Conquest of Elysium 5

Conquest of Elysium 5

Craftworld Eldar (Ulthwe)
26 Comments
Vorochi  [author] 20 Feb @ 5:28pm 
Fair enough. The age setting has a fairly major impact on the map, hence why I ask.
Undying is F U N 20 Feb @ 4:51pm 
I tend to play on random settings. Unless the rng start is so bad I just have to lock an age to have a shot at winning. For example when I tried playing Markgraf but the game decided "Let us put you in the snowy north, behind a mountain range, next to multiple ancient forests :) " multiple times.
Vorochi  [author] 20 Feb @ 3:31pm 
That’s good to hear!
I’m curious what age you’ve been playing on, since you gave the other settings
Undying is F U N 20 Feb @ 2:46pm 
Hello,

I just would like to say what I played so far on default settings has been a blast. Really makes me feel like an elite force trying my best to pick my battles before I can finally hit critical mass and stomp my foes. I specially like how the starter hero units can solo creep camps.

I'll try to offer more feedback once I try them out on
- Large Map
- FFA
- 6 players 1 human v 5 ai
- Count Difficulty.
Vorochi  [author] 17 Feb @ 11:32am 
If more than one person corroborates that they’re performing poorly, I might increase their stats. For now, more trusted players have mostly reported a very powerful early game, with my more Eldar-obsessed friends being much more pleased than you apparently are. The dark reapers already have unusually high range for a ranged weapon in CoE, and the shurikens are a bit shorter range because they fire 18” on tabletop. Eldar aren’t supposed to be durable bricks of meat and they never have been. Their weapons are quite effective at their jobs, but they are comparatively easy to kill for their price.
melloth_the_woodelf 17 Feb @ 9:16am 
" The early days of 2e were famously unbalanced"

I would suggest playing it yourself and making up your own mind , the battles in second edition could be fast and brutal and could be over in a few turns . But at least they gave some real tactical options like overwatch. That is because the objective was to create a cool battle that was fun to play instead of a perfectly balanced tournament game that is usually decided during army creation instead of on the battlefield.
melloth_the_woodelf 17 Feb @ 8:47am 
late game , it gives the best return of investment of any nurgle ritual . Hell usually one of the first
one you go for after having an army that can survive it turning hostile on summon. It just feel strange to have almost all your factions being fairly powerful each in their own way yet the eldar can't seem to beat a baron having low hp , short range and fairly high cost for each unit. But the ranges on all eldar weaponry seem insane to me if i compare them to regular archers let alone cadia.

10 dark reapers against 10 guardman should be a one sided slaughter not a nearly won slugfest with high casualties , the reapers should have far better weapons , range and even armor (they cost far more too of course) . And this should be true in every edition of 40k.
Vorochi  [author] 16 Feb @ 5:51pm 
Yes, I am balancing around PvP. Nurgle’s trees are only accessible quite late game without AI cheats allowing them to summon an Unclean One faster.
melloth_the_woodelf 16 Feb @ 9:27am 
Compared to a nurgle faction that gets endless blessed units from get a single forest of nurgle with zero drawbacks ? But i think you mostly balancing around pvp while i only play against the ai on higher difficulties.
Vorochi  [author] 14 Feb @ 1:31pm 
They're not stupid overpowered here for the same reason they're not stupid overpowered in Dawn of War. The mod is meant to be fun to play, and neither an overpowered faction, nor having basically two total units to be balanced, would be fun to play.
melloth_the_woodelf 14 Feb @ 11:09am 
>>
Just as with space marines most of their battles have to be overwhelming victories with almost no casualties since otherwise they would simply be wiped out over time.
And space marines can take a few centuries to recover, eldar craftworld population growth is nearly static. there is a reason why eldar would sacrifice a few human worlds to avoid an big battle in the future

The other eldar factions don't really have same problems meaning it is probably self inflicted by their own dogma.

