Project Zomboid

Project Zomboid

More Variety Loot [B41/B42]
72 Comments
Yautjess 20 Jul @ 8:26am 
In-game, in the mod-menu, it says: Reduced 'TO' 25 & 50% respectively -- but, here on the workshop, the description above, it says: 25 & 50% less (of 100%), which means subtracted of off 100(%)... What's the case now? Either or, I'ma choose times two anyway :steammocking:
Its Over 9000!!! 18 Jul @ 12:11am 
please add a hardcore mode where loot spawns one piece per hundred zombies and bullets one piece per thousand zombies
Nomadic Steppe  [author] 1 Jul @ 8:07am 
@12GaugeHysterectomy I haven't noticed any bugs in version 4.10. If you find anything specific, let me know.

@Sugod The bullet issue is tricky. They spawn more frequently because there are so many types. You might get a 9mm, a 38 Special, or a 44, etc., which creates the impression that a lot of bullets spawn, even if it's just a few.
12GaugeHysterectomy 1 Jul @ 1:20am 
Getting some CTD exceptions on B42 since the latest update. Am assuming the mod needs an update as well to match?
BaloneyBoy 9 Jun @ 2:38pm 
yeah, I agree. less ammo would be better
Sugod 6 Jun @ 6:06am 
mb i didnt mean that a lot of zombies drop ammo but rather that when a zombie drops something from this mod its almost always ammo for me.
Nomadic Steppe  [author] 5 Jun @ 5:42pm 
@Sugod strange, because the probability of a bullet coming out is quite low, 2%, 0.5% with 25% version, and they come out one by one, so they are not something to take into account.
Sugod 5 Jun @ 5:52am 
This is good in theory especially with the 25% version but i still find way too much ammo on zombies which doesn't even make sense. Why do so many zombies carry JUST ammo, not even a gun. Takes me out of the immersion :/
Иван Алюминий 28 May @ 9:37am 
Z
CRACKBONE 20 May @ 6:37pm 
Cheers
Nomadic Steppe  [author] 11 May @ 2:41am 
@Nesano There are firearms on the list, although they have very low odds.
Nesano 10 May @ 7:02pm 
Is this configurable? This might be the one-stop solution to the "no one was carrying a gun in '93 Kentucky to fight the zombies" this game has always had.
Adamwest693 1 May @ 10:39pm 
ill try yo mod looks really cool sounds cool and not game breaking :steamthumbsup:
ShereKhan 29 Apr @ 7:09pm 
Works in MP?
Safe to add to current playthrough?
Nomadic Steppe  [author] 14 Apr @ 5:17pm 
@Gootube
This was made for B42, and thought to be easy to use and balanced.
Gootube 10 Apr @ 7:22pm 
There is already a mod that adds more variety to zombie loot (and fully customizable).
What's the difference of this mod?
Nomadic Steppe  [author] 20 Mar @ 10:33pm 
@Meyar The mod has no problem with other mods that add loot to zombies, with the mods I tried, more things just come out.
Meyar 18 Mar @ 3:59pm 
How does this mod interact with other mods that play with zombie loot? The 'duh' answer me to says 'incompatible' but I don't fully understand how Zomboid does its modding patches.
BritzZz 11 Mar @ 2:01pm 
@Nomad Thank you this should spice up the zombies!!
Nomadic Steppe  [author] 11 Mar @ 1:00pm 
@BritzZz should work without problems.
BritzZz 11 Mar @ 9:04am 
Could I add this to a server with 8 friends midway? :albino_trait:
Æɴɪsᴏ 6 Mar @ 7:06pm 
This mod is worth of a quick glaze rub ngl... :mineface:

must have
Coby 23 Feb @ 4:37am 
i touched myself to this mod
Flat 21 Feb @ 6:33pm 
I tested with Rain's Firearms and gun parts and it seems to work
Nomadic Steppe  [author] 21 Feb @ 4:12pm 
@CJ187 The mod only increases the possible items, it does not override or change the basic or default items of the game.

@Flat In theory it should be, I think nothing should happen, what mod are you using to test it?
Flat 21 Feb @ 2:48pm 
Is this mod compatible with mods that replace vanilla ammo types?
Viruana 21 Feb @ 12:49pm 
Ohhh this is awesome. I love the idea. Easy sub. Thank you!
Blkbeard 21 Feb @ 8:03am 
Wadda ya sellin?
Colonel Moldcock 21 Feb @ 6:11am 
Wadda ya bouyin?
CJ187 21 Feb @ 4:42am 
will this mod override other Loot mods?
eg i have money and credit cards in zombies.
and your list dosnt show money ect...
Nomadic Steppe  [author] 20 Feb @ 5:39pm 
@Racoon That would be an interesting mechanic.
Racoon 19 Feb @ 11:47pm 
I always double check when a splinter zombie dropped lol... thinking that it will worth than other normal zombies.... will there be a chance if splinter zombies have more worth looking loots?
Nomadic Steppe  [author] 19 Feb @ 4:00pm 
@waffle You can turn it on or off whenever you want, enjoy it.
waffle 19 Feb @ 2:59pm 
is it safe to add this mod into an existing save
ComradeWP 18 Feb @ 9:45pm 
I did a full 13 day run with the mod @nomadic Steppe and it was just fine, felt very vanilla
Nomadic Steppe  [author] 18 Feb @ 7:25pm 
@waco_79 Hi, I've been trying the mod in B41, but the same probability as in B42 gives many more items and I don't understand why, also, balancing a mod that depends on luck is a bit annoying.
ComradeWP 18 Feb @ 2:15pm 
I really like this, it makes sense for people to be carrying random bits and bobs, and found the current way it's done not satisfactory! Hopefully this mod will be good. I'll test it out on my new build 42 run today!
≫ Dasfer 18 Feb @ 10:48am 
great mod, now killing zombies is not completely irrelevant and more ways for stuff to be renewable, 10/10
Fire Whisperer 18 Feb @ 5:56am 
@waci_79 because b42 will be the newest version once its out of unstable. why make it for b41 when its gonna get outdated later on. also heard from other modders the code in b42 can be quit different so thats also why i think
waco_79 18 Feb @ 5:22am 
Wonder why this is not in B41?
Grath 18 Feb @ 1:55am 
Ho boy, been looking for it this week, you are gift !

Thanks a lot
IdiotStick 17 Feb @ 10:22pm 
My inner loot goblin is pleased
Havver 17 Feb @ 9:48pm 
Awesome. Gives and incentive to kill Z again rather than just move into the woods and milk cows.
Grunil Master 17 Feb @ 9:01pm 
@Nomadic
Ho thanks, take ur tme.
I tried your mod, and it's look awesome and balanced. thanks a lot :)
Matias_Johto 17 Feb @ 8:18pm 
El loot zeta de snake. me encanta :spiffo:
Nomadic Steppe  [author] 17 Feb @ 3:19pm 
@Arkopa Revistas y libros de habilidad no pueden salir, es demasiado engorroso, ya que tienen ID internos únicos, solo ellos serian en torno a 100.
Ms Adequate 17 Feb @ 3:07pm 
Whaddaya sellin'?
Sthyu 17 Feb @ 1:55pm 
puedo encontrar revistas de habilidad? :D
Nomadic Steppe  [author] 17 Feb @ 10:19am 
@Grunil Master I was going to publish a table with all that information, but I wanted it to look "pretty" and that delayed me.