The Killing Antidote

The Killing Antidote

Maintenance C5
47 Comments
GamerGrump 29 Jul @ 6:01am 
Is this going to get fixed or not?
丛中兔丷 28 May @ 4:33am 
After entering the game, the map appears completely white. Would you mind taking a look and helping to fix it?:ashamedensher:
冬日阳光Sunshine 25 May @ 6:13am 
hello bro ,when I enter the map ,all I can see is WHITE wall and everything is so WHITE ,should be fixed this bug .
GunGage 9 May @ 12:18am 
Хороший левел дизайи и наполнение в отличии от других... Если у вас всё яркое советую зайти на нексус и скачать версию 1.1 только она у меня нормально работает остальные засвечены. 1.0 проблемы с фпс, 1.1 отлично работает и фпс не падает, 1.2 засвечена, 1.3 засвечена. Карта достаточно сложная очень много рыгалок и плевалок это просто жесть! Жаль что нет всего оружия включая новый пистолет, лук, разные стрелы, маячки и ядовитые гранаты. Если играть на Сложном уровне и выше то пройти не возможно с таким скудным арсеналом.
DOOMER4DEAD 14 Mar @ 7:52am 
i beg fix cuz this map looks soooo coool
< blank > 7 Mar @ 12:03pm 
way to bright... hurts my eyes so wasnt able to do it.
Melodi 🌙 6 Mar @ 7:19am 
Thank you :nekoheart:
一场游戏一场梦 27 Feb @ 8:13am 
地图跟新后 就跟冬天一样 到处都是白色!啥情况啊!
DJ Catmom  [author] 24 Feb @ 8:48pm 
The latest update introduced static lighting, which broke the map. I don't have the current project file for the map anymore, so it's not an easy fix - I would have to rebuild a lot of the map from an old backup, which is as unfun as you might imagine. I might get to it at some point, but for now, consider the map updates on hold. Nexus has previous versions of the map that should work fine.
xtreme loser HeavenlyTacos 23 Feb @ 10:29am 
yup last bugfix broke all the lighting on your map bro, love the difficulty of the map though.
Blessed Sigmar 23 Feb @ 2:51am 
The last version is bugged. All map is white.
Big Gun 22 Feb @ 9:55pm 
更新版本了,光影这会又出问题了
Mr.xT08 22 Feb @ 10:58am 
The simple version of zombies appears in groups, making it impossible for players who are not familiar with the map to continue, especially with the speed of obtaining bullets, which cannot keep up with the speed of monster hunting. It is even more difficult than the highest difficulty map in the original game, making graphics is easy, but designing the game is difficult.
OMT Game 20 Feb @ 12:38pm 
I finally got to try and finish the map you made. Good Job!
DJ Catmom  [author] 17 Feb @ 7:38am 
The performance is tied directly to the amount of bodies left on the map. There is nothing I can do about it right now.

The effect works exactly as intended.
Denys 16 Feb @ 6:43pm 
Ok you removed the grain but the black and white effect is still there, but why? Like what is the logic behind it? Is Jodi afraid of heights and looses her eye sight when getting close? Honestly have no clue why its even there in a survival map. Makes me want to avoid that part of the map and never approach it.

Also this needs a lot of work on performance. Its just a single map not an open world you should never have to change shadows to low just to play a survival map.
DJ Catmom  [author] 16 Feb @ 5:25pm 
@Sky Thanks! The song is Truth Seeker, first track from TKA-inspired mix by DJ Nerionette.
Sky 16 Feb @ 5:09pm 
This is really well made, feels like it's part of the game. What's the song being played on the computer btw?
RARF 16 Feb @ 6:23am 
This map still needs some work in the optimization department. It's really cool and all, but having to go from 120fps on max settings to reducing shadow quality just for this map? No, thank you.
DJ Catmom  [author] 16 Feb @ 4:54am 
If you are still running into performance issues, lowering shadow quality to low/medium will help.
Denys 16 Feb @ 2:26am 
Huh? Whats the black and white grainy filter in some areas of the map? Also performance still blows, I run the game on max at 120 stable but this map goes to 50 fps one the zombies spawn.
DJ Catmom  [author] 14 Feb @ 11:47pm 
1.2 is out, looks better and should run the same as 1.1
Some new stuff there too. Good luck!
14 Feb @ 6:24am 
太难了
AkimboDK 13 Feb @ 11:47am 
Please don't change the map to "Endless Mode" the waves we have right now, is perfect.
DJ Catmom  [author] 13 Feb @ 9:02am 
@Big Gun
我知道,但我能做的不多。等我弄清楚为什么 Lightmaps 不工作后,我会重新优化地图。
Big Gun 13 Feb @ 4:34am 
还是有几处灯光处会掉
Denys 12 Feb @ 7:02pm 
No problemo you did a great job for your first project. However endless might be possible if you set the mode into time trial and not wave combat. Also set the destination out of bounds, so you can never escape, and then set the zombies to just spawn every few seconds or so and that should do it!
DJ Catmom  [author] 12 Feb @ 4:39pm 
@Denys I'm not sure if endless mode is technically possible. The documentation on modding TKA is quite sparse in general, hence why you don't see a lot of stuff from the game in modded maps. Vents, ladders, doors, vending machines, etc.