Hmmm didn't realize to what extend i was still an eldar fan
melloth_the_woodelf 14 Feb @ 11:08am 
i agree they have been nerfed over and over again , there is just almost no good reason for that in the lore (except for them being a dying race and slaanesh being after them) they are still a post singularity race that still have control of most of their technology . Near perfect healing , perfect bionics etc .

Main problem being that every battle you fight on the tabletop is to begin with a desperate engagement with casualties that really can't be afforded (and clearly fun >lore on the tabletop but i don't understand why they would have to be balanced around that here too i would think limited their numbers of making them very expensive could work too)

>>
melloth_the_woodelf 14 Feb @ 10:20am 
(Couldn't fit it all in one comment )
most of these are taken from the epic army list
wishlist : vypers, falcon , fire prism , night spinner , Wave Serpents , war walker and engines of vaul. and ofcourse dreadnougt and wraithguard

Optional hopium wishlist : Nightwing Interceptors , Phoenix Bombers Eldar Wraithship Eldar Dragonship, Vampire Raider , Revenant Titans , Phantom Titan , Warlock Titan

oh and boneseers could be useful as construction units
Vorochi  [author] 14 Feb @ 10:18am 
Yeah, wraith constructs are planned to be added at a later date. Getting spirit stones from your own units dying is fully impossible within CoE's systems.

As far as balance goes, they're currently looking like they'll go well with the other classes I've made, with a very good start that will be toned back a bit soon. The early days of 2e were famously unbalanced, and Eldar have been toned back on tabletop since then- which is what I base my stats off of.
melloth_the_woodelf 14 Feb @ 10:10am 
I love the mod,its amazing.

Eldar feel a bit weak compared to the eldar i remember who atleast in second edition were still far more advanced then the imperium and it feels like every edition since then they have only been stripped of power. For example a seer council was one of the most tanky units in the game .

Guardians seem fine and just need their weapon platforms , but aspect warriors are supposed to almost measure up to space marines . and their weaponry was on average better then other armies say a shuriken catapult just had equal range and extra armor penetration and 1 sustained fire dice .

Oh and might it be possible to add some sort of soulstone mechanic dead eldar give soulstones which you can use to build wraithguard and dreadnoughts etc

And skipping out of striking scorpions in the one game were they might be better then howling banshees is kinda cruel too :)

Reapers seem to have way too short range
Vorochi  [author] 12 Feb @ 3:58pm 
Ahh. Fixed now on my copy, will upload in a bit.
Gubbins 12 Feb @ 2:43pm 
sorry i meant they are both spelled incorrectly, on the autarch and the dark reaper
Vorochi  [author] 12 Feb @ 10:22am 
The fancier Exarch weapons are entirely unique to the Exarchs- tabletop Autarchs just have the basic weapon of each Aspect
Vorochi  [author] 12 Feb @ 10:16am 
Yes, it’s supposed to be, as that’s what the tabletop model has
Gubbins 12 Feb @ 8:31am 
autarch reaper launcher is the same as dark reaper
fabian 12 Feb @ 7:45am 
My bad, the farseer upgrade works fine.
Vorochi  [author] 12 Feb @ 7:12am 
Woop, I’ll fix that one when I get home.
The webway gates in Primal are intentional- though I’ll likely be removing the ones in The Void, mostly due to it giving seers insanity.

The Warlocks should be able to upgrade into Farseers via the ‘warlock ascension’ ritual, unless something broke? The Conclave Warlocks cannot be upgraded, however.
Gubbins 12 Feb @ 7:03am 
swarm spelled wrong on dark reaper entry:
rangedweapon50x 0 "Reaper Launcher - Starsworm"
rangedweapon 0 "Reaper Launcher - Starshot"
BadCub 12 Feb @ 5:22am 
Oh, and it is always nice to see another mod from you, Vorochi!
fabian 12 Feb @ 4:33am 
Fanatistic mod, man your elder equally powerful, squishy as outnumbered, very lore accurate. Very good at siege and can punch above their weight.
Suggestions: Could you add options to upgrade your own psykers?
BadCub 12 Feb @ 2:47am 
Are webway gates supposed to exist in the primal plane?