Arma 3
Shot Signal
55 Comments
The Doctor 7 Jul @ 2:45pm 
I second what Robin suggested, CBA setting integration would be nice.
白天鹅之吻 20 Apr @ 7:54am 
Is this MOD running on the server or local side?
Wolves Hero 23 Mar @ 11:12am 
This is easy helped for Antistasi Ultimate, I hate where shooting me come from because they hide by bushes & far away & long grass.
SSG 5 Mar @ 4:23am 
Landmines would trigger the signal too!
Robin 22 Feb @ 5:02pm 
Also: I've been experiencing shot indicators from those blue chemlights in the Contact DLC campaign, might wanna take a look at that
Robin 22 Feb @ 5:01pm 
First of all, absolutely great mod, however:
Could you add (optional to those who wish to configure it more to their liking) CBA setting integration? I don't know much about A3 modding, or if its possible to have CBA settings be optional (rather than a hard-dependency) but it'd be really nice to be able to change size, color, etc in a easy menu rather than have a bunch of keybinds that can cause issues with other mods.
If it's not possible, what are the chances of you releasing a second version with CBA-Integration? So you still have a CBA free mod but also a CBA-Dependent mod to please us mod config changers?
Kamber  [author] 22 Feb @ 6:54am 
@Geko - Only client side
@Patty - That makes sense. I can adjust it so that a more noticeable color tone appears when a shot hits us.
Geko 22 Feb @ 6:11am 
Awesome mod dude! Hey, could see if this one is client or server side? Could ya let me know?
Patty 21 Feb @ 7:19am 
@Kamber

Is it possible to implement different colored hit indicator for when shots are not actually hitting you but passing by close? Right now all hits except for friendly fire are red and that usually implies that you actually physically got hit which can cause some confusion.
Sakakibara 18 Feb @ 4:01pm 
One of the best mods for casual players like myself, i wish there were more casual mods like this one.
PapaNurp609 18 Feb @ 9:17am 
to the people who are hating on this mod: Don't use it.

This is great, especially for folks like myself who have kids and cant always play with volume on loud enough to hear where shots are being fired from. + the Def can now enjoy an arma experience. + a little arcady vibes mixed with milsim is fun from time to time. Thanks for the Mod.
BAŞBUĞ:KÖK:BÖRİ 18 Feb @ 8:05am 
Üzerine gelen atışların yönünü tespit etmekte zorlananlar için güzel bir mod olmuş.:Howling_Wolf:
Frost_99 18 Feb @ 7:51am 
I did @Smooth.Wrinkle™. It's just not my style i like the suffering of a realistic shootout rather than be shown where i'm being shot from
Smooth.Wrinkle™ 17 Feb @ 10:31pm 
@Frost_99 did you come here just to make that comment or have you tried this mod?

@Kamber Thanks yo! great work!
Embers 17 Feb @ 12:30pm 
Awesome! This mod is something Arma 3 should have had all along, but it never did until now. It's a blessing for new players and public co-op servers. Where have you been all this time?
Tusuyu 17 Feb @ 11:28am 
omg dis is amezing adsadas
Mr.Sandman 17 Feb @ 10:03am 
GOOD MOD
Ashfeld 17 Feb @ 9:52am 
nice mod :hanawoo:
Frost_99 17 Feb @ 7:55am 
This mod is tailored for Call of Duty players, not for people who like milsim but each to their own i guess
SSG 16 Feb @ 2:02pm 
When I place down ACE mines, get shot at (but not hit), near mines, the indicator jumps as well...
Carrot 16 Feb @ 11:14am 
This mod isn't one I will personally use (I like the suffering and getting domed while looking the wrong way, BUT it is certainly a mod I will keep in mind for the members of my community who have difficulty with locating incoming fire. It could be a helpful tool for accessibility and enjoyment of the game.
I haven't tested this yet but if opacity control for the indicators isn't a feature that would be a good thing to have (if possible) so people can dial the assistance level to their preference
Heartache ♡ 16 Feb @ 10:07am 
it's not even proper milsim considering how stupid the AI can be.
I mean i can't even jump without mods.
Mac 16 Feb @ 1:09am 
People be fuming over the fact that there are mods that allow people to change and play the game to how they want. Haha if you don't like the changes they made don't install it. Stop being hard-assed about this milsim hardcore shit. You play it the way you want, and let other people play it the way they want.
то самое чувство когда ты ребенок с дцп без наушников который играет левой пяткой смотря ютуб шортс посасывая ванильный раф
call of duty
archer.carkuff0 15 Feb @ 3:52pm 
fortnite ahh
Any way to change the keybinds?
Kamber  [author] 15 Feb @ 1:30pm 
Yes, it is a client-side working mod
About 37 hobos 15 Feb @ 12:55pm 
This clientside?
stburr91 15 Feb @ 12:19pm 
@Kamber

