to not knock people about as much until units rout however with the mod that deals damage when units retreat, they really complement eachother and makes the knocking units the same as vanilla.
Demigryphs literally tear gore herds apart, top tier mod mate. I fear you may have ruined vanilla charges for me.
Or is that a side effect of the changes?