Men of War: Assault Squad 2

Men of War: Assault Squad 2

Customizable Skirmish Modern Warfare (Terminator Modern Warfare version) Mod
65 Comments
7abdelwahab 28 Jun @ 1:58pm 
Don't say the R word it is really bad word
foxbrad 24 Jun @ 5:37am 
nvm i figured it out all i had to do was read
foxbrad 24 Jun @ 4:58am 
is there a way to get rid of friendly ai?
Lucky Stralex 5 Jun @ 11:34am 
erm why exactly does the us get n@zi and confeder@te flags?
Lucky Stralex 28 May @ 6:29am 
ive waited s olong for this, lov u grigo
clava_svekla 26 May @ 6:54am 
10\10
OHRWURM 17 May @ 3:06pm 
PLEASE add some of these to the cheat mod
Grigo(G.D.)  [author] 17 May @ 5:35am 
@daxiexin9
Do you have crash log?
You can ctrl+c to copy the crash log and post it here, this can help us find the error easier.
~$$~ BlackCatTheGreat 14 May @ 4:22pm 
This is a mod that does quite a bit, and is pretty early in development. I'm sorry to hear it is crashing on your machine but it could just be an instability or potentially a lack of system hardware on your end.
daxiexin9 14 May @ 1:51am 
keeps crashing , every 20 minutes
daxiexin9 12 May @ 9:19pm 
keeps crashing
Grigo(G.D.)  [author] 10 May @ 11:56am 
@Hall5660TTV
This looks really strange, I will reported this error to the dev.
~$$~ BlackCatTheGreat 7 May @ 3:33pm 
@mk3kak47 proof?
mk3kak47 7 May @ 3:20pm 
single handily the worst mod ive ever played
Hall5660TTV 4 May @ 11:27am 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Number of tagged flags overflow (32 is maximum) (g:\svn\git\source_work\eTaggedFlags.h, 84)

EIP=7664d424 [main_loop]
EAX=0700f640 EBX=00000020 ECX=00000004 EDX=00000000
ESI=2ff19f70 EDI=0700f81c ESP=0700f640 EBP=0700f69c
> file "/set/colliders.set"

120: {noContactWith "mod_aagm"� "particle" "particle.big" "human" "bush" "stuff" "mine.at" "mine.ap" "flame"}
121: {blocking
122: {speed 10} ; kmph
123: {penetration 0.2} ; m
124: }


Men of War: Assault Squad 2 - v3.262.1 - standard
2019.10.11 06:55 - 0x00C8B049

---------------------------
OK
---------------------------
SHAWN 28 Apr @ 7:24pm 
The modded keeps crashing when loading into the game
reyyyyyy123 24 Apr @ 9:12am 
this mod is broken in editor
patongpilay 19 Apr @ 9:49am 
The best. Thank you.
DontSleep 19 Apr @ 12:23am 
Good job, thank you for keeping mow as2 alive
rj.pheiffer13 17 Apr @ 12:59pm 
Terminator Modern Warfare? Like we have Post-Judgement day Earth fighting Skynet? That would be an killer mod to play.
FOX_WHISPERER 16 Apr @ 4:21pm 
i have a erorr with the mw2_seals_ghost/tex4_0.bmp file
Grigo(G.D.)  [author] 15 Apr @ 8:43am 
2025/04/15 Updated:
Increased the stability of the mod.
Grigo(G.D.)  [author] 15 Apr @ 8:41am 
@Pops @[1337] ᴀxᴏꜱ > ᴛɪᴇʀ 8
This is a standalone mod.

@Star wars skylanders
Do you have crashed when applied the mods?

@objectiveforcewarrior
No, just updated yesterday.
Sdowne斯东尼(offline) 14 Apr @ 12:22pm 
很棒的模组:pla:四个阵营已经很耐玩了,稳定性也很好
objectiveforcewarrior 3 Apr @ 9:57am 
Is this mod dead?
Star wars skylanders 2 Apr @ 1:44pm 
and i dont know why
Star wars skylanders 2 Apr @ 1:44pm 
not working for me
What requirements is this?
Pops 29 Mar @ 6:39pm 
Do I need any other mod enabled to play?
粉色裤衩 28 Mar @ 6:25am 
没有中文吗
Grigo(G.D.)  [author] 10 Mar @ 11:01am 
@Goldman2
I have already provided suggestions to the author, but the current version is still in a very early stage, focusing only on operational stability. I cannot guarantee any balance adjustments in the short term, but I have been continuously suggesting to the author to reduce the number of units that can use incendiary rockets.

@𝓦𝓲𝔃𝔃
No, I don't even know if we have a changelog.