I'm glad I could help, it's a cool mod, and will be very helpful for a lot of people.
Kamber  [author] 15 Feb @ 12:08pm 
@stburr91 - Nice, I added you to take a closer look at the problem. Thanks for the solution info
stburr91 15 Feb @ 12:05pm 
@Kamber

I found the issue.

If you are using the "Normal" Interface Size option in the video display settings, the indicators at the 12, and 6 o'clock positions are off screen.

You need to have the interface size set to "small" for it to work properly.
S a y g ı t a y 15 Feb @ 10:56am 
Abra :steamthis:
Kamber  [author] 15 Feb @ 10:44am 
@stburr91 Since its function is so simple, any additional requirements would be absurd. You're welcome
stburr91 15 Feb @ 10:41am 
Thank you for not making CBA a requirement.
Condasoft 15 Feb @ 10:24am 
@mickey Well if u want to talk about milsim and realism in a game that let's you go into 3rd person allowing you to see around corners... It's a sandbox game the world is your oyster arma can be whatever you want it to be.
waystin2 15 Feb @ 8:21am 
Me likey!
Kamber  [author] 15 Feb @ 1:04am 
@_mickey_ - You can get rid of all your problems by not subscribing to the mod :)
@Alexander - Marking incoming missiles is not a thing like bullets, but I'll see what happens if I add them
Alexander 14 Feb @ 10:41pm 
Does this also indicate near misses?
Tactictard 14 Feb @ 8:33pm 
@_mickey_ despite being marketed as a milsim game, many ops that people do actually arent milsimy but rather casual so shut the fuck up.
_mickey_ 14 Feb @ 4:22pm 
one of the sucks mods I've ever seen, why turn milsim Arma3 into a clown show, play Call of BattleField instead::steamsad:
Miles Away 13 Feb @ 10:07pm 
Could you add a function that activates/sets this as an attribute to a player via script or a zeus function?
I.e. player acquires a "macguffin" during a zeus campaign, zeus throws it on the player-lasts until death.
or like that one guy asking if it'll work if specific facewear is equipped, the script function could run at the beginning of a mission that would allow for mission makers to set specific facewear/triggers for it to work.
Marco 13 Feb @ 7:57pm 
Esto es arma 3, simulador militar, no warzone. no mms.
Haruko 13 Feb @ 5:57pm 
@Altyn too much helicopter rides without the earplugs mod, man
Altyn 13 Feb @ 4:47pm 
Why tf are you playing Arma if you're deaf lmfao
Slay No More 13 Feb @ 1:46pm 
My deaf friend will like this. It reminds me of ASUS SONAR that became hard to find online.
GeceNöbetçileri 13 Feb @ 12:22pm 
çok güzel teşekkürler bence gayet başarılı :clapclap::NekoWaifuSad::spirallove:
Kamber  [author] 13 Feb @ 11:01am 
If you tell me what needs to be changed I can help
Marki 13 Feb @ 10:55am 
Hey I know this is probably too much to ask for you to do, so I will ask for permission instead. Could I fuck around and modify your code so it would work based of what facewear player is using?
YogiTheHun 13 Feb @ 4:16am 
Is this server-side only?