Rift of the NecroDancer

Rift of the NecroDancer

Advent: One Winged Angel
4 Comments
banjoecommando  [author] 28 Mar @ 3:46pm 
I guess I'll ask here: in the future, what are some things I should consider when determining the intensity? For this one, I guess I underestimated it, since I figured "yeah, it's hard, but there's a lot of food, so it'll at least keep the player alive". Is it just a matter of eyeballing it, or are there specific things I should consider next time?
banjoecommando  [author] 28 Mar @ 3:31pm 
Fair enough. Guess I chose a pretty intense song for my second chart, huh ;). Thanks for playing
Kailaria 5 Mar @ 1:45am 
The beatmap starts displaying on-beat notes as syncopated notes and vice versa right before the first chorus (the parts that lead directly into the choir singing "SEPHIROTH!") and never gets back on track. It seems like there's a small time signature change for a single measure in there that isn't being accounted for by slowing down the beat to resynchronize the downbeats (see the Konga Conga Kappa custom map for an example).

Otherwise, it's an interesting map with lots of food for the super intense solo section.
Abra 2 Mar @ 4:03pm 
A really well-designed map, that does justice to the prog composition of the piece! However the stated intensity is way off, I would put it more towards 20-21.