@千年最強伝説と光の勇者天童アリスです
除了遊戲腳本以外(例如防空飛彈巡徑等),模型方面可以使用。不過要在MOD頁面標記模型的出處(我們的MOD連結),致謝抬頭寫Terminator Mod Team即可。謝謝。
READHALO 9 Mar @ 11:16pm 
地图外发射的导弹根本打不准啊,一点也不制导哈哈哈
𝓦𝓲𝔃𝔃 9 Mar @ 4:16pm 
FINALLY IT'S OUT! Is there a discord or something to follow updates and changelogs more closely?
TW_346TeiToku 9 Mar @ 3:45am 
謝謝大大 終於等到現代戰爭版了
Goldman2 3 Mar @ 3:10pm 
These indirect fire rpgs also have a fair bit of AOE fire damage, so once a single rocket is airborne i know im going to lose my infantry or a vehicle. just doesnt feel balanced at the moment?
Goldman2 3 Mar @ 3:07pm 
idk about you guys but i cant seem to accomplish anything. enemy infantry comes in hordes, which is fine with normal terminator, but in this one both Chinese and Russian infantry come with multiple rocket launchers per squad, and theyre allowed to indirect fire them. this leads to any units i make getting swarmed with half a dozen indirect fire RPGs, and I can't survive more than a few minutes, whereas on normal terminator playing on hard id rarely ever lose at all.
加拿大屌鬼 23 Feb @ 3:20am 
求出pvp
fadacai818tangchao 23 Feb @ 2:38am 
以后会加入欧洲日韩印度吗?
可以借用一些mod模型素材吗。比如红箭-10,MTLB一些改型和美军的斯特瑞克系列。我是隔壁地狱之门的模组作者,这是我的模组链接 :https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3261086933
Grigo(G.D.)  [author] 22 Feb @ 8:40am 
@fadacai818tangchao
應該是有燃燒效果的溫壓彈,俄軍和部分中國高階步兵小隊可以使用,目前一些玩家都有類似提議,認為這個武器太強;我個人是傾向支持玩家們的意見,不過需要等收集更多反饋以利後續改善。
matthewcat3 18 Feb @ 11:10pm 
Look For the Lower Case 'L' And You
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite"
fadacai818tangchao 18 Feb @ 8:07am 
中国步兵太强了,有个武器能一下就灭别人一队。
Grigo(G.D.)  [author] 18 Feb @ 6:18am 
@objectiveforcewarrior
Yes, we will update planes in the future.

@CrimsonZ_Hunter

OK, I will report it to the dev.
objectiveforcewarrior 17 Feb @ 6:22pm 
Are there any plans for helicopters?
The Fire Rises 17 Feb @ 7:03am 
得劲!这mod确实得劲!唯一个小缺陷就是容易弹窗报错
CrimsonZ_Hunter 16 Feb @ 3:54pm 
I've been waiting for this version for years and it is so fun playing, my one notable issue is the MTLB MRLS rocket vehicle when it fires it destroys itself. Not sure why though
Grigo(G.D.)  [author] 16 Feb @ 4:10am 
@LtAce150
Big thanks to your comment and advice.
The mod is still in a rough status, just to make sure the game structure works. We still have many stuffs that we want to add, like the artillery, helicopter and jets, even ships.

I agreed the infantry rocket napalm should be decreased. I will discuss with the dev about the situation.I thought the infantry squads got wiped out too quickly.

And the path finding issue, this only happens on the new spawn units and probably can't fix. The units spawns and AI will control them to move into battlefield, sometimes AI give movement orders which overwrite your rally point. My suggest is taking control the new spawn unit when then first move into battlefield.
ytfCCDPY 15 Feb @ 11:11pm 
@Grigo(G.D.)
能用了 感謝更新 新年快樂
LtAce150 15 Feb @ 7:56pm 
that being that pathing on spawn seems to be very unreliable. I've had numerous units just blindly rush into the enemy after I set them to drive to a set area once spawned or had infantry walk to a completely different area from where I pointed in the first place.

I hope these things are improved because I absolutely love how punchy and hard hitting the vehicle combat is. It's extremely satisfying to shoot a tank and watch it explode nine times out of ten. (2/2)
LtAce150 15 Feb @ 7:56pm 
This mod is almost playable. It has a lot of potential but is, in my experience, currently held back by three major factors that really detract from it. The first factor is that napalm effects really should be kept to a minimum, it's extremely frustrating when every other squad launches a rocket that can instant kill all your infantry in a given area. The second is how the enemy spawns an unlimited wave of stuff at you even on the lowest difficulty. This would be fine if not for the other the first factor (napalm spam) combined with the third factor, (1/2)