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Yes. It would require a new save. There are not enough beds on any of the ships in the game to have more officers or crew than this mod allows. Increasing the ammounts further than this mod does leads to problems that lead to the game being unplayable. You have been warned .
Amazing mod by the way
Is that what's going on? You have 30 crew slots but the default amount of officers?
You should not be allowing ALL of your crew and officers to sleep at the same time.
All stations should be manned at all times. If they're not you'll have more problems than not enough beds. The boat won't run as it should if everyone is sleeping.
exit.strategy: I responded to you before asking that. It's not extremely relevant to this mod in my opinion but I'm testing oxygen usage adjustments out to get it balanced. I don't want to make O2 consumption so low we never risk running out.
I'm not updating this mod to add more officers. I'm considering more crew but not any more officers. Commanders and senior crew members don't exist.
1 - submarine commander;
3 - watch officers ("1-WO" is the senior assistant to the commander; "2-WO" assistant to the commander; "3-WO" chief boatswain.);
2 - senior mechanics (diesel operators);
2 - mechanics (torpedo operators);
2 - radio operators (radio operator and acoustician.
The commander has his own personal bunk, so for the correct rest schedule, the tenth officer will not hurt. I would be very glad if you "Jack Schitt" could make this correction in your wonderful mod.
Daisy Corleone: It's extremely helpful to have 9 officers on a Type VII (7).
3 Skippers (8 hour shifts)
2 Radio Men (two 6 hour shifts)
2 Engineers (two 6 hour shifts)
2 Mechanics (two 6 hour shifts)
This way the ship runs smoothly, we barely need to do anything as far as controlling the crew after setting the schedule up. I was tired of struggling and having to micro-manage each character.