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its magazine capacity is only 3 and it shoots very slowly, it is not viable for dueling centipedes and is easily overrun by swarms of enemies.
It hits very hard and has alot of range... and thats about it.
If you already knew about that and they aren't showing up at all then yea I'd need to know which other mods you're using that affect turrets.
Base combat extended already has the AGS-30, which is very similar.
It wouldn't be a priority, but a sentry with a Mk19 could be an option later on, yeah.
I have a very powerful 30mm CIWS sentry in the works.
mod awesom tho
Also, I dont know vanilla balancing at all nor am I familiar with the quirks of vanilla combat and im not enterily sure of how I'd get some of the turrets present to work without CE.
But maybe they're a little heavier on the logistic side? Why not add your own brand CoD: Advanced Warfare exoskeleton? CE: Armors - Extended Cut has one; it's basically using the utility slot. Just make a better, more expensive version of it so we can carry more ammo and wield heavier weapons like the handheld M2.
I think they just used a few graphics assets.
The original idea for the missing sentry slot was going to be a large railgun, 5000000W needed, 10 bazillion damage and pen, 5 hour aim time etc, etc... but that seemed quite clunky during testing. A sentry analog to the M167 seems to be the way to go.
More eastern bloc stuff is def needed yeah.
I play with [RH2] Faction: Gruppa Krovi; my equipment and vehicles are thematically similar, but the defense turret mostly still uses NATO equivalents. Heh, sorry for the rambling again.