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I understand that the conversion is done via the crafting menu, and was aware of that before asking - however, there is no way to craft them in normal gameplay, as "NeedToBeLearn" is set as true in every recipe and there's seemingly not been a way added for your character to actually learn the recipe.
Did u get the old version of the mod and place a radio down that is powered by grid ?
)
ERROR: General f:0, t:1740142097002> ExceptionLogger.logException> Exception thrown
zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error. at WorldDictionary.init(WorldDictionary.java:344).
Stack trace:
zombie.world.WorldDictionary.init(WorldDictionary.java:344)
zombie.iso.IsoWorld.init(IsoWorld.java:2614)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:301)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:251)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:0, t:1740142096949> WorldDictionary: Cannot debug print entity id: 6541
LOG : General f:0, t:1740142096950> java.lang.RuntimeException: Cannot override existing registry id (12460) to new id (6541), item: Base.HamRadioMakeShift
LOG : General f:0, t:1740142096950> at zombie.scripting.entity.GameEntityScript.setRegistry_id(GameEntityScript.java:255)
LOG : General f:0, t:1740142096950> at zombie.world.DictionaryData.parseCurrentInfoSet(DictionaryData.java:327)
LOG : General f:0, t:1740142096951> at zombie.world.WorldDictionary.init(WorldDictionary.java:297)
LOG : General f:0, t:1740142096951> at zombie.iso.IsoWorld.init(IsoWorld.java:2614)
LOG : General f:0, t:1740142096951> at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:301)
LOG : General f:0, t:1740142096951> at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:251)
LOG : General f:0, t:1740142096951> at java.base/java.lang.Thread.run(Unknown Source)
Thx for the log I will upload the update this afternoon
LOG : General f:0, t:1739962494024> WorldDictionary: Cannot debug print entity id: 6541
LOG : General f:0, t:1739962494025> java.lang.RuntimeException: Cannot override existing registry id (12460) to new id (6541), item: Base.HamRadioMakeShift
LOG : General f:0, t:1739962494025> at zombie.scripting.entity.GameEntityScript.setRegistry_id(GameEntityScript.java:255)
LOG : General f:0, t:1739962494025> at
LOG : General f:0, t:1739962494025> at zombie.world.DictionaryData.parseCurrentInfoSet(DictionaryData.java:301)
LOG : General f:0, t:1739962494025> at zombie.world.WorldDictionary.init(WorldDictionary.java:297)
LOG : General f:0, t:1739962494025> at zombie.iso.IsoWorld.init(IsoWorld.java:2614)
LOG : General f:0, t:1739962494025> at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:301)
LOG : General f:0, t:1739962494025> at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:251)
LOG : General f:0, t:1739962494025> at java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:0, t:1739962494026> WorldDictionary: Attempting to copy WorldDictionary backups...
LOG : General f:0, t:1739962494026> WorldDictionary: path = C:\Users\Myname\Zomboid\Saves\Sandbox\2025-01-26_17-35-29\WD_ERROR_1739962494\
ERROR: General f:0, t:1739962494057> ExceptionLogger.logException> Exception thrown
zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error. at WorldDictionary.init(WorldDictionary.java:344).
Stack trace:
zombie.world.WorldDictionary.init(WorldDictionary.java:344)
zombie.iso.IsoWorld.init(IsoWorld.java:2614)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:301)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:251)
java.base/java.lang.Thread.run(Unknown Source)