Door Kickers 2

Door Kickers 2

Fallujah Campaign V2
19 Comments
Xenno_Morph 5 Jun @ 10:37am 
King of Dungeons, turn off the Zombies mod, because it makes all enemies the zombies
Crazyvonstrazhaus  [author] 24 May @ 6:21pm 
???
King of Dungeons 24 May @ 6:17pm 
why are they all zombies?
Crazyvonstrazhaus  [author] 24 Apr @ 6:34pm 
Honestly I didn't test the missions that well, I scrambled to be the first to release a campaign mod, and most of the time spent on the mod was learning how to stick everything together.
Cornbread With Salsa 24 Apr @ 6:31pm 
This is by far the hardest campaign on the steam workshop. In my opinion, its too unforgiving. I dont think there is any way to complete this campaign without throwing frags around every corner.
Mohammed Atta 27 Feb @ 6:41am 
used a marines squad and without tearing the walls down it is quite difficult. I like it
Crazyvonstrazhaus  [author] 18 Feb @ 9:44pm 
Yeah I never knew that they changed how the advisors worked so I assumed they were normal as always. Lesson learned lol.
Crack Man 18 Feb @ 8:52pm 
With rangers I can certainly see this being much more possible but with the units I was using I simply didn't have enough frags. Each guy could only carry two. If it wasn't for the foreign advisors this would be far simpler to complete. It's not a bad campaign, it's just next to impossible to beat without a lot of explosives
Crazyvonstrazhaus  [author] 18 Feb @ 8:38pm 
It's mostly the Foreign Advisors that held me back. I brought a lot of grenades. This honestly was meant to be a quick test to see how setting up a campaign worked, so in the future I might come back to this, make completely new missions along with the one original one and reupload so its more fun.
Crack Man 18 Feb @ 3:51pm 
Been trying to beat it for at least 5 hours now and still haven't made it past the 3rd mission
Crack Man 18 Feb @ 3:00pm 
I figure I should put this here for anyone who makes the mistake I did, this campaign is nigh impossible to get three stars on if you are using the USAF mods soldiers with only Iraq war gear.
Crazyvonstrazhaus  [author] 18 Feb @ 12:02am 
The only thing stopping me from updating the game is figuring out how to actually update it and not just release a V3.
Crazyvonstrazhaus  [author] 18 Feb @ 12:02am 
Noted.
jztemple 17 Feb @ 2:37pm 
Also the last mission is bugged in that you can't get the HVT to the rescue zones, they aren't deep enough.
jztemple 17 Feb @ 2:21pm 
I did end up with a situation where a soldier got stuck in a map. I made a short video showing the place.

https://youtu.be/QEUuR7rFfZM
jztemple 17 Feb @ 2:19pm 
This is a non-cinematic replay of the mission "Kajami Farmhouse" from this campaign. I found the mission challenging and clever.

https://youtu.be/xg-pN398l-M?si=g1dX9w06aBnGEKIV
jztemple 17 Feb @ 6:44am 
I got it to load as well. As Ember-4 said, the map thumbnails are missing, but that's not a big deal. Also there are no flow arrows on the campaign map, again not a big deal but you might want to add them at some point.
Crazyvonstrazhaus  [author] 16 Feb @ 9:49pm 
Thanks for letting me know! I did know about the thumbnail problem, I will take a look at it in the future. Glad you enjoy it.
Ember-4 16 Feb @ 6:56pm 
It works now the only problem Ive encountered is the map thumbnails not loading right but the maps are very close and tight making it very hard but in a good way. It feels a lot like Six Days in Fallujah (which is good considering its the same place)