Left 4 Dead 2

Left 4 Dead 2

[VScript] Pointblank Shotgun Gibbing
61 Comments
ZE4 11 Jun @ 3:04am 
soud cool
Cirazuny 22 May @ 8:22pm 
I don't know what is this, i just leave this comment to earn my achivement.
legenda121lvl 10 May @ 11:01am 
)))))))))
SonicVoidParticle 9 May @ 4:55am 
More like this pleasssseee!! Great mod!
傲影 1 May @ 11:15pm 
挺不错的看起来更加真实,但会与某些血溅mod起冲突,我将他们的优先级更改就解决了
travpompey 1 May @ 6:23pm 
what map the is place
Dexterous Hobo 28 Apr @ 12:56am 
-Read Q&A section-
-Looks at comments-
"Do people even read?"
-Disappointment-
Super Loutre 6 Apr @ 8:52pm 
This looks pretty damn satisfying I might give it a try really soon !
reximaginatic 4 Apr @ 7:40pm 
damn men
- 23 Mar @ 12:04am 
Hello.
It's such a cool mode
by the way
Zombies don't fly backwards when you shoot a shotgun. How do you fly backwards?
T626 27 Feb @ 7:08pm 
@Rat Fornicator do you think you could create something similar for the desert cobra Magnum?
Bad bonE 24 Feb @ 9:18am 
COOL!:vanilla2:Thanks buddy:)
Bocchi the Destroyer  [author] 22 Feb @ 4:46am 
tumtara (the ultimate mod testing and review…)
WatDoink? NaNajjace 22 Feb @ 2:21am 
map name
SleepyNotDead 22 Feb @ 12:01am 
This is incredible.
Bonjet 21 Feb @ 11:53pm 
Going to enjoy this at Hard Rain....... And also Witches at other Campaigns. XD
倾凛LIN 21 Feb @ 12:44pm 
1
Tiago Rafael 21 Feb @ 7:08am 
damn
Bocchi the Destroyer  [author] 20 Feb @ 10:21pm 
Yes, this is designed to never affect any other balance scripts. This only triggers the gibs when they die.
Dovahkiin 20 Feb @ 9:53pm 
Does this work with weapon scripts?
EdnaModa 20 Feb @ 1:06pm 
God
Bocchi the Destroyer  [author] 20 Feb @ 10:56am 
"auto shotgun reborn" - doktor haus
Poolsup (TH) 20 Feb @ 7:31am 
that blow the body off like postal 2 or other game
Bling 20 Feb @ 5:41am 
what's the shotgun mod youre using?
robtnicdr 19 Feb @ 4:09pm 
black mesa gibs, my beloved :steamthumbsup:
cafe 19 Feb @ 1:02pm 
oh nice, thanks <3 And nice addon btw.
Bocchi the Destroyer  [author] 19 Feb @ 10:51am 
“Mini HUD 2 + crosshair”
cafe 19 Feb @ 7:06am 
what hud do you use?
ROCK LEE 19 Feb @ 3:41am 
nice shot
Akiru 18 Feb @ 6:03pm 
w mod for making shotgun kills does make sense.
TheNamelessKing 17 Feb @ 6:54pm 
Legendary!!!

added to the must have mods list

next to blood fx and other legendary mods (:
Demo 17 Feb @ 3:17pm 
This mod is fucking baller
Bocchi the Destroyer  [author] 17 Feb @ 12:48pm 
@zukaem I have this mod on as well, this shouldn’t cause problems as some of the zombies do still gib even if they are wounded before. But the best results would be a fresh zombie as it will cause the full dismemberment
I STAPLE TAPEWORMS ON MY 17 Feb @ 9:19am 
awesome
zuakem 17 Feb @ 7:40am 
hey great mod! referring to the first condition you mentioned about the zombie being fresh, i have this mod called RNG Common Infected Spawn Wounds (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3413122901) where they would have a chance of spawning already gibbed. would it conflict and not work? thank you!
Zaden 17 Feb @ 6:49am 
"I like to keep this handy, for close encounters." :buckshotlive:
tomaz 17 Feb @ 6:45am 
np :steamhappy:
Bocchi the Destroyer  [author] 17 Feb @ 1:53am 
@tomaz thanks tomaz! very useful note I will adjust in the code.
PON 17 Feb @ 1:29am 
Smack
tomaz 17 Feb @ 1:25am 
cool mod btw!
tomaz 17 Feb @ 1:25am 
it's really not super important, but damage types can be combined, which is how that crazy number was determined when you were debugging the shotguns.
2 (DMG_BULLET) + 536870912 (DMG_BUCKSHOT) + -2147483648 (DMG_DISMEMBER) = -1610612734

unless it's intentional, by comparing a fixed number, in theory shotguns with incendiary ammo won't work, for example

to check certain damage types , you can do something like "if(type & 536870912)"
(i've used "if(type == type | 536870912)" before which has worked for me but i've learned that it's better to do it with & anyway)
Bocchi the Destroyer  [author] 17 Feb @ 12:16am 
I really wish I had my IntelliJ IDE this code is so horrendous to look at lmfao
Interneted 16 Feb @ 11:50pm 
props to you for not using the player's active weapon and instead using the damage type to check.

also what's with that curly brackets placement on the if statements. xd
Bocchi the Destroyer  [author] 16 Feb @ 11:27pm 
This is a strange question to ask about fitness advice in this mod section, but you would need to consider that running a single mile doesn't make your legs thinner and daily consistency matters. I have walked around more than 100 KM+ in Japan in my 3 months from simply jogging or walking around and gained more endurance and stronger legs in the end.

This same analogy applies if I said I worked on playing guitar for 8 hours a single day and I am believed to be not improving.
Your Wife's Boyfriend 16 Feb @ 10:53pm 
yo how does one work legs? I run (not jog) 2+km without any breaks yet my legs are thick af, any advice would bre rgeatly appreciated. The mod is great btw
Bocchi the Destroyer  [author] 16 Feb @ 10:38pm 
Yeah, that was my inspiration for it. It super fun to the shotgun with that mod but it offset the balance to much.
So basically this mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3398787393) but better (no offence to the mentioned mod's creator, you still did a good job)

Epic
MaskedDragon 16 Feb @ 9:22pm 
Awesome work. Thank you for your hard work.
7ᴇᴍᴘᴇsᴛᴲ 16 Feb @ 7:11pm 
PogChamp
Bocchi the Destroyer  [author] 16 Feb @ 7:08pm 
They don’t severely gib a zombie. You can dismember their limbs or remove some of their guts but they are still whole. this mod makes it so you can make a zombie have only a torso or missing half its body like how an m60 functions when you hit them.