Crusader Kings III

Crusader Kings III

Better Population Control
173 Comments
云羽落 12 Jul @ 6:35am 
东方王朝里面塞的历史家族能保留么
织田信长 1 Jul @ 4:52am 
为什么人口总是在26000左右,就杀不下去了
Z.Adams 23 Jun @ 4:30pm 
Hi, Thank You for the mod!
Is there anything I can change in the mod files that would increase the rate at which the population is culled? My current game has a population of 31k so I'd like to speed up the culling if that's at all possible.
Saltfish  [author] 20 Jun @ 6:12pm 
你应该问有什么能不兼容,但是放在一起杀太狠之类的问题自己解决
xiangying 20 Jun @ 12:14am 
这个和生于斯土(妈妈生的)mod兼容吗,那个调整了短寿命和高死亡率和清楚火星人达到人口控制
ZigingZagers 19 Jun @ 8:56pm 
this one is a bit complicated idk which to turn on or off lol
否定之否定 18 Jun @ 3:00am 
游牧决议的邀请富裕来客是不是也会被干掉,一点就死在半路
subai 16 Jun @ 11:11pm 
这死神是不是消极怠工啊,目标18000,从开局就开始杀,现在都杀到40000了,人口控制一般能维持在30000出头。
XX // 13 Jun @ 8:11am 
it says in the mod description it is safe for multiplayer
hlanhu 11 Jun @ 6:13pm 
Can you use this mod for multiplayer?
Saltfish  [author] 11 Jun @ 5:37pm 
it's lv5 (game count from 0), and low_dynasty_prestige_level is 2 in vanilla, so (5-2)*multiplier
FranKk 11 Jun @ 7:59am 
@Saltfish oh sorry, i mean "Well-known" , so it's not 3 level(i think it's its 6level) low level?

Or is this Dynasty Lasting Multiplier applied not by the numerical value, for example strictly 6 level * multiplier is not correct? Roughly speaking "Noteworthy" it's low level, and there will be a formula 1 (because low lvl) * 6? That is, in fact, the multiplier is multiplied not by the digital value of the dynasty level, right? That is, for example, for a dynasty with the "Glorious" level it will be 3(Although in order of levels it is 9) * multiplier? Sorry, I'm just a little confused
Saltfish  [author] 11 Jun @ 3:06am 
see vanilla character finder
General Strange 11 Jun @ 2:02am 
Is there a command that allows us to check the population count on the current map?
Saltfish  [author] 11 Jun @ 12:00am 
1. there is a offset on dynasty level, iirc 3? anyway it's vanilla defined "low level". so actually the number is (level-low_level)*mult
2. cuz it will do its work in a year (to prevent a short but intensive lag) after the first year since game start.
FranKk 10 Jun @ 11:06pm 
Hello again. It seems that something is still wrong with Dynasty Lasting Multiplier, I see how in dynasties with 3 levels and 8 living members, sometimes 1-2 people get killed, although Dynasty Lasting Multiplier is at 6(it means ~18 ppl must save). And one more thing, during one save I turn on the mod when I need to reduce the population and then turn it off, then turn it on again, and after a few times it seems the mod stops working, I see how the population does not decrease at all. Ah, forgot, AGOT mod of course
fisto the robo 9 Jun @ 11:32am 
cute
GodFear 9 Jun @ 6:41am 
太感谢了 拯救者
Saltfish  [author] 9 Jun @ 6:20am 
gotcha, both fixed. they you for detail report
FranKk 9 Jun @ 6:05am 
They have "Hale" trait, yes low level trait, but im thought "ALL" setting must save all good genetic traits. Anyway i set Dynasty protect(not house) , shouldn't this give the whole dynasty protection?
Saltfish  [author] 9 Jun @ 5:42am 
to confirm, which trait they have? there is an offset for low level so if a dynasty with level exactly 2 it won't have protect. (player's dynasty protection bypass it, if you set protect player dynasty without limit)
FranKk 9 Jun @ 5:17am 
Some settings don't work with AGOT (or by themselves, I don't know). I started playing as an adventurer of an existing dynasty, set the protection of my dynasty in the settings, i set save ALL good genetic trait save, and even Dynasty Lasting Multiplier at 6(what means with my dynsaty level it must save 12 ppl) , I launch purge, and 2 members (its childs who have 2 good genetic traits) of my dynasty(Mormont) out of 8 die...
TurdManJones 9 Jun @ 1:53am 
mod is randomly activating when i wage war against the mongol empire
GG棒 31 May @ 9:45pm 
说真的,开局杀到了设置的人数附近后,就失效了,后面人数又上去了,杀不动了。可能要重新点决议,ε=(´ο`*)))唉,感觉还是要更加智能一些
Saltfish  [author] 31 May @ 5:40pm 
it's depend on mapsetting. the more holding the more ruler, which can't be purged.
Innead 31 May @ 9:38am 
This mod has this major issue of like, just straight up not working with AGOT.
北风捎南 30 May @ 7:51am 
为什么感觉杀不动人
Saltfish  [author] 18 May @ 12:03am 
?不是本来就有?
latiao48 17 May @ 10:43pm 
能否加一个清理纸片人的选项?后期满图纸片人导致经常性爆内存
Thousands Of Morry 16 May @ 11:36pm 
这mod不定期会造成卡死,性能确实非常牛逼。
两只水饺跳过去 16 May @ 8:18pm 
我是原版游戏,开的设定人物数量是26000
两只水饺跳过去 16 May @ 8:17pm 
我也有@套中人的十味药 一样的错误,感觉这个mod似乎没生效,我一直开着死神来了,但是人数一直在加,从3w涨到了3w7
Khan 16 May @ 2:44pm 
这个挺好的,比另一个莫名会失灵的经典MOD好用
套中人的十味药 16 May @ 7:00am 
[21:50:17][E][jomini_script_system.cpp:284]: Script system error!
Error: has_trait trigger [ Cannot find dragonless_dragonrider in trait database ]
Script location: file: common/scripted_triggers/bpc_triggers.txt line: 359 (bpc_death_trigger)
菜姬琨 13 May @ 10:21pm 
可不可以跟另一个人口控制一起食用:steamthumbsup:
ja 30 Apr @ 7:03am 
It was at 100% with 20 mortality rate for neonatal/prisoners/distant/eldery, though ill try changing protection related to the player
Saltfish  [author] 29 Apr @ 6:27pm 
You can set a bigger base death rate and close all protection related to player.
ja 29 Apr @ 4:33pm 
对于 AGOT 来说,它在观察者模式下任何速度下都能完美运行,但实际游戏时却完全不行。

