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You can change the opacity of the overlay using gizmo. Of course, you can also set it to 0.
Oh, I'm thinking the same thing. Since no one has yet created an airship using this framework, I was thinking of doing it myself.
Actually, I just made it compatible with respect to the projectile and wasn't sure about the balance. Thanks for letting me know. I'll update it.
Quick question, is this thing CE compatible? its seems to me 0.5mm armor for crawler is a bit low?
Yep I think it's big too, but it's not useful when it's small. I guess it is a little difficult to get animals to pull, the VF method needs to be changed.
Perhaps 1*2 is better and more realistic?
I just want to use the cart to haul some heavy materials.
Or maybe we can allow animals to pull the cart?
It seems to be in conflict with Rimworld Exploration Mode .
Thanks for the report, I'll deal with it.
1. Pawn AI constantly freezes when climbing onto transport and refuses to descend, forever glitching there.
2. Got a very strange bug, when pawns sent to the "cart" when descending from it simply disappeared from the map, and it was possible to return them only with the help of teleportation cheats. This is critical (
If this is not the right log, tell me how, I will send the correct one.
https://gist.github.com/HugsLibRecordKeeper/c2aee64c36cbf81ab28a19e41868747d
yes
I don't have that log anymore
Really? I'm sure I can fix it if you tell me more about what's going on (with HugsLib log).
@Calmf
It can go over trees, but not over walls. It's just like any other vehicle except it looks like one.
same here
I won't do that because this mod requires dedicated textures
@Wunger Plays |HM|
eh? I don't think so... Something went wrong?
Try to build a cargo container.
The variable payload of the cart is the weight of the "on-vehicle" things, while the cargo container increases the "in-vehicle" capacity
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3435110186
I am dreaming of trains (with ou wihtout rails) using this, doing a moving city snowpiercer style.
Additional fuel tanks that can be built on the map will be added...
I didn't make it because I thought it was too unimportant to use one precious cell. But I think there will be a demand for that in the future when there are bigger vehicles.