Barotrauma

Barotrauma

Ruin Weaponry Overhaul (RWO)
48 Comments
Chasquis 26 Jun @ 9:28pm 
That's a shame. You did good laserman, damn good.
Laserman  [author] 27 Feb @ 6:16pm 
Dev is already working on adding their own alien weapon iirc. I also not only have no clue how to make patched but I quit Barotrauma modding probably forever.
Sexlander 27 Feb @ 3:46pm 
patch for guns enhanced so they work perfectly fine together when? :er_uwu:
BLACK THE SPEEDRUNNER 26 Feb @ 1:04pm 
all guns just... work
BLACK THE SPEEDRUNNER 26 Feb @ 1:04pm 
the mod fully works now idk if u changed anything
BLACK THE SPEEDRUNNER 25 Feb @ 11:20am 
okay... rearranging the load order fixed the smg and the rifle, but the heavy gun still doesnt work.
BLACK THE SPEEDRUNNER 25 Feb @ 11:17am 
knife works and grenade works too. (oasis_aliensmg/oasis_alienrifle/oasis_alienheavygun) are bugged
BLACK THE SPEEDRUNNER 25 Feb @ 11:16am 
the automatic/rifle/heavy does not???
BLACK THE SPEEDRUNNER 25 Feb @ 11:15am 
but the pistol works
BLACK THE SPEEDRUNNER 25 Feb @ 11:15am 
yeah but i can put the cell in, it fires. it uses ammo. but no projectiles are shot out of the gun. and they do no damage.
Laserman  [author] 24 Feb @ 12:46pm 
Any mod that overrides the alien power cell will conflict.
BLACK THE SPEEDRUNNER 23 Feb @ 2:34pm 
the guns are bugged for me, they dont shoot, dont do any damage. what could be the conflict?
Alxrru 23 Feb @ 7:54am 
jackal sniper time
Ribbons0121R121 22 Feb @ 2:08pm 
oh look a starbound mod
Harry_Husk 21 Feb @ 1:45pm 
Good mod, great expansion to the obviously sat on ruin and fractal bits of baro.
Laserman  [author] 21 Feb @ 12:05pm 
Fixed
Laserman  [author] 21 Feb @ 12:00pm 
Looking at the problem now.
Handler Walter 21 Feb @ 5:15am 
‖color:#9370DB‖[Ruin Weaponry Overhaul (RWO)]‖color:end‖ Sprite "C:/Users/Administrator/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3427431568/Weapons/AlienRuins_Items.png" not found!
bees 21 Feb @ 4:08am 
I love my insanity dispensing gun
Maximiliengamer87 20 Feb @ 2:02pm 
Can i have a gatling gun ?
M12 20 Feb @ 1:49am 
yo
ereterskii 19 Feb @ 1:51am 
WORKS!!!
Syion 18 Feb @ 5:24pm 
Works. :D
Laserman  [author] 18 Feb @ 5:19pm 
I see, it was a typo. Fixing now.
Syion 18 Feb @ 4:45pm 
That didn't cause the issue since I was playing a campaign when the name change occurred and updating the mod then didn't cause it either.
Syion 18 Feb @ 4:42pm 
Okay, so I did a validate and tried to enable just this mod alone, still wouldn't enable, I'll post the errors that popped up in a sec.
Laserman  [author] 18 Feb @ 4:38pm 
I did rename the mod recently to the correct intended name.
Syion 18 Feb @ 4:34pm 
Actually, let me just try validating my files again, usually fixes stuff like this.
Laserman  [author] 18 Feb @ 4:29pm 
What seems to be the issue? Any errors?
Syion 18 Feb @ 4:28pm 
Anybody else having an issue of this mod not working after the update?
Hammer Goblin 18 Feb @ 4:12pm 
Peak!
肾结石 18 Feb @ 5:41am 
thanks dude
good mod
Onyx 18 Feb @ 4:50am 
Peak
Battle Engineer 17 Feb @ 6:42pm 
another amazing mod, keep up the great work
Laserman  [author] 17 Feb @ 5:47pm 
Ah it's cool. I knew you were teasing.
kingmagma111 17 Feb @ 5:38pm 
I think the designs are great, was just teasing a bit!
Havel L. Krik 17 Feb @ 1:29pm 
Crap, well see'ya. Nice mod, but I can't use it. Leaving a :steamthumbsup: at the door though.
Laserman  [author] 17 Feb @ 12:46pm 
I just realized that none of the guns have sell prices, working now to add them so they can be sell-able.
Laserman  [author] 17 Feb @ 12:09pm 
@Havel L. Krik: Because by default the gun was made to work with unmodified alien cell code. The override came later in the mods development to make the cell work in all guns, but to do different things.

@kingmagma111: Admittedly making original "Alien" looking weapons were kinda tough and I'm still working on it to make them visually unique but Halo had some solid design choices.
kingmagma111 17 Feb @ 4:26am 
Design choices seem awfully... familiar... on a completely unrelated note, these burning weapons seem like they would be good at dealing with the Flood from that one green guy game...
Looks cool! can't wait to test it out. Do the weapons benefit from talent bonuses relevant to their weapon type?
Havel L. Krik 16 Feb @ 11:02pm 
Damn, then it may be a mod conflict, but then why did the pistol work?
Laserman  [author] 16 Feb @ 7:19pm 
Maybe, I did have to override the Alien Power Cell to shoot new projectiles and work in all guns.
Havel L. Krik 16 Feb @ 7:16pm 
Nevermind, I was able to find the weapons, but now I've found some issues. Only the pistol seems to be firing projectiles. I don't know if it's a mod conflict.
Havel L. Krik 16 Feb @ 7:09pm 
Can you tell me the the IDs are for the items in this mod, please? I'm trying to test them all out but I'm having trouble spawning them.
Laserman  [author] 15 Feb @ 1:57pm 
Updates out. I changed how the weapon behaves visually.
Laserman  [author] 15 Feb @ 11:29am 
Working on overhauling the weapons in a bit.
CKBEPHOCBET 15 Feb @ 7:55am 
Выглядят очень хорошо, вписываются в лор игры
PHOENIX 15 Feb @ 12:39am 
Началось...