Rift of the NecroDancer

Rift of the NecroDancer

Hopes and Dreams - Toby Fox
13 Comments
Thea Vanherst 19 Jun @ 10:48am 
too easy, too repetitive and just plays as going from right to left over and over. Plays as if it's a tutorial track for hard.
RikaFriedRice 15 Jun @ 3:17pm 
I've went ahead and put on auto play and took notes:
It seems the beats are coming in too fast, you can already feel a bit of micro slipping appearing (audibly) at 93, with it really becoming evident at about 155 that the notes are coming in than the bpm of the song
right before 200 the entire line has slipped ahead by a beat, Thankfully it cleans up in the triplet segment that follows, but at 250 it begins to slip again
270-337 Is actually quite well mapped, it doesn't slip and fits the beat well

At 410 the BPM variables a bit, and by 430 It's fallen off the track completely
Everything past 480 needs to be drastically fixed. At one point the beat slips ahead on the hit so far that it slips straight into the beat, stumbling over itself on the pattern.


I listened to the song about 8 times to take notes of these, so I hope they help you if you do an update on the map at all! Cheers <3 It's a good map, once these issues get addressed!
RikaFriedRice 15 Jun @ 3:07pm 
It's not likely Wegee, Considering this is the only one I've played. I don't even have the other one installed. It's noticable at the *end* of the song. The last 20 seconds or so really show it. You can put it in practise mode at 80% and visibly hear the difference of the note arriving to when the beat hits in the song.
WegeeThins 8 Jun @ 11:46am 
I could be mistaken but the comments about the song being mistimed MAY be in relation to the other Hopes and Dreams chart on the workshop. I could be wrong, but I just played both of them and this one was significantly more on-beat
RikaFriedRice 28 May @ 9:02pm 
Fun map to play but very off on it's timing. It seems to variably speed up and slow down and it's hard to adapt, you can hear it really badly if you listen to it with the autoplay mode how bad it gets sometimes.
Garr Incorporated 4 May @ 11:21am 
Very good track. Very manageable compared to most Hards. Unfortunately this has a few issues. A) BPM is not consistent with the song (I noticed shifts from beat to offbeat to between-beat in standard patterns). And B) the notes overall are rather late relative to the melody: my standard play (which normally nets net neutral result) is very much in the Late segment.
Finlay 4 Apr @ 11:14am 
Nice map, but half of it is unfortunately mistimed, making it pretty unsatisfying to play.
欧金金 16 Mar @ 3:55am 
amazing!
SweetDashie 21 Feb @ 1:11pm 
oof, ok, the patterning was pretty nice, and you did try to match the notes as closely as you could but, fundamentally, you're losing what's on beat. I'm not sure if the song has a flexible BPM at half-time or something but half time sections utterly destroy what note is supposed to land _on beat_ (indicated by circle shadows). Beginning section is fine but once we exit the stable normal tempo of the intro it falls and crumbles on the yellow skeleton to normal to triple shield. Then when tempo "stabilizes" again suddenly on beat notes are on the half-beat (diamond shadows). You tried to rectify that with burst shadow notes, which ARE placed correctly on their irregular beats, but it ultimately makes a mess of the whole chart.

Polska Gurom or something, this just needs tidying up
ElectroRage 20 Feb @ 3:44am 
This chart is pretty great, but i'd change the beggining to something more flowy though!
Niche_Quiche 19 Feb @ 12:56pm 
The notes feel REALLY poorly timed... Like, I tried playing it to the beat of the music, and I often missed beats
cje0406 19 Feb @ 11:46am 
w song
Swomppes 15 Feb @ 8:56am 
Really liked it, nice job