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Is there anything I can change in the mod files that would increase the rate at which the population is culled? My current game has a population of 31k so I'd like to speed up the culling if that's at all possible.
Or is this Dynasty Lasting Multiplier applied not by the numerical value, for example strictly 6 level * multiplier is not correct? Roughly speaking "Noteworthy" it's low level, and there will be a formula 1 (because low lvl) * 6? That is, in fact, the multiplier is multiplied not by the digital value of the dynasty level, right? That is, for example, for a dynasty with the "Glorious" level it will be 3(Although in order of levels it is 9) * multiplier? Sorry, I'm just a little confused
2. cuz it will do its work in a year (to prevent a short but intensive lag) after the first year since game start.
Error: has_trait trigger [ Cannot find dragonless_dragonrider in trait database ]
Script location: file: common/scripted_triggers/bpc_triggers.txt line: 359 (bpc_death_trigger)
如果这说不通,抱歉,我正在用谷歌翻译。
你认为是这个导致崩溃的原因是什么?报错的最后提到找不到角色对象?
error.log通常无法记录导致崩溃的直接原因,因为在记下有用的信息之前就已经崩溃了。