Escape Simulator

Escape Simulator

Heist at the Ramen House: Rise of the Ninja
16 Comments
golgoth.panda 12 Mar @ 1:11pm 
Excellent Room.
The last puzzle is very very hard. I had to watch the video walkthrough to complete it.
Thank you Gingerbelle.
Gingerbelle  [author] 3 Mar @ 5:49pm 
Wow that's really encouraging to hear, Chikara!! :steamhappy::steamhappy:
Chikara 24 Feb @ 1:49pm 
Great that you got help! Now it works perfectly! I really loved this room, the style and attention to detail! A fun story, clever and tricky puzzles with great variation and just overall a great experience! Would be a lot of fun to get to learn more about these ninjas in more adventures! :)
Gingerbelle  [author] 23 Feb @ 11:36pm 
Thanks Chikara! Indeed I received advice from very helpful and experienced room builders in the discord channel. The last puzzle seems to work now (I test it with some wrong placement of the props on purpose because the error seems to be due to a wrong placement initially). Do let me know if it still is buggy :)
Chikara 23 Feb @ 3:58am 
If you are not on the PINE discord server, add yourself to it, tons of room creators on there helping each other! Great community :)
Gingerbelle  [author] 22 Feb @ 9:01pm 
Hi all! Sorry guys :/ I am not sure why there is this issue at the last puzzle, I tried with my computer but it seems ok still. I need advice from pro room builders D:
Goatcraft 22 Feb @ 1:00pm 
Tengu eyes puzzle not completing despite correct solution. Stuck.
Chikara 20 Feb @ 10:10am 
Same here, all the eyes are correct but nothing is triggered
chloee 18 Feb @ 3:07am 
Like another commenter, I solved the last puzzle but nothing happened. Checked it against your walkthrough and I had the same result too.
Gingerbelle  [author] 16 Feb @ 11:54pm 
Hi @phoebesta, thank you so much for your detailed feedback! I have made further adjustments, so grateful that you pointed out the typo and how I can enhance the game for better playability :)


17 Feb 2025 updates:
1. Added flavour names for the instant noodles so that it is easier for players to identify them.

2. Added hint for baquaboar for the noodles puzzle (chalkboards in the kitchen).

3. Amended the typo for the hint at the side of the vending machine.

4. Added an alternative to get through the running room - simply move the hand to the bird.

5. Added a teleport back option for after the running puzzle in case players are heading back.
phoebesta 16 Feb @ 7:56am 
Hi, the hint you just added has a typo, it says X20 rather than X2. Also, it would be better if X was not capitalized. ("x2" rather than "X2"). Also, could you permanently add a button to skip the arcade part of the game? I like arcade games, but even so, when I'm in the mood for an escape room I may not be in the mood for an arcade game.

Lastly noodle puzzle wasn't very clear to me. I understood what I was supposed to do, but I couldn't tell the noodles apart. I wasn't sure what the chef's favourite was (too many graphics on the packages and low quality, so I thought this white and pink swirly thing was its' taste - then I noticed it was on all packages). I wasn't sure if the truffle was a truffle... could that maybe be mushroom, to make it more recognizable? And was there a hint about warrior's taste in the main room? Or was I supposed to think meat would be it (was that meat? Not sure).
Gingerbelle  [author] 15 Feb @ 9:57pm 
Thanks for all your comments! Minor adjustments to the game:
1. Adjusted the warrior model's joints to slightly further apart for easier clicking.

2. Added a hint at the side of the vending machine.

I noted that some players couldn't seem to trigger the last puzzle even though you followed the solution on the video walkthrough. I'm still trying to fix that; been trying it out for the past 2 hours but I can't seem to find the issues too :/
Tappergroat 15 Feb @ 3:00pm 
I'm not sure if its the fact that I was doing this in co-op or maybe it's this bad in single player but there's a timing part at the end that's virtually impossible due to lag and the slight jankiness of Escape Simulator. Had to give up on it right at the end. (Also, the mannequin's arm broke so we kind of brute forced the shadow solution because both forearm and upper arm connected at the shoulder.)
Leo 15 Feb @ 9:46am 
this is crazy for vending machine > need some clue there, there are no way ppl will think about some different rules to each row, especially then the answer numbers are different from covered vending machine # tags , for example, on the mask we have definitely first number is 7, but it is not
Vampaerr 15 Feb @ 9:38am 
The last puzzle didn't work even when I copied the answer from a walkthrough video
Da Muffin Broad 15 Feb @ 9:29am 
VERY difficult map with no clues.