如果这说不通,抱歉,我正在用谷歌翻译。
Hardcore Weeb 26 Apr @ 5:17pm 
感谢,CPU得救了,Lingua Franca也能继续做下去了
THE__333 23 Apr @ 4:07am 
以前幻萌自带的死神有个彩蛋人物,现在这个还有吗
Saltfish  [author] 19 Apr @ 11:06pm 
你需要的其实只是内存释放
Geass 19 Apr @ 9:54pm 
用久了之后一样会导致游戏卡顿后直接结束进程。关闭收割后再开启反而不会了
Winniwwww 19 Apr @ 4:03am 
太好啦,拯救了我卡死的存档
Attila 17 Apr @ 8:44am 
我刚看了debug.log,最后一段的时间还停留在昨晚19点,翻上去看,记录的也并不是错误,而是一些平常的东西:窃取宝物,战争,兵士,摆动权力太平等,我没有覆盖这些功能的mod,上述信息发生时和崩溃的时间也不吻合,所以debug.log里的信息并没有参考价值。那就算了吧,没必要找问题了,从昨晚崩溃后,我关闭了mod,直到今天下午时,一切正常。
Saltfish  [author] 16 Apr @ 11:30pm 
相反,debug.log会在开始做一些事的时候记录,就比较有机会留下崩溃原因,当然不是所有东西都能看到
Saltfish  [author] 16 Apr @ 11:27pm 
访问死角色也不会产生崩溃啊
你认为是这个导致崩溃的原因是什么?报错的最后提到找不到角色对象?
error.log通常无法记录导致崩溃的直接原因,因为在记下有用的信息之前就已经崩溃了。
Attila 16 Apr @ 10:37pm 
不,可能是我描述的不够准确,我的意思是:MOD把人杀死了,然后游戏的系统(非MOD)在检测该目标时发生错误(因为该人物已经不存在),继而崩溃。
Saltfish  [author] 16 Apr @ 5:10pm 
?找不到就不杀,哪来的崩溃
Attila 16 Apr @ 7:22am 
我和楼下不同,mod有效,确实可以减少人数,但是可能会“误杀”一下比较重要的,不知道我这样解释是否恰当:它会杀掉一下系统会定时检测的人群,然后系统找不到该目标之后就会逻辑混乱,继而崩溃。这个我是在error.log最后的时间戳翻译的。不过崩溃并不频繁,也许只是系统碰巧检测该消失目标,问题不是很大,不过还是该反馈一下
幻象 13 Apr @ 9:33am 
感觉不起作用,没其它增加人口的mod,但我人口就是下不去,死神击杀是必死还是使其遇到随机伤害的概率增加?