I might do another optimization pass on this map at a later date, but there's little I can do with my current skills - I learned how to map while making this map. For now I want to focus on making the next map, hopefully better optimized from get go.
Sonic 1775 12 Feb @ 1:12pm 
awesome.. thank you so much. I'm back up to 250 plus again
Denys 12 Feb @ 12:24pm 
FPS is much better now. but also inconsistent. It will go from 120 to 50 at random, mostly in large open rooms. Needs more work, and hopefully an endless mode?
Geebsterman 12 Feb @ 11:36am 
Oh yeah, much better FPS. This is one is one of my favorites.
Great map, looking forward to other possible projects in the future.:MMForFun:
DJ Catmom  [author] 12 Feb @ 10:03am 
I updated the map, disabling some shadows, FPS should be fine now.

我更新了地图,禁用了部分阴影,FPS 现在应该没问题了。
3456028379 12 Feb @ 9:23am 
太卡了,优化做的不行
Rasta Mechanik 12 Feb @ 6:30am 
40fps on 4070 lol
KageRo 12 Feb @ 4:03am 
40 fps, pls tweak this map lighting and/or tweak volumetric fog. Otherwise great map
Big Gun 12 Feb @ 3:59am 
优化得不好,掉帧太严重。。。建议再优化一下,内容是不错的
]\/[∆H$1N 12 Feb @ 2:44am 
its playable somewhat on potato if i turned down shadows and visual quality but holy heck the waves of zeds can mow you down in smaller room. Challenging yet balanced map.
AnomalousDoggo 11 Feb @ 9:37pm 
Hey DJ Catmom, map looks real nice, but yeah, this does not do well for potato PCs lol.

Thanks for the map!
fabe705 11 Feb @ 7:57pm 
I enjoyed it with the lowest shadow option. (180fps, RTX 2060)
Interesting point is only 40 fps is possible with all of shadow options except for the lowest.

Anyway, I didn't find any bug so far.
Waves were smoothly proceeded.
Map size is not too small but not too big.
Weapons and amunitions are properly placed, so ther'e's fun for exploring map.
Finally, slaughtering mass zombies is always good.
mhh0040 11 Feb @ 7:44pm 
This was awesome. Thank you for not having any of the Baraka monsters, also.
Denys 11 Feb @ 4:30pm 
Ok its pretty cool!

My feedback:

1) Performance is very bad even on a powerful modern pc

2) Make it endless survival, not just limited waves.

3) Can you randomize item and weapon spawn? This will improve the replay value!
doto 11 Feb @ 3:10pm 
Cool map but 2nd floor room camping is pretty strong and the optimization is really, really bad.
AleyWhick 11 Feb @ 2:49pm 
Nice map! but the lag was the real final boss!
please fix optimization
realy good map, but realy big lags!!! my 2060super not can give me normal fps in this map
AkimboDK 11 Feb @ 1:36pm 
Best map ever! I freaking LOVED it!! it was worth the wait! uh the tension I had in my game!
9/10 because of dynamic light killed my FPS so I had to turn off Shadows to keep my 120+ consistent but it also made things super dark in some areas even with the flashlight on.

but other than that superb map! love it, keep those coming!
DJ Catmom  [author] 11 Feb @ 1:02pm 
I am aware that main hall has performance issues. Potato version coming soon.