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Report a translation problem
Excuse me, how do I translate the "Electrical Toolbox" trait into other languages?
I tried using the vanilla format and formats from other mods, but it seems like the description might not have any localization support added.
I saw someone using getText("UI_trait_NepOverdrive"), but I couldn't find anything like that in the Lua files.
So when I translated it, I used this format:
UI_trait_EngiToolbox = "电工工具箱"
UI_trait_EngiToolboxDesc = "初始携带电工工具箱(含基础电子元件和实用配方杂志)"
But I'm really confused about how the translation is supposed to work.
I don't know if it affects other mods.
Is it okay to recover it under normal circumstances?
右クリックでエラーが出ます
他のMODとの影響は解りませんでした
通常であれば回収できるということで良いでしょうか
I can only guess that you've got a conflict somewhere as I can't replicate the issue, made a quick clip of the propane bomb & V4 working as intended in 42.8.1: https://youtu.be/WNaNQvTKJAM?si=SF5qh5ymQhuAgt3p
I just noticed you set the propane bomb to 100 radius. Wasn't sure you were aware it was capped.
P.s. Pillows for making napalm mix are super-duper rare.
Only found one in the entire Ekron area, including farms nearby.
Maybe use cotton balls or something else as an alternative?
if i release my mod, you mind putting yours in the reccomended section?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3431002536
Also i do not know if it's intended, in my game your big noise generator does not loose it's condition when it's used. I used it like 10 times and it's still pristine. Don't know if it's intended or some kind of bug.
The napalm recipe is a reference to the old meme of using the little balls inside of beanbags to make it, but thats so cool that you know how to make napalm
You also made some mistakes in recipe code, for example when making your big noise maker it consumes 1 charge from battery (1/10000) instead of battery unit. Car battery item is defined as Drainable, meaning it's multiuse item with drain rate 0.00001 meaning it has 100000 uses when used in a recipe. To make recipe work correctly you should add a flag: "flag [ItemCount]" so the recipe will count items themselves and not their use numbers.
i have rtx 4090 and ryzen 9 7950x3d + 32gb DDR5 ram @6000mhz