Door Kickers 2

Door Kickers 2

Task Force 141
43 Comments
W  [author] 22 Jun @ 2:01am 
no more characters
Sasha Pines (no brain) 21 Jun @ 11:25pm 
question will we have more character or it gonna stick with current team because i dont like having to reset every time some new character been added
Dermademon 31 May @ 10:43pm 
I got a weird glitch where the operators have no model faces. I also
disabled every single other mod I had active and it still did not work. tried
it with trooper toolbox, without it still wouldn't work.
nomanssky2333 16 May @ 6:23am 
cannot disable trooper toolbox, it is auto-selected when try to activate 141 mod, and when toolbox is deselected 141 is also auto-deselected
W  [author] 12 May @ 6:41am 
it's my fault i will fix it soon
nickcipriano 10 May @ 8:38pm 
I like it a lot! It's odd the 416 has a 30 round magazine when suppressed and a 20 round mag when not suppressed? Or did I screw something up? Or am I ignorant of something?
W  [author] 9 May @ 6:39am 
go to mod uncheck trooper toolbox and resart game
nomanssky2333 9 May @ 4:31am 
how to not use trooper tool box mod
W  [author] 29 Apr @ 5:32am 
I answered this question in the QNA section:rinflipped:
¡! 28 Apr @ 8:22pm 
enabling this mod removes all default body armor from rangers. disabling this mods adds them back. both instances with trooper toolbox enabled. are you certain it is a TT issue?
言玉尧 10 Apr @ 4:35am 
i found it:in 141_firearms_rifles_mod.xml hk416 didnt bind the @firearm_HRT_hk416d10_name
言玉尧 10 Apr @ 4:25am 
got some problems when i localization hk416
W  [author] 31 Mar @ 6:55am 
yea it's a trooper toolbox problem
Artemius 30 Mar @ 10:14pm 
When running this mod the base rangers loose the ability to select any body armor. All options disappear. I see someone else also seems to be having this issue.
W  [author] 22 Mar @ 5:10am 
definitely not, i don't have time and their voice samples
doordoors 22 Mar @ 5:04am 
would you add their voice lines?
mix 14 Mar @ 10:20pm 
When I use this mod, I use F1 to view the models and find that they only have bodies but no heads
W  [author] 27 Feb @ 3:43am 
ok I will check it out
Jimbo 27 Feb @ 3:34am 
Whenever I use this mod, I can't select body armour for the base game rangers? Not sure if it's an issue with the trooper toolbox inclusion?
W  [author] 23 Feb @ 5:26am 
From the beginning, I wanted to classify them by rank and not by any other name. It sounds a bit strange. I classified Laswell as a Senior Sergeant. I just want to check if the voice can match two genders in the same class. But I really appreciate your opinion
[ACPL] Jon 23 Feb @ 3:51am 
W, if you follow my proposition he'd fit in "Upper Echelon" or tech specialists AFAIK
W  [author] 22 Feb @ 9:06pm 
1. Can we get the ability to remove the helmet and actually get the operators head?
- Perhaps in future updates, I will add an option for no helmet, but I am not sure.
2. Where is Gaz?
- I am looking for more information about Gaz, but I don't know where to add him
W  [author] 22 Feb @ 9:01pm 
Regarding the advanced customization options feature, I am not sure if it can work stably. :rinflipped:
Fedrix1409 22 Feb @ 2:39pm 
Hey man I'm loving this mod, but I just wanted to ask two things:
1. Can we get the ability to remove the helmet and actually get the operators head?
2. Where is Gaz?
zadd389 22 Feb @ 1:25pm 
because of the new update you need to start a new sqaud you can easily level it back up with a xp farm map though and a great update to only thing that i don't like is advanced custimaztion on every sqaud should be a option
W  [author] 22 Feb @ 12:29am 
it not require trooper toolbox
HatedSovietLion 21 Feb @ 7:42pm 
Does it require Trooper Toolbox to use? Or you were just using it in the UI for your screenshots
W  [author] 21 Feb @ 1:36am 
ok i will update soon
[ACPL] Jon 20 Feb @ 10:02pm 
Regarding roles, I think more "future-proof" setup would be:


> Leaders \ Commanders (Price, Farah)

> Upper Echelon (main characters, Ghost, Gaz, Soap, etc)

> Support Element (extra operators just so we're not down to just few main characters, basically universal, "generic" commando dudes who can use UGL's, LMGs, DMR's shields, etc)

> Intelligence (Laswell, Nikolai, Alejandro maybe?)

Your call if Roach should be considered Upper Echelon or Support Element.
[ACPL] Jon 20 Feb @ 10:01pm 
A few reports \ questions \ suggestions:

1 - "tech spec" isn't started with capitalized letters, all the other titles are. Pls fix

2 - I suggest changing "Informant" to "Intelligence" and putting Laswell there

3 - if you're keeping current team split change "Sergeant" to "Assault Element"

4 - Gaz (Assault)? Alex (Sharpshooter I guess?)? Farah (Commander)?

5 - can't equip slap charge even tho some units start with one in the default deck

6 - is so much overlapping equipment because of compatibility or why?
W  [author] 19 Feb @ 6:04pm 
What do you mean by cannot wear ?Could you clarify? Is it a model or texture error, or is it simply that you cannot select the gloves?
ECHO 19 Feb @ 5:09pm 
Cannot wear gloves and so on, even if with toolbox
W  [author] 19 Feb @ 4:47pm 
As for voice, unfortunately no
W  [author] 19 Feb @ 4:46pm 
I will think about it
zzm 19 Feb @ 4:40pm 
Will you add doctrines?
UKSF 19 Feb @ 3:31pm 
Really good work so far mate. Any plans on adding doctrines?
zldalla 19 Feb @ 12:25pm 
do they have the same voice lines as the originals?
W  [author] 17 Feb @ 5:26am 
Im trying
williamb1995 16 Feb @ 10:25am 
shield ?
W  [author] 15 Feb @ 6:39pm 
Im will fix this soon
GhostLead_SRB 15 Feb @ 5:16pm 
And quick question, is there any mod that we need to have prior to TF 141? When I tried to run this mod I got error "Load Model, cannot find data/models/humans/shortsleeve.khm" and 3 more items like this one?
Thank you in advance for response.
GhostLead_SRB 14 Feb @ 8:55am 
For some reason, models are like rangers, with the British flag.
But when applied body armor, looks like half of that west covers the default model.
Any way to fix this?
Btw great idea for the mod!
Ruji 14 Feb @ 7:33am 
Is this just PNG files and names? Do the models ingame look like the TF141?