Door Kickers 2

Door Kickers 2

Mobile Task Forces [EN]
126 Comments
Melon 29 Jun @ 11:11pm 
Hi, very difficult missions ! Nice mod !
MrSwatPL | Bloodycase.com 27 Jun @ 10:36am 
Yes please, update this! <3
Bile Titan  [author] 26 Jun @ 4:32am 
Maybe i should update this - or not
I'm too absorbed in helldivers 2 these days heh
Bile Titan  [author] 26 Jun @ 4:30am 
@CharChar
feel free to do that, the main reason i didnt do that is that i'm too lazy:Coool:
Bile Titan  [author] 26 Jun @ 4:29am 
@凌风丶
不应该吧,看看游戏内mod管理器里面勾选没有,工坊下载之后要手动启用之后手动创建小队
凌风丶 19 Jun @ 5:02am 
苹果电脑是没法使用吗?安装上了,但是没有效果
CharChar 18 Jun @ 8:04am 
I love this mod, but I wish the weapons had to be unlocked to balance it a little bit. Would you mind if I make a *slightly* more balanced sub-mod?
Hunter 21 May @ 2:54pm 
Im the SSI now
Xavieux 14 May @ 3:54pm 
are you guys gonna make other scp units, yk other mtf or the security department, those would be cool
Loaf 1 May @ 5:59am 
Is it possible to make it so the Chaos Insurgency will only spawn on higher difficulties? They were spawning on difficulty 3 RMG missions, which I think is a bit too early, considering how strong they are.
vonmillard 29 Apr @ 12:45am 
So, where's the files for both the XM338 and its ammo located?
Bile Titan  [author] 26 Apr @ 4:28am 
@julian.bennett7
It's from scp-cn branch.
julian.bennett7 26 Apr @ 4:16am 
What is MTF MouChen 3, I can't Find it in the SCP Universe Anywhere?
The UK Is Mine 7 Apr @ 8:51am 
Oh I can't wait for that! I plan to continue playing for a long time regardless of the challenge!
Bile Titan  [author] 6 Apr @ 2:29am 
Be noted that MTF is getting in a test, in which CI will appear in RMG.
CI will be kinda difficult to beat, so sorry if it influenced you playing.
The UK Is Mine 4 Apr @ 9:35am 
Loving the work being done with this unit. It's my go to unit and having new gear show up over time has really been a lot of fun. Having my 3 undercovers sneak in and plant C4 before vanishing and blasting apart entire factories is just *chefs kiss*
Bile Titan  [author] 4 Apr @ 12:09am 
@2003vwgti
I have tested and did not came cross this issue, maybe there were enemies not being killed?
2003vwgti 3 Apr @ 7:32am 
How do you finish the final mission? I killed everyone, even the guys I took prisoner but nothing happened.
Bile Titan  [author] 30 Mar @ 9:45pm 
@bblwillzy
Due to the game mechanic problem I can't just delete them after collection, just interact once and it will be counted as collected
fluxion 30 Mar @ 1:05pm 
Same problem for me
bblwillzy 30 Mar @ 7:52am 
Grabbing intels for Phase IIA in the campaign appears not to work for me, I had both my men try picking up each of the intels. I believe picking them up is broken? They are still present even after interacting with them. Otherwise, keep up the great work!
bblwillzy 30 Mar @ 7:14am 
Would Chaos Insurgency come as an ingame playable faction or replace the basic enemy ingame, or even both?
Zhatka 27 Mar @ 1:19pm 
a PL14 lebedev for the Guardian sword would be absolutely wonderful! i like this mod <3 :execution:
Foxtrot 25 Mar @ 6:00pm 
How can I modify unit deployment supply data? I can't find it.
bsavage367 23 Mar @ 10:52am 
Is there any plan to add gas masks or full balaclavas in? like the one on the main menu possibly? maybe for a cs gas or even just for the looks.
faeyan 11 Mar @ 4:41am 
Bruhhh nahh scp infiltrated door kickers 💀💀
Bile Titan  [author] 8 Mar @ 6:21am 
@StealySeal
Let's say it won't come too quickly, maybe summer this year, maybe earlier.
StealySeal 8 Mar @ 5:50am 
@Risotte Wong Do you have an estimate for when Chaos will be added or are we just going to have to wait for them? Awesome mod btw, one of my favorites for DK2. Keep up the good work.
