Project Zomboid

Project Zomboid

Combat Traits [B42 Compatible]
25 Comments
Kar33a 2 Jul @ 3:38pm 
oh man now i c there is a trait name melee-matician
Kar33a 2 Jul @ 3:37pm 
so the traits of one handed weapons and two handed weapons are incompatible, right? is there a way to combine them
Gamer Girl Bong Water 13 Jun @ 4:27pm 
Thank you very much!
somewhatfrog  [author] 13 Jun @ 3:53pm 
@Gamer Girl Bong Water yes, check the "to modders" part of description, copy the file mentioned there into the corresponding folder in your own server specific mod and then comment out the lines which add the traits you don't want, there you can also adjusts the trait costs. Inspect the file for more info
Gamer Girl Bong Water 13 Jun @ 3:19pm 
Hello!~ I was just wondering if there's a way to turn off certain traits from the mod easily? I'm working on setting up a MP server and wanted to use a lighter trait list. Thank you!
somewhatfrog  [author] 12 Apr @ 7:39am 
@FlufyFox by default you need to add them at character creation. But it is possible to create a module which will allow to gain this traits by reaching certain skill level or whatever you can come up with
FlufyFox 12 Apr @ 3:51am 
do we need to get them when start or can we earn the traits by leveling up the skill ? thanks ^^
somewhatfrog  [author] 30 Mar @ 10:06am 
@poopsock it is melee only, I might make a mod for ranged weapons at some point
poopsock 23 Mar @ 4:55pm 
is there any traits for firearms? i see these are all attack speed related, but maybe adding something like the more traits' gun prowess or adding a critical damage modifier would be nice.
eggy 22 Feb @ 8:38am 
good mod, but could you add a setting so you can have more than 1 combat trait?
somewhatfrog  [author] 22 Feb @ 5:00am 
@Cinder-SG there is traits to cover multiple categories
Cinder-SG 22 Feb @ 4:25am 
It's a shame that I want the acceleration effect of multiple weapons
somewhatfrog  [author] 22 Feb @ 3:08am 
@Cinder-SG because Lumberjack comes with Ax-pert (Axeman). Mutually exclusive as with other attack speed traits from this mod
Cinder-SG 22 Feb @ 1:53am 
One problem is that if you choose the original Lumberjack, you will override all the features of this mod
WarFox_1 21 Feb @ 8:48pm 
do we need to add the mod id individually and the workshop id
somewhatfrog  [author] 18 Feb @ 10:38pm 
@Buttered Horsecock @Angela thanks! :spiffo:
Alex_ 18 Feb @ 4:19am 
W mod creator:steamthumbsup:
John Scumbag 17 Feb @ 11:13am 
W mod creator:steamthumbsup:
somewhatfrog  [author] 17 Feb @ 3:26am 
@RestoredStar8 thank you! :spiffo:
RestoredStar8 16 Feb @ 7:57pm 
Good Mod :spiffo:
Construct 14 Feb @ 9:42am 
gotcha
somewhatfrog  [author] 14 Feb @ 9:39am 
@Construct it is modular, you can do it yourself and add core module as requirement for your add-on, read description and the details in the mentioned file, to hide traits from character creation screen change the boolean values
Construct 14 Feb @ 9:30am 
Do you think you could add a version of the mod where the traits are not selectable? I might write a little script that will give them to you based on skill level
somewhatfrog  [author] 14 Feb @ 8:18am 
@maboo all traits are mutually exclusive, will add this to description
maboo 14 Feb @ 7:28am 
Just having the Melle-Matician properties is a 25% increase in speed for all weapons, do I need any other properties? For example, is it possible to increase the speed by 50% with the Melle-Matician + Two-hander =?