Bomb List: YOU! 5 Mar @ 8:17pm 
COMICALLY overpowered. Still lots of fun lmfao. The idea of a unit so powerful the only thing that could reliably threaten them is Spec Ops and/or large numbers + machine guns, that's fun. Love the operations too
VenyGTRS 5 Mar @ 5:19am 
This mod is so overpowered lol, i can kill 150 enemies with 1 soldier XD
Metal Izanagi 3 Mar @ 6:19pm 
@The UK Is Mine, Right? It feels *good* using the MTF operators compared to how the literal Rangers in the unmodded game can't seem to deal with even a few punks in the desert.
The UK Is Mine 3 Mar @ 5:51pm 
I haven't used a single other faction since using this mod. MTF are so powerful and effective it makes things feel way more accurate to how well trained real military would be compared to barebones trained insurgents. I love this
Bile Titan  [author] 28 Feb @ 6:39pm 
@UKSF It's related to ui settings, Personally I wanna fix that but that would be complex
@XaocuT's Show We will:steamthumbsup:
XaocuT's Show 28 Feb @ 5:08pm 
Wish i had Chaos Insurgency playable operatives
Sheriff Pasta 21 Feb @ 7:41pm 
I greatly enjoy how passionately the descriptions are written for the Chinese firearms versus the non-Chinese ones lmao.
UKSF 20 Feb @ 10:28am 
Is there any way to change the automatically deployed troops? i don't use infiltration units and they're at the top of the list, so i have to swap them out every mission.
Elhassento 20 Feb @ 3:28am 
Yeah i pick up the 3 intels
Metal Izanagi 19 Feb @ 10:07pm 
Are there plans to introduce other MTFs later? Alpha-1 "Red Right Hand", Iota-10 "Damn Feds", Pi-1 "City Slickers" are a few that are well-known.
Bile Titan  [author] 19 Feb @ 7:05pm 
@Cherokee Gage
It's xml is named something like vss
Bile Titan  [author] 19 Feb @ 7:05pm 
@Elhassento
I will look into that and try to fix, is all the 3 intels gathered?
Elhassento 19 Feb @ 2:07pm 
How am i supposed to finish Phase IIA ? When i get all the intel i can't burn the safehouse, and anyone know how to avoid or desactivate the alarm ?
Elhassento 19 Feb @ 2:05pm 
how tf am i supposed to beat the mission phase II A, i don't understand how to desactivate the alarm and how to avoid is activation, and why when i have pick the 3 intel i can't burn the weeds ? i need some explanation pls
Isfet Solaris 19 Feb @ 1:53pm 
Suggestion: Don't make all the gear cost 30 honors apiece. It's kinda ridiculous. I know they're strong, but they're not "play 10 full campaigns for each and every piece of equipment" strong.
Cherokee Gage 19 Feb @ 2:33am 
Hello! Huge fan but coming across an issue. Im trying to modify the files to give the weapons to vanilla units like Rangers, but I cant seem to find the name of the file for the ASM Whisper Rifle. What is it named in the files?
1231231231231818 18 Feb @ 10:50pm 
@Risotte Wong
Ah that's why, thanks!
Bile Titan  [author] 18 Feb @ 10:01pm 
@Jun
How do you know I have just got my hands on a neat ASH-12 asset to be used by MTF:steamthumbsup:
Bile Titan  [author] 18 Feb @ 10:00pm 
@XiaoPang sold me fent
It's meant to be so, MTF has a customized NVG filter which was inspired by the Intravenous 2, if you don't like it, you can use the "compatible version" mentioned ahead.
Jun 18 Feb @ 1:22pm 
Ash-12 for Guardian Sword? It's strangely missing as its such a iconic Russian autocannon. There already is the sniper version of the Ash-12 added soooo... Yeah add it please.
knot 18 Feb @ 12:43pm 
At first this mod was just "neat", a bunch of OP units with a bunch of cool gear, but then I played the campaign that's included and it elevates the mod to a 10/10. absolutely fantastic campaign, all the maps are unique and include triggers and scripting to make them more engaging, literally the only thing that this mod could do better would be cleaning up some of the descriptions. very good mod, absolutely recommend :3
1231231231231818 18 Feb @ 7:32am 
It seems like when enabling the mod my night time mission got brightened up significantly in nvg view. I literally cant see my troopers when they stand below a light source. Anyone has the same problem?